Thousands of Models Streaming Live — Join Free! Click Here!
x
3.10 star(s) 20 Votes

THORUS

Newbie
May 2, 2017
47
20
173
i did not know of the log. thanks!

Now i try to keep lara from the wolves.
she have had 2 morning drinks. but now vera is pregnant and showing, so it wont come up to.."improve" her morning drink. i havent gone to the bar to confront the hunter, becouse i want more money, and make sure that i dont lose lara this time. how many drinks do she need to drink, and how many days need i train with her?
 

TomUK

Engaged Member
Sep 28, 2021
3,378
2,522
407
i did not know of the log. thanks!

Now i try to keep lara from the wolves.
she have had 2 morning drinks. but now vera is pregnant and showing, so it wont come up to.."improve" her morning drink. i havent gone to the bar to confront the hunter, becouse i want more money, and make sure that i dont lose lara this time. how many drinks do she need to drink, and how many days need i train with her?
Best bet is to just do it as much as you can. Don't confront the hunter, leave that to Vera.
 

THORUS

Newbie
May 2, 2017
47
20
173
so I have come this far with Lara.
She have drank 2 shakes for breakfast.
she blows me in the forest, but I know that vera is gonna give birth the next day. any way to stop her from giving birth, or have I achieved enough to keep Lara later?
 
Last edited:

Midge

Well-Known Member
Nov 21, 2019
1,220
681
184
so I have come this far with Lara.
She have drank 2 shakes for breakfast.
she blows me in the forest, but I know that vera is gonna give birth the next day. any way to stop her from giving birth, or have I achieved enough to keep Lara later?
You should be good. Lara needs 2 shakes and at least 3 bj training sessions to not run away. After she gets taken you can check on her the next day and either she will say “go away”(she will run) or “I’m sorry” (she will stay). Make sure you check the basement on the day Vera tells you to or your game will be unplayable later and also make sure to follow all instructions on the day of birth as well as it also can softlock you.

As for jobs you can do the wood stuff, work the farm and sell resources in the same day, I’ve found it to be enough early on but a bit tedious for the later half when you need more cash.
 

Midge

Well-Known Member
Nov 21, 2019
1,220
681
184
Please don't play dumb lol. Of course you, as a human, don't have an auto-pathing algorithm, but the point of an auto-pathing algorithm being in the game is to, on some level, simulate that spatial awareness you use to get around as a human.

The grind in this game is nowhere near as bad as some other RPGM games I've played, but there are a couple of things here. First, I disagree with the premise: just because the game is an RPG, and other RPGs usually have a grind for resources.Second, beyond just whether or not you have grinding in your game, I think it's important to look at how that grinding manifests itself. It's just busy work.

At any rate, these two things are mild issues lol. Honestly, my main request would be a gallery mode to replay scenes as they happened in the story.
The autopathing gets you from one place to another following the shortest walkable path. That does include all “dangerous“ spots that you can walk into as well as yes it was intentional for those spots to kill you if you walk into them. Relying on the autopathing and not wanting to “micromanage“ where you move sounds like a “you” problem. To sum up the kill spots are by design, peeps getting killed by them is by design. It’s by design. And weither you think they are “good” or “bad” options to have is entirely your opinion as I happen to like them as it adds to the overall humour of the game. I suggest you talk to Killjoy(dev) over on discord some time to get his perspective on what he adds to the game. I know he likes his old ass point and click adventures where you die from clicking on the wrong things. He’s making the game how he wants it not to imaginary standard of what an “adult game” should be(whatever that is[serious what is it?]).

What would be the alternative to grinding for cash? Should things just be given for free? ALL games with an economy has grind for cash or exp or other resource. The best you can do is to try and balance or mitigate the tedium of it but it will ALWAYS be present. For it to not be present, to remove the grind(effort of getting the resource) means to just be handed the resources to get the things you need them for so why not just get given the things for free straight up. Basically you are asking for a VN not an RPG where you are just handed everything. But hey I’m happy to hear your take on what would be a viable alternative.

