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Fulminato

Well-Known Member
Oct 17, 2017
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How difficult and 'stressful' is the game?

I got intrigued by the fact that it seems to be a 'hidden gem' that's a fairly lengthy RPG.
Then I've read that there is no grind... as in, enemies are gone for good.
I'm not the worst RPG gamer and I can handle some strategies and slightly difficulty approaches.
But I don't wanna be stressed out constantly... like whining about wasting MP, wasting EXP on the wrong chars, buying the wrong things.

Hell, I hate playing games like 'Resident Evil', only because I don't wanna cry after every missed shot, since resources are mostly scarce.
I like to have this 'comfort zone' in the back of my mind... like a refillable ammo case (hello 'Parasite Eve 2') or yeah, being able to grind to have a bit of leeway.
Making such stuff finite always feels like I could basically play myself into a corner and have to restart all over again.
you just need to kill all the enemies in the map, with a couple of exception for the entair game, and the game itself a bit of explicit for them, and this it's easy to do (i think there are perhaps two maps where the size make it complex, in the whole game), you can reach the point of not return with only the free equip you can pickup in chest and event, and just buy the best gear at the end. i think some early purchase can make the live more easy, but aren't required.

the only required parameter it's xp/levels, if you search and kill all the enemies on the maps (and it's a very easy thing to do for the 95% of the time) you will never will be put in a unwinnable corner by a fight. [at least fight you are suppose to win, there are a very few mandatory losses, they are just a story device]
 
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FakeTemplar

Member
May 9, 2023
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How difficult and 'stressful' is the game?

I got intrigued by the fact that it seems to be a 'hidden gem' that's a fairly lengthy RPG.
Then I've read that there is no grind... as in, enemies are gone for good.
I'm not the worst RPG gamer and I can handle some strategies and slightly difficulty approaches.
But I don't wanna be stressed out constantly... like whining about wasting MP, wasting EXP on the wrong chars, buying the wrong things.

Hell, I hate playing games like 'Resident Evil', only because I don't wanna cry after every missed shot, since resources are mostly scarce.
I like to have this 'comfort zone' in the back of my mind... like a refillable ammo case (hello 'Parasite Eve 2') or yeah, being able to grind to have a bit of leeway.
Making such stuff finite always feels like I could basically play myself into a corner and have to restart all over again.
For a start, in this game you CAN play yourself into a corner and need to go back to another save, but these moments are always warned before, like characters saying "This place seems REALLY dangerous, are you sure?" for example. That said, do try to kill all enemies you see, and try to beat those dangerous places. They're optional most of the time, but it does reward you.

The EXP is given to everyone in your party even if they didn't participated in the fight so you don't need to be scared of being forced to use characters in a fight to level them up.

About MP, there are a lot of moments where you have some place to rest and recover all your party, so it's not really a concern if you use MP wisely. Fun fact: You can do a playthrough without using a single MP potion, and the game gives enough of them for free so if you play smart you won't ever need to pay for potions, maybe never even use them.

Lastly, what to buy and not buy. Like Fulminato said, you don't even need to pay for equipments, weapons and items if you want to save money, everything that you find when exploring will do the trick. The money IS finite though, as you can't farm enemies, so you can buy potions and equipments if you want but keep that in mind.
 
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Ripe

Active Member
Jun 30, 2017
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How difficult and 'stressful' is the game?

I got intrigued by the fact that it seems to be a 'hidden gem' that's a fairly lengthy RPG.
Then I've read that there is no grind... as in, enemies are gone for good.
I'm not the worst RPG gamer and I can handle some strategies and slightly difficulty approaches.
But I don't wanna be stressed out constantly... like whining about wasting MP, wasting EXP on the wrong chars, buying the wrong things.

