Unity The Handyman [v1.1.2] [thecyborgmummy]

4.30 star(s) 32 Votes

jarb01

Member
May 18, 2017
327
116
i tried 0.1.3. the new day one task is way better for the start of the game. i love that i have more control over the 3rd person camera now, and the new minigame is alright too.
 

Loony

Newbie
Jul 3, 2017
79
115
It's been about two months... wonder if we'll see an update on this one?
According to his Discord: "My plan is to have days 3 & 4 done early next year (January ideally) as part of the early access build. I will probably be looking for some help with testing next month if you would like get your hands on day 3 earlier though."
 

thecyborgmummy

Member
Game Developer
Aug 2, 2019
199
241
hey guys, I will be posting a link for a test build for day 3 over on the discord channel tomorrow. If you're able to help test, and give feedback, please head on over:
 

jarb01

Member
May 18, 2017
327
116
hey guys, I will be posting a link for a test build for day 3 over on the discord channel tomorrow. If you're able to help test, and give feedback, please head on over:
is it okay if i leave feedback on here?
 

jarb01

Member
May 18, 2017
327
116
yep. i don't check here as often, but i do check. any feed back is welcome.
in that case, here are some of my thoughts:
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in short: the update was really big and i like a lot of the stuff that it had in it. but i'd like some sort of page that tracks all my progression or something that i can access once i beat the game.

i understand some of my feedback wasn't the best and i can accept if any of my suggestions would be asking too much. i have no industry experience, i'm just a stranger on a porn game forum.
 

DimaR111

Member
May 3, 2017
399
495
The game freezes and immediately crashes as soon as I start 1 day, what could be the problem?
 
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jarb01

Member
May 18, 2017
327
116
thanks for giving feedback to my feedback!
and about the bug that i ran into that you asked about:
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something new i found though: if you complete a day, then go back and complete that same day again, you lose any events you complteted the first time you completed the day. this could be a pain in the ass.
 
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thecyborgmummy

Member
Game Developer
Aug 2, 2019
199
241
something new i found though: if you complete a day, then go back and complete that same day again, you lose any events you complteted the first time you completed the day. this could be a pain in the ass.
so this IS the intended behavior, that what ever you did on your last play through is what carries forward. this goes to what i was talking about in my earlier response about why i am reluctant to list off the possible events. i don't intend for the player to treat them like check boxes that they need to check off. i want the the day events to act as links in a chain of cause and effect. i do this not so the player has a million little things to hunt down, but to give the player agency. so that when they do a thing, or make a decision, it actually can affect what happens next.

what ever the case, the player does need the ability to not do an event. so take karlis painting for example. some small percentage of people will stumble onto the way to get her to paint a picture of you on their initial play through. if the game only adds on to the events you've triggered, those people will not be able to explore what happens if she doesn't paint a picture of you. there are positive and negative consequences to whichever path you go down. And there will also be some day events which are just plain negative, so i definitely don't want to lock people in to an event.

now, i could present the option, when replaying a day, to either clear your day events, or to add on to them. adding on to them feels weird to me, but it might be the way to go.
 

p22

Active Member
Jun 21, 2017
821
480
Either that or players will need to hunt down save and persistence data manually and delete it, to experience old events.
 

jarb01

Member
May 18, 2017
327
116
there are positive and negative consequences to whichever path you go down. And there will also be some day events which are just plain negative, so i definitely don't want to lock people in to an event.
i didn't realise that some events are suppsoed to have negative consequences. well if that's how it works feel free to keep it the way it is.
 

orrayt3x

Active Member
May 23, 2017
538
2,109
The Test Build for Day 3


 

Funposter

Member
Dec 27, 2016
162
253
Kinda stuck with the extinguishers. How are you supposed to fuck them up and keep tanya busy?
Edit: Nevermind, it's the list that I wasn't paying enough attention to and I figured it out.
 
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4.30 star(s) 32 Votes