zero942

Member
Feb 14, 2018
255
110
how can I get out of the ventilation duct where there is an alien chasing you if you make a lot of noise? I don't know which way to take
 
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Limited20

Active Member
Aug 4, 2020
879
1,493
This game is an absolute masterpiece
This is a rare dev that knows and understands his camera angels
The camera angles, the poses for the sex scenes are alsmot all amazing. The angles show off the sex very well
Awesome angles for the from behind angle, the missionary angles, the blowjob angles etc...

Its very hard to pick favourite camera angles for sex scenes here.
The tali doggy style losing in the training ground was GOD TIER, see her big butt getting pounded like that was so hot.
AMI (the android) sex scenes in the vents were all awesome too, especially the revese cowgirl one.
HOnestly too many good angles to list...

The animations for the sex scenes are top tier too
The msot current ones that are more smooth have a slight problem in that it takes a few second to transition to them, but other than that, they are godly

No grinding in the game, everything plays out so naturally
You never feel lost on what to do, except the endless vents xd

The corruption is masterfully done <3
The writing for it is so well done. The dirty talk that Tali stars talking is insanly HOT

This is such a gem of a game, cant believe it took me so long to find it all while randomly browing the Latest Update section xd
The quality of this game is top tier
 

zero942

Member
Feb 14, 2018
255
110
As far as I know, that's the only way to escape aside from out running it. You can go in any direction you want to escape it, you just have to keep moving away from it.
but where do I have to go to continue? Why am I stuck there and the computer in the medical room tells me to explore the ventilation

the apes dont attack me when i rest any more only the dogs.
if you free them they will beak in the medical room
 

_Messman_

Active Member
Game Developer
May 1, 2022
628
3,296
but where do I have to go to continue? Why am I stuck there and the computer in the medical room tells me to explore the ventilation


if you free them they will beak in the medical room
Second part of vents is non ending maze, there is no exit from there except to the lab using gear button. I fixed the quest notes in last hotfix to make it more clear.
 
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gymogle

Member
Feb 2, 2017
252
376
Hey Messman, it's been a long time since I've commented here but I've been playing through every single update without fail. I'm still loving the game (I'm probably at 50+ hrs playtime in total) but had some more constructive criticism/suggestions if you're interested:

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Those are my main points. I hope they don't come off as too critical because this is literally my favourite game ever and regardless of what you choose going forward I'll continue to enjoy it. I still can't believe how quickly you pump out these updates and the amount of content behind each one. Either way I can't thank you enough for your time.
 

Talilover

Member
Oct 29, 2018
145
522
Hey Messman, it's been a long time since I've commented here but I've been playing through every single update without fail. I'm still loving the game (I'm probably at 50+ hrs playtime in total) but had some more constructive criticism/suggestions if you're interested:

You don't have permission to view the spoiler content. Log in or register now.

Those are my main points. I hope they don't come off as too critical because this is literally my favourite game ever and regardless of what you choose going forward I'll continue to enjoy it. I still can't believe how quickly you pump out these updates and the amount of content behind each one. Either way I can't thank you enough for your time.
I genuinely feel like you're just get shafted on luck in regards to clothes tearing, for me it does feel random enough to feel 50/50 (tho I've also experienced the opposite where it seems like every attack was tearing off clothes, but hey I guess that's just how it works). Your idea of Tali taking the initiative and removing clothes herself based on her corruption level is pretty grand tho, throw in some mid combat dialogue as well (similar to her tease) and I think we'd really be cooking with something here. I'd also vouch to just have more combat dialogue in general, varying from panic to excitement given the circumstances.

100% on combat taking too long and being too rng dependent, I've been in the camp since day 1 that the combat in this game has been...less than stellar. Maybe there can be a more skill based combat (I dunno, like the click at the right time we've seen in other minigames) but right now shooting 15 times in a row and missing every single shot is not fun, I pretty much just throw grenades at this point.

The first impression of Tali ass in my face has been the only part of the vents section I've liked since it's implementation. Between the overall clunky nature of it (movement and animation) and it being pretty much all bug content has lead to serious disappointment for me every time it's front and center of an update. I can appreciate the technical skill behind it and how it's evolved, but I just don't know if it will ever be my cup of tea.