Hell, I hate playing games like 'Resident Evil', only because I don't wanna cry after every missed shot, since resources are mostly scarce.
I like to have this 'comfort zone' in the back of my mind... like a refillable ammo case (hello 'Parasite Eve 2') or yeah, being able to grind to have a bit of leeway.
Making such stuff finite always feels like I could basically play myself into a corner and have to restart all over again.
You don't have to worry about "wasting EXP on the wrong chars" because every character in party gets XP regardless if they're active (one of the four involved in combat) or inactive (everyone else). The only way someone doesn't get XP is if he or she is not part of the party. And most of the combat can be seen as "puzzle combat" since composition of your party can make fight very easy or unwinnable...

As for buying wrong things... you can actually complete the game without buying ANYTHING! It might make things somewhat more challenging, but that is it. Not to mention that most of the "best available item in slot" for individual characters will be given to you as reward. Using MP can be a problem, but in most cases you can simply go back to location where you can rest for free. There is only a few areas where you can't leave so MP management becomes important but there are MP restoring potions (and items that increase their potential). Few characters also have a skill that can restore their MP's. Keep in mind that you can always heal outside combat by inactive characters that have ability to heal!

One thing you can mess up is with investments... for that you should use guide unless you want to have two play-troughs: first where you play blindly and second where you use guide (something most of us that play from start have).
 
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mahligl

Member
Jan 22, 2023
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And I try to play without a guide, and if I like the game enough, I might give it a second go.
I will just say that this game favours completionist runs, and there are 'golden endings' to different stories if you do everything right. What I want to say is that if you're playing without a story-guide, or if you don't have OCD to check everything and everywhere on your own, some of the outcomes (and there are dozens and dozens of them) will be suboptimal. Never bad, never terrible, the game is quite honest with the player! But occasionally not perfect. Just so you know.
 

Ripe

Active Member
Jun 30, 2017
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Thank you all, this is really good to know!
And I try to play without a guide, and if I like the game enough, I might give it a second go.
You should definitely make a play-trough without using a guide, but you'll probably miss out on at least few best results and might miss on some other "obscure" optional events...

Simply put, the game is rather complex and have so many interconnecting moving parts, some that provide payoff almost 100 hours of playtime later, that honestly using a guide is not as bad as in some other games.
 
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Ner0nitas

Newbie
Sep 5, 2019
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I will just say that this game favours completionist runs, and there are 'golden endings' to different stories if you do everything right. What I want to say is that if you're playing without a story-guide, or if you don't have OCD to check everything and everywhere on your own, some of the outcomes (and there are dozens and dozens of them) will be suboptimal. Never bad, never terrible, the game is quite honest with the player! But occasionally not perfect. Just so you know.
You should definitely make a play-trough without using a guide, but you'll probably miss out on at least few best results and might miss on some other "obscure" optional events...

Simply put, the game is rather complex and have so many interconnecting moving parts, some that provide payoff almost 100 hours of playtime later, that honestly using a guide is not as bad as in some other games.
Not using a guide personilizes the experience a bit.
Like playing 'SaGa' games without a guide.
I could either follow one in order to get every single sidequest done, making it the "Perfect Run", or I could do stuff on my own and have in the end a more personilized experience.
And if I'm happy with the game, it's kinda exciting to play it again, just to see new stuff I haven't seen in my first run... which wouldn't be possible if I would have done absolutely everything before.
 

elbo911

Active Member
Dec 1, 2018
852
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Not using a guide personilizes the experience a bit.
Like playing 'SaGa' games without a guide.
I could either follow one in order to get every single sidequest done, making it the "Perfect Run", or I could do stuff on my own and have in the end a more personilized experience.
And if I'm happy with the game, it's kinda exciting to play it again, just to see new stuff I haven't seen in my first run... which wouldn't be possible if I would have done absolutely everything before.
Sounds like the perfect mindset to enjoy this game.
 

