I particularly liked how the game has developed so far, but there is one point where I feel uncomfortable: Vera's submission/Mind break.
We know her as: Captain of the Knights, Widow and Mother of Two Daughters, and Knight most appreciated by the Queen.
That said, she was supposed to be a "strong character", however, I still felt that her downfall was easy.
I have no idea how difficult it is to develop a game like this, but if you allow me, I'll leave a suggestion here.
Instead of 3 days/interactions with Vera, I think 5 will be better, for example:
Day 1: Same as Current: Capture, feed, sleep.
Day 2: Confrontation, she demands that we release her, we refuse and show who gives the order. (Scene where we hit her ass)
Day 3: We start to notice that Vera becomes less rebellious, but still not submissive, so we give her another dose of goblincum. (Lara shows us the letter at this point)
Day 4: Vera is increasingly submissive, the MC then tells her to accept her fate, she refuses with some hesitation, so we leave her alone.
Day 5: After going through the day without being fed or touched, the game follows the events of the current version where we see Vera finally surrendering to fate.
These are my suggestions, of course, I don't expect them to be implemented, but I hope that something will be done about this point