Quite enjoyed what I've played so far. The weird princess is surprisingly fun as a character, and the gameplay ... it's not just clicking through a bunch of text and occasionally making a choice, so that gets kudos either way.
I'd agree that the grind is generally a bit too much for what content there is; and it's definitely not fun doing the same thing, esp. when the RNG is kinda ... eh, it's RNG. So either you roll back to get what you want/need, in which case things are even more of a chore, or you play properly, in which case you get punished by even more grinding ...
Personally I'd at least consider a Magic Supply Chest (the princess got to survive somehow) which you "loot" each day for some basics instead of searching the same rooms again and again and somehow finding new stuff, too.
Also, the bath thing specifically where you just have to stand there with zero indication of a timer or anything happening etc, I don't think that's any sort of good design. It's point&click-ish otherwise so that's probably what you should do; click on the princess, pick "stay and watch" (or something).
But, eh, mileage may vary and all that.
Also, just this weird vibe I got while playing it, with doing those chores over and over again and generally doing what the princess demands; okay, sure, I'm 99% sure that's not a planned direction for the game, but I'd personally find it absolutely hilarious if gob protagonist turned into this sort of hyper-competent "anime" butler trope - basically, princess trains goblin as perfect personal butler, goblin simultaneously trains princess to become some slutty pet.