m0us3r
Active Member
- Nov 28, 2020
- 522
- 1,558
Well, I enjoy that. Reading a book or playing VN, watching a movie, I actively imagine myself there.While that's fair, this also takes a lot of mental processing power.
Sometimes I feel some disagreement, resistance regarding MC's actions.
But then, I might focus on what I would do, not what was actually said in the story. It's like having in mind 2 versions, the one written and the one corrected by myself.
Right, right. Sometimes it's a pity. But a total disconnect is a rare thing. It just means that the author painted the MC too different for me to identify with, to enjoy. And then it's irrelevant if his thoughts etc. were exposed or not. I would just throw such a story out of the window and go read or watch something else.The way I fill in the MC's motivations might be entirely counter to what the dev intended, and I could, for instance, run into situations where I want a choice because the MC isn't reacting in a way I built him up in my mind. This in turn can lead to frustration and a total disconnect with the MC and what's happening in the story.
This is clearly not the case.
But isn't that a free space, to not be constrained by the difference between my imagination and that of the author?but if you try to roleplay this MC, like actively crawl into his skin instead of self-inserting... Then you don't get much to work with. This is a blank-slate MC who rarely takes the initiative, and whose (re)actions are (mostly) left up to the player. We get to know about his trauma, but not what he's dealing with in the day-to-day.
I mean, yeah, some "dealing with in the day-to-day" might be OK. If it's interesting.
To me, the less interesting was the scene with Linda at the lake house. I was not interested in her, so I mostly skim-skipped the scene.
If the dev would add some day-to-day things, he would have to find a way to make it really interesting.
Though I get it that people are different and prefer different emphasis.
I bet you like Marcel Proust and Leo Tolstoy. I can't read them.A snippet from my notes:
Seriously though, "MC's thoughts and his feelings" are pretty obvious in general...
Though you are right, they could be more fleshed out.
...But if you ask me, I would not want to dive deep in them. It would be a different genre. And it would be more depressive. And the dev already puts a lot of work into the story.
I want to screw Lisa already (but that needs to wait for Chapter 4, for damned sake!) and have a nice romantic experience with her, not this wailing in suffering or whatever thoughts I had when my hand was on Sarah's breast. Maybe nothing was going through my mind, and I didn't know if I wanted that or not?For instance: what's going through his mind when Sarah puts his hand on her breast? Is he excited? Does he actively want this?
Again, people are different. For you it might improve the story, OK, that's a valid point, give the developer some advice if you wish. Though yossa999 already gave some explanations, and they are very valid too.I would find this story far more compelling if I got to read the MC's thoughts and he shared his feelings.
He is mostly shown as mid-to-late thirties man, I don't expect him to grow a lot at that time span.With so little insight into what's going on inside his head, I don't see how we can have an MC who has an arc and grows as a person.
To me, it's more like meeting various circumstances and perhaps overcoming a challenge or two, and developing some relationships with people (like Lisa and her mother Charlotte; could be also with his own mother etc).
Yes, sometimes I wish we players had some more choices. In that case though, what would you achieve by removing the hand? You are in or out. You like her and want to get closer, or not. If you distance yourself like that, it's a signal to her that you are not interested. With the obvious outcome: she might not throw you out at the moment, considering your mental struggle, but what would you expect later?The situation with Sarah is a good example of what I run into, I think. I was already conflicted about allowing her to cuddle, but eventually decided that it might be good to test the waters. Then, when she put the MC's hand on her breast, I wanted the option to pull the hand away. If the dev provided framing for certain options to be there (or not), then I would understand why, and take that information forward in future interactions.
To me, removing the hand would be just unnatural, because she needed emotional support. I wouldn't be a cold bitch to her like that. So not having that option is a way the developer tells you about the MC.
(That he either likes Sarah or at least has empathy).
IMHO that's quite alright. If the story will require, the dev will tell us more, but it's not something that would really need explanations right there.Though this is only through the benefit of hindsight. When the MC meets Ella, we really have no idea what's going on with the mother. (And arguably we still don't.)
And it seems to me not too hard to guess: the mother wanted to control MC, and that can screw up a child's life very easily.
In particular, she could try to ruin his wedding with Ella (and the like)...
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