- Nov 24, 2018
- 628
- 999
Supposedly the game has been started back up... the last update had very little new content and the new update has no set release date...
Supposedly the game has been started back up... the last update had very little new content and the new update has no set release date...
If you go into the code, you can see all the goals are pretty much filled out.5) the game thread was created 2 years ago yet all the NPC goals, sexual perks still seem to be just place holders. You cant actively use anything in your inventory. Buying swimsuit doesn't seem to have any effect yet. I understand its been a hard time for everyone this year but the development is still slow for a game with such large scope.
umm from what I see most NPCs have 3 goals but the goals don't seem to be reachable? Anything that aren't implemented yet are just placeholders. They let you know there will be something happening in future versions but you can remove them from the game and it wont affect your current game play at all.If you go into the code, you can see all the goals are pretty much filled out.
To your other points, I would argue that the intro has been made skippable (with a few choices). I think it's fine that it works as a VN; making assets for a map that wouldn't get used would be stupid and it just serves as a prologue to set the setting and introduce the main characters. ALISHIA has mentioned in the Discord that she's not too fond of flashbacks, and I think the majority of the scenes in the intro wouldn't have worked as a flashback.
Finally, it makes sense that Mia scenes progress faster than scenes with other characters; she is your girlfriend, where all the other characters are your family (exception Jessica, but she doesn't seem too sexually active). Nina could have shown more, but she is a tease anyway.
No, she doesn't "have to." She can just continue the way she's already going, and either succeed or fail. If she succeeds, then good for her, and if she fails, then perhaps she should have listened to opinions like yours. Either way, it's still up to her, and the results will tell the tale.If the dev doesn't like flashback they can(have to) find their own way.
There's grind in this game, for sure. But there really aren't any puzzles. Everything you need to do is revealed to you, either through dialogue, or through the hint system.You want to give players intention to grind relationships/solve puzzles, and the intentions are usually erotic events in this type of games. Now you already have erotic scenes, why not use them as rewards for gameplay? Why "wasted" them on regular phone calls that requires no effort from the players?
Many times.Have you ever played a game where you love the story but still find the game boring?
Quite often.How often do you "endure" boring gameplay just to find out how the plot goes?
That's fair enough. But I really don't think that any deficiency in optimal game design will hurt this game in any very serious way. The thing which I believe is most likely to kill this game is Alishia's apparent inability to keep her deadlines or be transparent about her workflow.I just don't want to see this game make the same mistake.
You say "no effort", but you'd be surprised how many people actually missed that call because it doesn't happen automatically, it is something you initiate as the player.You want to give players intention to grind relationships/solve puzzles, and the intentions are usually erotic events in this type of games. Now you already have erotic scenes, why not use them as rewards for gameplay? Why "wasted" them on regular phone calls that requires no effort from the players?
I too don't like grinding but with proper pacing, varieties in repeatable events, achievement system etc grinding could make less tedious. What you say about the previous choices leading to "reward" is exactly what I am worried. One major thing to make grinding fun, is to closely relate the "grind" part to the "reward" and build up a conditioning. The players need to be guaranteed "rewards" and "satisfaction" if they "grind". But reward from one time (non repeating) choices breaks the pattern. Especially when the choice based rewards seem to be better than what you can get from grinding. It will leads to confusion and frustration to the grinding part. Every choice based reward would make you hate the grinding part more and make you feel that you want to just skip days for the choice based scenes and return to the grind later (or never). You either make it choice based VN/Adventure type of game or make it abit grindy like summer time saga. It is very difficult to keep a balance....
As for your assertion that erotic scenes should be "rewards" for gameplay, well, I tend to agree. That being said, I would say that rewarding specific choices or choice paths is better game design than rewarding grinding, because I think that the need for grinding is inherently poor game design. And I say this as a person who naturally favors grinding as a play style.
In the case of the phone calls with Mia, some of the erotic content is baked in, but a lot of it is a reward for the choices made during the intro to the game and the previous phone calls. This is why the game actually begins during the intro, and not once the HUD becomes available, as you've previously suggested.
...
That's fair enough. But I really don't think that any deficiency in optimal game design will hurt this game in any very serious way. The thing which I believe is most likely to kill this game is Alishia's apparent inability to keep her deadlines or be transparent about her workflow.
Maybe effort is not the proper word, I am refering to the repeated grinding when I say effort.You say "no effort", but you'd be surprised how many people actually missed that call because it doesn't happen automatically, it is something you initiate as the player.
Also as TheLecher noted, to get the most of out that call (imo at least), you need to have as many NTR points as possible.
This is the so-called "Skinner box" method. I agree with Extra Credits (a YouTube channel which primarily focuses on game design) when they say that this is bad game design. But an interesting thing about Skinner's research is that people respond positively to random reward schedules, just like they respond positively to intermittent reward schedules. The thing to which people respond poorly is a constant reward schedule, in which you receive the reward every time you perform an action.One major thing to make grinding fun, is to closely relate the "grind" part to the "reward" and build up a conditioning. The players need to be guaranteed "rewards" and "satisfaction" if they "grind". But reward from one time (non repeating) choices breaks the pattern.
As mentioned above, I think that you can have both in one game. It depends on the purposes each serves. If they serve the same purpose, then that's when I think the conflict arises. If they serve different purposes, then it's less likely that they'll conflict.Especially when the choice based rewards seem to be better than what you can get from grinding. It will leads to confusion and frustration to the grinding part. Every choice based reward would make you hate the grinding part more and make you feel that you want to just skip days for the choice based scenes and return to the grind later (or never). You either make it choice based VN/Adventure type of game or make it abit grindy like summer time saga. It is very difficult to keep a balance.
