- Jul 13, 2017
- 1,239
- 1,272
Alas, looks like i'll never get that Penelope or Hanna content I was hoping for. Sigh.
Sadly, I think it definitely applies here. It's not always true (see the thread for Lexi, for example), but usually it's a bad sign.I almost prefer "Abandoned"
At least it's honest.
To me, the biggest problem with the side story was that it was poorly implemented. There were a lot of threads tying Manston in general to the criminals that could have made a stronger connection and made things more interesting. But the ties were, as you mentioned, to characters less cared about or not even appearing in the rest of the story. If I had spent more time getting close to Isabella, I might have cared about what happened to her mom. (Hell, either Isabella hadn't heard or she herself didn't seem to care.) If there were something more with Jessica, I might have cared that she was in the coma; after a while, I almost forgot about her completely. If I got attached to Mrs. Miller (and not just gotten blue-balled twice), I might have cared about the attack where Alyssa worked.This game could be fucking nearly COMPLETED if not for all the side story bullshit. Each and every render of some crazy unknown character doing some dumb shit nobody cares about is a render taken away from characters we interact with and care about... Imagine if other games did that shit really imagine it...
Big Brother wasn't abandoned for Glamour, DS had given up on Big Brother long before.I think it is bad form on the part of any creator to open a new project, and completely abandon the old one. The most glaring example of which is "Big Brother" being abandoned for "Glamour"... Nobody even fucking likes Glamour... Everyone was so into "Big Brother"... Ruined that franchise.
I don't think that's a fair comparison. Slonique is among the worst developers and produces games that are demonstrably dogshit. Shadows Over Manston is a well written game that simply started collapsing under the weight of too many branches in the storyline.We may have a at least a new slonique in the making who says now he is not going to do the same with his new project when stuff dont go his way ?? The way he skipped the other game he may now even lose his other patreon too if his first release is a bust...
btw is it me or is his new game sounds a bit boring ?? if its really the life of lawyer i will be skipping his new game....... Boring...
Well said, Korben. I couldn't agree more. White Phantom's real mistake was having too many branches to manage. The storytelling was good, the renders were excellent, and he even manages a "mini-game" (i.e., car racing) without tedium. And since it's his first go, I expected there to be potential issues. He's admitted his mistake and hopefully will improve over time. If his next game does well, maybe he'll have enough patrons to afford a team, which could then continue Shadows.I don't think that's a fair comparison. Slonique is among the worst developers and produces games that are demonstrably dogshit. Shadows Over Manston is a well written game that simply started collapsing under the weight of too many branches in the storyline.
I think this game just got away from White Phantom. That's an easy thing to occur, especially for someone on their first attempt at a game. Sometimes it's difficult to restrain the creative juices once they get flowing. Also, allowing users to dictate storylines can really fuck things up if the game is not an open world sandbox. That rarely works well with multi-branching narratives.
He's been honest about his mistakes thus far and seems to have taken some of the criticism he's received in good faith and with an eye on how to avoid those mistakes in the future. This developer has talent. I'm looking forward to his next release. I'll keep my fingers crossed that he can eventually return to Shadows and finish it or re-release it.