Want to finish off with my own suggestion. You mentioned hallway encounter's being your favorite and I just want to say holy fucking hell that kroxigor event overstays it's welcome really fast imo. I hope there's something in the near future to toggle/manage that event much like the turrent defense of the medical bay against the apes/ varren.
 

_Messman_

Active Member
Game Developer
May 1, 2022
628
3,296
Hey Messman, it's been a long time since I've commented here but I've been playing through every single update without fail. I'm still loving the game (I'm probably at 50+ hrs playtime in total) but had some more constructive criticism/suggestions if you're interested:

You don't have permission to view the spoiler content. Log in or register now.

Those are my main points. I hope they don't come off as too critical because this is literally my favourite game ever and regardless of what you choose going forward I'll continue to enjoy it. I still can't believe how quickly you pump out these updates and the amount of content behind each one. Either way I can't thank you enough for your time.
Tearing the suit is really 50/50 random chance. Attack chance for everyone is 80%. For all time game development I see ppl have different experience because of random and I consider it more positive thing, than not. Idea of removing of first suit damage stage where nothing happens is good idea and easy to make, so I can try it.

There is no difficult content to find in game - it literally lies in front of you, you need just go and take it with playing the game. This is the main conception of game. I making porn not as reward, but as flow where you finding new content in any move direction. No point in direction if there no porn expecting there. Sometimes to catch a fish you need to solve some simple puzzles or click on some environment, but hey, this is sandbox. There is gallery mode if you just want "click-to-watch". For me it's compliment when ppl still finding scenes that they didn't saw after many times played the game.

Bad ends are mostly temporary decision as it was with apes and varrens invasion. It will be expanded with AMI/Nyun rescue missions or game over+ content.

Thanks you for your critics, it really makes game better.
 

gymogle

Member
Feb 2, 2017
252
376
Thank you so much for the reply. Removing the first suit damage stage is undoubtedly the best and easiest solution so I really appreciate you considering it. But are you sure the miss rate is only 20% and not 80% (like did the values get mixed up)? Because I miss and get missed far more often than not - I thought it was a balancing choice you made regarding ammo. If not I must be super lucky because I miss like 15-20 times a battle. Sometimes even 5-10 times in a row! And it's pretty consistent this way throughout every battle. This is just my experience with dozens of hours and hundreds of battles playtested.

Thinking clearly you're right about the content. I think I'm just biased towards preferring combat animations. I honestly do stumble upon different stuff with different new playthroughs so my bad.

Glad to hear bad ends are temporary. I knew you mentioned that in the past with a previous release but with all the new additions I assumed many of them were now intended to stay. Thanks for clarifying.

EDIT: Another suggestion - randomizing which monsters you run into in the hallways. Could have it so once you run into one for the first time they can appear in any of the hall areas. Including the little vent dudes because they're a little tricky to get into combat with. Could even play it around with the door lock mechanic. Like doors locked - they all stay in their specific area, doors unlocked - they free roam.
 
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_Messman_

Active Member
Game Developer
May 1, 2022
628
3,296
Thank you so much for the reply. Removing the first suit damage stage is undoubtedly the best and easiest solution so I really appreciate you considering it. But are you sure the miss rate is only 20% and not 80% (like did the values get mixed up)? Because I miss and get missed far more often than not - I thought it was a balancing choice you made regarding ammo. If not I must be super lucky because I miss like 15-20 times a battle. Sometimes even 5-10 times in a row! And it's pretty consistent this way throughout every battle. This is just my experience with dozens of hours and hundreds of battles playtested.

Thinking clearly you're right about the content. I think I'm just biased towards preferring combat animations. I honestly do stumble upon different stuff with different new playthroughs so my bad.

Glad to hear bad ends are temporary. I knew you mentioned that in the past with a previous release but with all the new additions I assumed many of them were now intended to stay. Thanks for clarifying.

EDIT: Another suggestion - randomizing which monsters you run into in the hallways. Could have it so once you run into one for the first time they can appear in any of the hall areas. Including the little vent dudes because they're a little tricky to get into combat with. Could even play it around with the door lock mechanic. Like doors locked - they all stay in their specific area, doors unlocked - they free roam.
Randomizing mosters for battle fuck not good idea. I want to keep the possibility to choose what content player want to see. Otherwise, like with other random, ppl start to complain that can't find some specific enemy with scenes they want to check. But it not difficult to make a switch button to make all battle fuck encounters random, like arcade mode or something.
 
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