So much potential which, in its current state, is not being used. It's clear to me that Alishia is an incredibly skilled artist with renders that rival even the best games on this site. Unfortunately they are not as skilled when it comes to game development.
I'm not actually opposed to the open world aspect I think the environments are nice and interesting enough. The grind though isn't fun. It's tempting for any developer to add "substance" to their games artificially increasing the playtime through repeatable actions. In this case increasing relationship stats. But from the player perspective it's simply boring. The only way I've seen repeated actions done well is when it rewards the player frequently with changes to the character (sluttier clothes, expression, sex scenes.) which for all I know may be on the roadmap for this game. Otherwise the game would be better off as a linear visual novel. As much as I dislike the idea of a game over timer it's been made a plot point for the internal game so it's hard for me to just say "get rid of it". Maybe consider a "difficulty" option that increases/decreases the timer.
I hope Alishia keeps updating regardless of the game mechanics they choose. The renders are top notch and I'd love to see this game successful in the end.