redle
Active Member
- Apr 12, 2017
- 641
- 1,149
Reminds me of the somewhat brief BBBen game. Looks promising.
First suggestion I would make though is that the points reward rate increases or holds steady with larger single donations. As of right now a player earns more points for climbing the ladder with 100g twice than one gets from climbing the ladder with 200g once. Considering the grind for gold and points isn't really the game's draw, increasing the grind factor by making a player climb up and down to hand gold over in 100g increments (or need to grind additional dungeons to make up for the sacrificed points) should be avoided.
Lessor, second suggestion, consider adding in some QoL features for money exchange in the stash. Being able to set a "standard withdrawal" amount by the player or a quick button like "deposit all but 100g" would be nice. Assuming the goblin is actually supposed to be saving some money, needing to manually delete numbers and then manually type values in a deposit/ withdrawal daily could be made more user-friendly.
First suggestion I would make though is that the points reward rate increases or holds steady with larger single donations. As of right now a player earns more points for climbing the ladder with 100g twice than one gets from climbing the ladder with 200g once. Considering the grind for gold and points isn't really the game's draw, increasing the grind factor by making a player climb up and down to hand gold over in 100g increments (or need to grind additional dungeons to make up for the sacrificed points) should be avoided.
Lessor, second suggestion, consider adding in some QoL features for money exchange in the stash. Being able to set a "standard withdrawal" amount by the player or a quick button like "deposit all but 100g" would be nice. Assuming the goblin is actually supposed to be saving some money, needing to manually delete numbers and then manually type values in a deposit/ withdrawal daily could be made more user-friendly.