Also remember this game is a WIP so things like balance can and are being worked on either now or sometime later. We are not playing the finished version so there is still room for things to change.

accept for a gallery mode as the dev has stated the is not adding one in sorry ;)
 
Last edited:

muschi26

Engaged Member
Jun 22, 2019
3,182
4,970
427
The autopathing gets you from one place to another following the shortest walkable path. That does include all “dangerous“ spots that you can walk into as well as yes it was intentional for those spots to kill you if you walk into them. Relying on the autopathing and not wanting to “micromanage“ where you move sounds like a “you” problem. To sum up the kill spots are by design, peeps getting killed by them is by design. It’s by design.
That's the question, though: is this game made better by the fact that you have to click around the fire every time to want to enter your cavern instead of just clicking the cave entrance and being done with it? Maybe if "kill spots" were more common, they would constitute a subtheme of the game, but as-is, it's just a little bit of extra tedium, so is it really worth it? Again, though, I don't want to overemphasize this one point: it's just a small thing, after all.

What would be the alternative to grinding for cash? Should things just be given for free? ALL games with an economy has grind for cash or exp or other resource. The best you can do is to try and balance or mitigate the tedium of it but it will ALWAYS be present. For it to not be present, to remove the grind(effort of getting the resource) means to just be handed the resources to get the things you need them for so why not just get given the things for free straight up. Basically you are asking for a VN not an RPG where you are just handed everything. But hey I’m happy to hear your take on what would be a viable alternative.
I'm obviously spitballing here, but there are other ways to obtain items than grinding for gold by killing mobs and doing jobs. You could do a quest for the store owner to get the sword, or for the shop owner to get the clothes (e.g. you have to go find the materials in the woods, and then they make stuff for you). You could have more quests that grant gold as a reward (actual quests, not jobs). Maybe getting the clothing store owner addicted to your cum could get you a discount. You could learn to craft these things yourself instead of needing to buy them. You could give the monsters a few more valuable rare drops, which would sell for more than the regular wings. You could steal a weapon from the castle armoury. You could have jobs consist of a minigame, so that there would be a skill component, and better players would earn gold faster, on top of adding diversity to the gameplay experience.

And there are probably dozens more solutions to the "grinding problem" which I can't even think of. It's possible to have to work for something without requiring a grind; neither does the game have to be turned into a VN.
 
  • Like
Reactions: czr4254

Midge

Well-Known Member
Nov 21, 2019
1,220
681
184
I'm obviously spitballing here, but there are other ways to obtain items than grinding for gold by killing mobs and doing jobs. You could do a quest for the store owner to get the sword, or for the shop owner to get the clothes (e.g. you have to go find the materials in the woods, and then they make stuff for you). You could have more quests that grant gold as a reward (actual quests, not jobs). Maybe getting the clothing store owner addicted to your cum could get you a discount. You could learn to craft these things yourself instead of needing to buy them. You could give the monsters a few more valuable rare drops, which would sell for more than the regular wings. You could steal a weapon from the castle armoury. You could have jobs consist of a minigame, so that there would be a skill component, and better players would earn gold faster, on top of adding diversity to the gameplay experience.

And there are probably dozens more solutions to the "grinding problem" which I can't even think of. It's possible to have to work for something without requiring a grind; neither does the game have to be turned into a VN.
Half the things you mentioned are already apart of the game. Gita does give you a discounted price on the cloaths if you do her side quest and get her addicted to you. All of the ingredients gained from monsters are used to make items in alchemy not just to sell. D dragons already drop a rare item besides their wings you can sell for more. Does adding more quests to do for your items lessen the grind or simply change what the grind is(from killing to gathering). It’s still busy work but skinned differently. That and you do get some more cash from quests specifically killing the DDragon King gives you gold. Plus there is a bonus sword you get for getting the good paths with the family that Vera gives you.
Tl;dr your ideas are good and are already in the game mostly ;)
 

muschi26

Engaged Member
Jun 22, 2019
3,182
4,970
427
Gita does give you a discounted price on the cloaths if you do her side quest and get her addicted to you.
Really? Didn't Gita's quest come after you've already purchased the cloaks for the family?

