Killjoy is trying to get a new update each monthSo, I haven't seen one yet, but... Is there anything like an update schedule, general rule of thumb as to how often to expect updates, or is it just on the "whenever I get to it" basis?
Killjoy is trying to get a new update each monthSo, I haven't seen one yet, but... Is there anything like an update schedule, general rule of thumb as to how often to expect updates, or is it just on the "whenever I get to it" basis?
I did a walkthru for folks a while back. Here it is again.I do not know if it is answered, but I am stopped at the beginning, I cannot enter the city. How do you enter?
Thanks
You need to do something else first. Look at the walkthru i posted a few posts up.
Oh, thanks, so it's like that in every new game/updates, or only the ones that include new core mechanics?This is due to a new UI. There is no way to play older versions once a new UI mechanic is introduced as the saves don't contain the pertinent data. It sucks, but this is unavoidable with new plug-ins.
Once a plugin or basic game mechanic is changed, you must start a new game as the save is lacking data. Once a new game is started a new save is created with that new code in it. From there, you shouldn't have a problem as long as no new plugin is added or old removed. That being said, since game engines rely on switches to determined what to do next, if a game creator has to go back and fix a bug that deals with a switch already passed in your saved that alters it, that save will be corrupted as the data in your save file and the game data don't match. This is an unfortunate reality of playing a game that is still in development. I'm trying to limit how many times these occur though.Oh, thanks, so it's like that in every new game/updates, or only the ones that include new core mechanics?
check my post on page 11How can i fix the freeze when lara give me the knife?
I generally get around this by starting the game, loading the last save and then saving immediately so as to include all the new variables, but if it fails to load save in first place then it is a case of restarting from scratch. bearing in mind that a lot of these games are experimental then that is something we have to put up with.Seems like you should be able to resolve the save issue by setting up a default value if none is found while trying to load a save, but I haven't seen your code, so I'm not sure if it's too complicated for that or not.
I just know that it's a common fix used in other programs.
where you standing in between her and the town entrance? cause that is also a problem.The game is bugged. After Lara give a knife, game freezes. I did start new game, didnt go town.
very Soon, as the next build is in the hands of the bug testers, to find any game breakers in the new content.When is the next update
Yes, but I was referring to how professional programmers avoid having the problem in the first place. A kind of error catching and fixing built into the code so the consumer never realizes that there could have even been an error there.I generally get around this by starting the game, loading the last save and then saving immediately so as to include all the new variables, but if it fails to load save in first place then it is a case of restarting from scratch. bearing in mind that a lot of these games are experimental then that is something we have to put up with.