It seems that is partially supported, or basically H5 reduced to less than the basic features; I share this for explanatory purposesCongrats on the public beta release. Just a simple question. What exactly does "H5 Compatibility" mean? H5 does a lot of stuff. Does anyone know what works versus what does not work with V11? I get maybe the basics with clothing but what about everything else?
As shown in the above comparison. Hook5 is not just a skin shader as some might think. In the V11 announcement it is mentionedCongrats on the public beta release. Just a simple question. What exactly does "H5 Compatibility" mean? H5 does a lot of stuff. Does anyone know what works versus what does not work with V11? I get maybe the basics with clothing but what about everything else?
If this is the case. I would think Hook64 include things like HairWorks, Physx, Hook 5 Objects and the ability to use more than just 3 spotlights in game....just for starters. But we will just need to wait and see.V11 is the stepping stone, as we're planning on releasing Hook64 (code name) as a second phase.
This new graphical boost will be as good or better then Hook5, will run faster being 64bits
It's v7.5. While it should work not sure why you would want to stay on that version. If you are looking for a repack because you want some bundled content check here for information on the F7Curvy and CN74 Repacks: https://f95zone.to/threads/the-klub...k5-extended-tk17-pervokptr.7322/post-11768907Does flashbangZ version works in anybody,I cannot say mine works very well.
Yes you need a clothing with morphs. Specifically PE Morphs if you want to animate the skirt or shirt lifting up.Is there a way to do a upskirt? Specifically if the character is standing and you want her to lift her skirt up. Same with the top. If for instance you want to slide the top over to flash a boob.
I use Substance Painter. I believe Pervo used Quixel now called Quixel Mixer. Some people swear by ZBrush, and others simply use Blender.What tool do you guys use to paint 3D meshes? I'm looking to make some edits to a skin. I've only used Cinema4d in the past (it was used in a tutorial 10+ years ago on MG) but the new versions of C4D are clunky and I've had a hard time finding help online. Is that the best, or is there something better?
Thanks I will look into it.Yes you need a clothing with morphs. Specifically PE Morphs if you want to animate the skirt or shirt lifting up.
Here is an example of a Skirt Lift:You must be registered to see the links
Here is an example of a Shirt Lift:You must be registered to see the links
At the time MG died only Smoke was doing PE Morphs with a couple items from Euphie. SO the majority of items with PE Morphs are fairly new. If you are looking any mods fromYou must be registered to see the links(his updated ones), Updated Mods fromYou must be registered to see the links, newer mods fromYou must be registered to see the linksand pretty much 90% ofYou must be registered to see the linkswill have these PE morph options.
Some users have done this without morphs using a 3rd identical model that is invisible. Nickcockman does a good job of this in his videos but you get different success depending on the clothing item.
Another question...how do I get toys to show up in pose editor? They are in the free mode but I cant find them in pose editor.
Awesome, I'm gonna try substance this weekend. Can you share a base file with the female model and textures/mapping I can start with? I use the standard texture sizes (not 2x or 4x). That would likely save me a ton of time, it took forever to figure out how to do that with concerns 4d.I use Substance Painter. I believe Pervo used Quixel now called Quixel Mixer. Some people swear by ZBrush, and others simply use Blender.
There is probably a lot more skin maps on the main site. However here is a substance template for the body. You will work on each texture separately as seen in the top right. You can change the size as you see fit on export. H5 export settings are included. Just select H5 Maps Main Short.Awesome, I'm gonna try substance this weekend. Can you share a base file with the female model and textures/mapping I can start with? I use the standard texture sizes (not 2x or 4x). That would likely save me a ton of time, it took forever to figure out how to do that with concerns 4d.
Thanks
Great, I was able to import this. Gonne play around tomorrow, but can I ask a very RTFM question to get me started -- how do I add a layer for the skin? This is what I want to use, I 'think' I want to add a new fill layer and use this png as a material, but I haven't figured out how to do that. Newbie problems...There is probably a lot more skin maps on the main site. However here is a substance template for the body. You will work on each texture separately as seen in the top right. You can change the size as you see fit on export. H5 export settings are included. Just select H5 Maps Main Short.