- Jan 25, 2021
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Cool. And I can definitely see that on sinking time into the dungeons, or in any of these suggestions. I mean, it is a lewd game after all and we're on this site for a reason. So take this ALL with a grain of salt. I'm just a rando on some porn game site.Good suggestions.
The time management might be worthwile to include, as it give more sense of agency. Registered as
The RPG elements I would have to think about. Focusing more on dungeon and monsters would pull away attention from the story (especially mine, as I sometimes enjoyed doing the slime and dungeon AI more than rendering the art & story tasks )Code:CR-0129 Gameplay Implement more flexible time management system / mc progression mechanics
But by RPG element I was actually referring in general to skill points that MC can actually use outside of the dungeon as well, in all the player's interactions, which are gained quicker/slower depending on which time-management tasks/activities they decide to spend their time on each day. In a way, you already have this RPG element for corrupting the princess and no doubt future NPCs, though the points are assigned to them. But the strategy is still not quite there yet.
The strategy here can come from the order of tasks the player uses to build skill points, where high or low stats in one skill or another can either rush or bottleneck another skill being gained.
For instance (off the top of my head. Not suggesting this): let's say there was a magical logic-related puzzle game that built MC's intellect + awarded dirty scenes or images, like a crystal ball with some archaic runes you have to line up properly to spy on an NPC. Or a randomly changing rune-puzzle lock on a magic diary of an NPC with dirty portraits of what they do alone or fantasize about which change through progression. Let's say there is also a heavy crate you can lift for a bit of exercise (physique points), as you're blocked from physically performing a certain sex move or turning a certain NPC on for further sexual progression. Now, you could just spend an hour or two lifting that crate every day for the proper physique points. OR you can spend time on a puzzle, unlocking that diary for dirty pictures, developing intellect. Now, let's say there are some bricks and bars in the corner of the storage room that you can click on but have no idea what to do with. An MC that has spent his time perving on the NPC by unlocking that diary has gained enough intellect that a new option unlocks when clicking on those bricks and bars. He sinks a few hours into how to make a bunch of weights for an exercise room. When he uses the weight room, the activity takes twice the time as the crate but he gains 3x the physique of lifting that crate. In effect, gaining multiple skills more efficiently, even with a more front-loaded time-sink. Quicker, more efficient progression is awarded to the player based on the choices they make. Maybe with a few extras they wouldn't see otherwise, too. Doesn't make the crate useless either though. If the MC only has an hour to burn before hitting another timed event at the right hour, it's a way to build that extra bit of skill if needed, which does add up. Or MC may need just a little bit of that specific skill earlier in the game to solve another bottleneck that will gain him progression more quickly, which the crate works perfectly for.
You'd have to have some sort of timed fail-states for various characters or for the entire game as well if you were to make a time management RPG style narrative game more engaging.
One ridiculously stupid (purposefully so, I hope) and outright hilarious porn game that's done the time management thing quite well is Battle of The Bulges, for example. https://f95zone.to/threads/battle-of-the-bulges-v1-0-epiclust.5528/
There are definitely better porn games out there than BOTB, but a lot of them require some crazy programming or just wouldn't fit with the current theme. Just thought some time management might work well with yours, based on the way time passes in TPATT.
Just mentioning since I've found the best lewd games (that I've at least enjoyed playing the most) have both a great lewd story and engaging gameplay elements that immerse the player into the world and help break up the monotony. It also helps make repetitive tasks more engaging since, let's be real, there is only so much a one person dev-team can code and render.
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