I agree. If you think I'm wrong, that's fine. I don't take it personally when someone disagrees with me. Just tell me why you think I'm wrong, or, at the very least, tell me what you think the right conclusion is, and why you think that.Really like conversations like this in this forum. I understand that lots of people do not agree with me but I hate to see when people just say "No you are wrong" without giving any reasons and leave no room for further discussion.
No. It's currently radio silence from Alishia. I'm sure someone will post here to let people know when she makes an announcement, whether she announces the new release or another delay.So any news on the update lol
I was actually thinking about Pavlov's Dogs and classical conditioning when I wrote but skinner box was referenced alot in game design. Either way choice based event would "distract" you from the grind. In Mia's case, if you make "wrong" choices on 2nd chat event and realised you missed scenes at 3rd chat event, loading the save before 2nd chat event would make you lose two in game days of grind. Unless you strictly follow a walkthrough, you would be forced to choose to 1) miss some scenes and keep your grind on other NPCs; 2) load game and lose your grind; or maybe 3) load game and skip all grind until you are done with all the choice based events.This is the so-called "Skinner box" method. I agree with Extra Credits (a YouTube channel which primarily focuses on game design) when they say that this is bad game design. But an interesting thing about Skinner's research is that people respond positively to random reward schedules, just like they respond positively to intermittent reward schedules. The thing to which people respond poorly is a constant reward schedule, in which you receive the reward every time you perform an action.
....
if it bothers you that much just edit saveI was actually thinking about Pavlov's Dogs and classical conditioning when I wrote but skinner box was referenced alot in game design. Either way choice based event would "distract" you from the grind. In Mia's case, if you make "wrong" choices on 2nd chat event and realised you missed scenes at 3rd chat event, loading the save before 2nd chat event would make you lose two in game days of grind. Unless you strictly follow a walkthrough, you would be forced to choose to 1) miss some scenes and keep your grind on other NPCs; 2) load game and lose your grind; or maybe 3) load game and skip all grind until you are done with all the choice based events.
The choices do not directly affect other NPCs event/grind but would still indirectly affect them in the end.
If the game is all choice based, you can load old save and hold ctrl to quickly skip viewed content, that should not cause too much trouble. If the game is all grind based, I would imagine Mia's path divided into NTR and non NTR route, and you grind by keep chatting on certain topic to progress on the scenes and eventually you can get all the scenes from her in the route you choose. Since you would not miss any content in the chosen route in the grind based version, there should be no need to load and lose your grind with other NPCs (until you replay the game for another route)
But if you have both choice based events and grind events in the game, it would need a brilliant way to let players redo their choices without losing their grind elsewhere.
You don't have to strictly follow a walkthrough in order to avoid this problem. There currently is no walkthrough to follow, and I didn't have this problem even once, let alone having it happen multiple times.In Mia's case, if you make "wrong" choices on 2nd chat event and realised you missed scenes at 3rd chat event, loading the save before 2nd chat event would make you lose two in game days of grind. Unless you strictly follow a walkthrough, you would be forced to choose to 1) miss some scenes and keep your grind on other NPCs; 2) load game and lose your grind; or maybe 3) load game and skip all grind until you are done with all the choice based events.
yup but i'm just thinking if the negative experience could be avoided by the means of game designif it bothers you that much just edit save
The walkthrough is for the choices so you can get the scene/path you want without loading a two days ago.You don't have to strictly follow a walkthrough in order to avoid this problem. There currently is no walkthrough to follow, and I didn't have this problem even once, let alone having it happen multiple times.
I admit, having to reload multiple times and replay the daily grind over two or more days could be mildly annoying, but I don't think that it's a major problem, since there's currently so little content in the game. With the number of scenes, and the number of characters with whom you can grind relationship scores, there isn't that much to miss. And two days (in game time) of grinding isn't really that time consuming, so going back once or twice (which should definitely be enough) shouldn't be a deal breaker.
And, as the game progresses (If it does continue to progress.), I don't think that this is likely to become more of an issue than it already is. I mean, if we ever have to complete multiple times quests within the same week, then perhaps this problem could become more serious, but we don't know that this will happen. Also, as long as you keep track of your relationship scores and use the hint system, I think that even two or three simultaneous timed quests should be manageable.
Who wants to avoid talking about them? I haven't seen anyone on this forum avoiding the topic.It would be better if the dev notices problems at the early stage of the game, instead of us avoid talking about them and just hope things won't go the worst way.
I do think that you're overestimating how much of a problem this could be for this game. There are three reasons why.I do understand the development progress is already worrying and people don't want to interrupt the development. But things that seem small in the beginning can very often leads to huge problems later on. Maybe I am just over reacting but there are so many games in this forum being reworked during mid development and it seems like devs here still never learn.
No, it shouldn't, because the developer doesn't plan to make a version of the game without NTR. This was always going to be a game which included NTR. She is including the NTR-lite path for the people who aren't big fans of NTR, but if you want to completely avoid NTR, you'll have to play a different game. The developer wants to make an NTR game, and so she will.Why is there even a NTR-light path? Shouldnt it be NTR or no NTR?
How do you know is dead? She say somethin? Or do you know what is happening?pour one out for the patreon homies
I think that he is just crying, I dunno about Alishia's discord but the last post in her patreon is the one from the 31 of october.How do you know is dead? She say somethin? Or do you know what is happening?
Thanks