- Sep 9, 2019
- 118
- 504
My level of degeneracy has reached such a peak wherein if I see two flesh colored pixels rubbing up against each other - it's game on.this game feels like a wasted effort. you can't even fap to it...
My level of degeneracy has reached such a peak wherein if I see two flesh colored pixels rubbing up against each other - it's game on.this game feels like a wasted effort. you can't even fap to it...
Really sorry, it feels extremely lame and scammy on my part to make excuses when the update is already late. I know most people are very understanding like yourself, but it's hard to shake the scummy feeling as I'm typing out "excuse number 3" for a week late update.is this update still coming? i understand if something came up, but it'd be nice to know
Thanks! The pixel art is kind of central to the game, so this may not be the one for you.Good luck, love the concept. Hard to jerk off to pixels unfortunately, maybe some CG's for scenes?
Thanks a load! For the end pages, I will probably add a button that will show the animation again beneath, it should be in the next update. As for text cutting off, that's one thing I'm a little stubborn on from a design perspective, I like that each scene always has exactly one page of text that's quick to cycle through if you've already seen it.dont listen to these chumps I think the artstyle is great. I do wish the screen with text had an animation or at least an image on it though, and a lot of the text cuts off and makes it seem like theres a second page when there isnt.
Thank you! I like the idea of a robot spell, I just need to think of how it would look and how it would be "sexy". For the hairless spell it seems a little niche for me to spend time on...Its does fit as a failure scene though, If I have time I'll add it. And by frog spell do you mean a literal frog or a anthro-frog?Hey good job Pinkfuton as always ,I hope you can include hairless nude body spell,robot spell and maybe frog spell in your potion room game.
Thanks! Yeah the herbs potion seems to be too difficult to work out, that and the "spelling mistakes" make it look a bit terrible. I'm thinking of changing it so that the hidden message is in bolded letters. I know it's hard to say now, but do you think you would have worked out the coded message if the code letters were bolded?nice update, I like the sounds
though I gotta say that I personally didn't have a single idea on how to get the Herbs potion, I couldn't figure out a single ingredient
old rhymes one was easier, but it clicked only once the glass broke after I took the herbs book, which is nice puzzle but there's a good chance that most won't notice it, since it requires to take another book first, and on top of that you get only one shot at it, as when you take another book the glass shards are gone
and another thing, old rhymes potion text doesn't have custom name, there's still "Hermione"
Cheers! The notebook is a very good idea, I've wanted to add some sort of journal but haven't got round to it yet. I'll add it into the game within the next 2 updates.Good as always!
As a suggestion, maybe give her a notebook of her own? Something similar to a gallery that would record combinations that did already work? It would help keep slightly better track of what had already been done, or what hasn't been seen for people with incredibly bad memories like me haha. Sorry if it's already been suggested/shot down.
That's a cool idea but I personally want all the puzzle solving to be done by the player and not the game (if that makes sense). It wouldn't sit right with me knowing that Bigbrain mcBrainson wouldn't be able to solve the code the first time he opened the book.Re: bold letters. One option might be to have the letters appear in bold once the player has read the book repeatedly (indicating lack of progress, frustration), maybe after two reads? I always appreciate subtlety (including codebreaking), as it enables clever discovery.
The latter, yes. Scaling and dynamic puzzles are excellent in my opinion.Do you mean the code is always there but becomes more obvious each time you open the book? Because that's a really interesting idea, might help smooth out difficulty.
Okay but make sure she is naked,bald and has no eyebrows so that she will be both be naked,bald and hairlessFor the hairless spell it seems a little niche for me to spend time on...Its does fit as a failure scene though, If I have time I'll add it.
Well,I was thinking literal frog also for the next update include age progression where the girl turns into either an old lady or a milf or both and an age regression where she turns into baby.And by frog spell do you mean a literal frog or a anthro-frog?
Chill buddy. I'm not your personal game dev.Okay but make sure she is naked,bald and has no eyebrows so that she will be both be naked,bald and hairless
Well,I was thinking literal frog also for the next update include age progression where the girl turns into either an old lady or a milf or both and an age regression where she turns into baby.
Good idea, I just did a quick art test and I can convert the existing animations to line drawings fairly quickly. I think a journal with the Witch's sketches and extra flavour text would work nicely. I was a bit hesitant to do a gallery when just making the potion takes a few seconds, but converting the animations to sketches would be a nice middle ground.Re the notebook idea: It seems like a good way to have a diegetic gallery, where there's one of those moving pictures in the HP-verse depicting the scene and maybe some notes about the result of the experiment, in addition to hints/clues about other recipes.
and how do you do it without making player feel like it's some bug because nothing happened after adding 3 ingredients? adding 3 with the current amount of ingredients available is already a ton of possible combinations, and most of them are still yet to be utilised, there's nowhere near a need to pack in additional ingredients to the combinationsI think it could be very fun to have some special potion mixture where instead of just 3 you need to mix like 6 ingredients and you got a special sex event where the character having fun with either her classmate or with some creature she create with that recipe
Yup you got the reason exactly, going to stick to 3 ingredient combo's just to keep everything consistent.and how do you do it without making player feel like it's some bug because nothing happened after adding 3 ingredients? adding 3 with the current amount of ingredients available is already a ton of possible combinations, and most of them are still yet to be utilised, there's nowhere near a need to pack in additional ingredients to the combinations
I guess a solution could be adding a "stir" functionality. So basically, you add your ingredients, invoke the stir action (maybe with a nice animationand how do you do it without making player feel like it's some bug because nothing happened after adding 3 ingredients? adding 3 with the current amount of ingredients available is already a ton of possible combinations, and most of them are still yet to be utilised, there's nowhere near a need to pack in additional ingredients to the combinations