Ripe

Active Member
Jun 30, 2017
955
869
325
Not using a guide personilizes the experience a bit.
Like playing 'SaGa' games without a guide.
I could either follow one in order to get every single sidequest done, making it the "Perfect Run", or I could do stuff on my own and have in the end a more personilized experience.
And if I'm happy with the game, it's kinda exciting to play it again, just to see new stuff I haven't seen in my first run... which wouldn't be possible if I would have done absolutely everything before.
I think you misunderstood me... the first play-trough should definitely be done without use of any guide. You will inevitably not get the best result possible for some events, but it will give you a great experience. Even if you might mess things up completely.

Second (or third, if you made a complete mess out of first) playtrough on the other hand is another matter, that should be done with a guide to see what you miss.
 
Jan 30, 2025
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Robin's First Time scene was added in 2017, And that got illustrated images since 6.09.2023...

So i'm guessing that, the rest of the blank imageless scenes in chapter 4 & 5 will be added like 3 to 4 years later ? :cautious:
 

Fulminato

Well-Known Member
Oct 17, 2017
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Robin's First Time scene was added in 2017, And that got illustrated images since 6.09.2023...

So i'm guessing that, the rest of the blank imageless scenes in chapter 4 & 5 will be added like 3 to 4 years later ? :cautious:
when you have a hammer, everything looks like a mail
 
May 25, 2022
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But I don't wanna be stressed out constantly... like whining about wasting MP, wasting EXP on the wrong chars, buying the wrong things.
Wasting MP, not a problem. Plenty of regen options available.
Wasting XP on wrong characters, not EXACTLY a problem. The whole party gets the XP when you fight and win. This means you can still lose out on some of it on some characters actually if you don't recruit them as quickly as possible, but it's not really a big deal.
Buying the wrong things... oooof, that one might be a concern. The game's heavy on big choices and consequences of those choices later, and a lot of that comes down to what investments you buy with the special limited currency and at what points. It's not that the result will be "wrong" as such, but it could be suboptimal given what you might be hoping for, and with as many options that it gives the choice paralysis can be real. Follow a walkthrough maybe? The game's good enough that it's worth it even with that.
 
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TGJohn

Newbie
Jan 28, 2021
19
10
94
Hey there, so I was able to figure out where I had left off from since my last play through via the Thosha's Playthrough, only thing is a couple of numbers are wrong that need fixing:

- I have more Pron than the playthrough
- Simon has about 8,000 less exp
- Wendis is at 19 Entity Cohesion instead of the 21.

I remember using a sight to edit the numbers for when I struggled to accomplish something, I do not remember it but it was used to edit save files to get the desired numbers needed for the best playthrough, anyone know about a/the site that can do this?

Thank
 

elbo911

Active Member
Dec 1, 2018
852
1,657
217
Robin's First Time scene was added in 2017, And that got illustrated images since 6.09.2023...

So i'm guessing that, the rest of the blank imageless scenes in chapter 4 & 5 will be added like 3 to 4 years later ? :cautious:
Illustrations only started to get added much later in development. I guess around 2020 maybe? Wild estimation on my part there, but anyways, the point is, illustrations weren't a thing in the game at all when the Robin scene got added. Since Annikath started to make illustrations, they've been consistently delivering with every game update, but it's hard to catch up with Sierra adding new scenes with pretty much every update and a backlog of unillustrated scenes from several years before.
I have no idea how long it's gonna take to add the remaining art, but I doubt it's gonna take 3 years as you suggested.
 

Troqu

Well-Known Member
Aug 6, 2017
1,632
2,646
490
Hey there, so I was able to figure out where I had left off from since my last play through via the Thosha's Playthrough, only thing is a couple of numbers are wrong that need fixing:

- I have more Pron than the playthrough
- Simon has about 8,000 less exp
- Wendis is at 19 Entity Cohesion instead of the 21.

I remember using a sight to edit the numbers for when I struggled to accomplish something, I do not remember it but it was used to edit save files to get the desired numbers needed for the best playthrough, anyone know about a/the site that can do this?

Thank

Use the cheating page on the wiki to avoid the few checks that make sure you dont go too far.
 
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