All of the ingredients gained from monsters are used to make items in alchemy not just to sell.
Yes, but the potions you can brew don't sell for much, so it's not like the crafting in the game helps out any with the gold grind.

Does adding more quests to do for your items lessen the grind or simply change what the grind is(from killing to gathering).
To me (and I've said this in a number of threads), grinding is a repetitive task with little to no skill involved. If there were more quests for items—and those quests were more involved than your typical "go kill X" or "go fetch Y" MMORPG-type quests—it would certainly alleviate the grindiness, by virtue of providing more variety to the gameplay.

That and you do get some more cash from quests specifically killing the DDragon King gives you gold.
Indeed you do, but that's just one quest, and it comes fairly late in the current version of the game. I think it would be a good thing to have more like it.

Plus there is a bonus sword you get for getting the good paths with the family that Vera gives you.
That's basically at the end of the current content, conditional on you having done everything perfectly with all three family members (which admittedly isn't that hard), and it's not that much better than the short sword you can buy. It's an OK inclusion, but again, I feel like there could be more.
 
  • Like
Reactions: czr4254

Midge

Well-Known Member
Nov 21, 2019
1,220
681
184
Really? Didn't Gita's quest come after you've already purchased the cloaks for the family?

Yes, but the potions you can brew don't sell for much, so it's not like the crafting in the game helps out any with the gold grind.

To me (and I've said this in a number of threads), grinding is a repetitive task with little to no skill involved. If there were more quests for items—and those quests were more involved than your typical "go kill X" or "go fetch Y" MMORPG-type quests—it would certainly alleviate the grindiness, by virtue of providing more variety to the gameplay.

Indeed you do, but that's just one quest, and it comes fairly late in the current version of the game. I think it would be a good thing to have more like it.

That's basically at the end of the current content, conditional on you having done everything perfectly with all three family members (which admittedly isn't that hard), and it's not that much better than the short sword you can buy. It's an OK inclusion, but again, I feel like there could be more.
Gitas quest is one of first you can do right after you meet with the queen. It won’t help you with the first nightie(but Vera gives you half the gold for that) but will for all other quest buys(it’s like 50g extra or something for all other buys otherwise).
You meant make items to sell before? Again sounds like more grind but yes a difference of variation would help.
Not really sure what more you could add to those besides “talk to X/Y” or fight and gather(which you do any way ;) )to spice up that,you don’t want to add to much more to a side quest for resources anyway as you would just be adding more grind to the game(that and you are limited to what can be added dev wise that you have to take in mind all the additional irl work to add all that in as well,it’s only one dude , plus artists and us free loading testers, making this one so simple stuff works better). I suppose you ultimately want there to be payouts on every quest you do. No sure dev would go for that.
Again this game is a work in progress so even if it’s the end for now it will be “early/mid” later on. I have spoken with the dev to get more findable items(there are a few around already)and quest given ones as rewards(more special items) but we’ll see.
Also All peeps HATE the only current minigame so I don’t think adding more would help things when players are already trying to get this one removed. I’ve also discussed with Killjoy about getting more mobs that drop a higher tier of gold/item. That i find helps with most grind, better mobs that “level” with your resource needs. But more jobs are there(I forgot Vikkies equine business [if you get what I mean]) and the Captains repeating wood quest runs out and has a payout at the end.
 
Last edited:

muschi26

Engaged Member
Jun 22, 2019
3,182
4,970
427
You meant make items to sell before? Again sounds like more grind but yes a difference of variation would help.
I originally meant crafting the actual items you use (so e.g. clothing, swords) to avoid having to buy them, but since you pointed out the crafting option already present (namely potions, which, in the context of alleviating the grind for the aforementioned items such as swords and clothes, are only of use if sold for money), I went along with that line of thought in my reply.

Not really sure what more you could add to those besides “talk to X/Y” or fight and gather(which you do any way ;) )to spice up that,you don’t want to add to much more to a side quest for resources anyway as you would just be adding more grind to the game(that and you are limited to what can be added dev wise that you have to take in mind all the additional irl work to add all that in as well,it’s only one dude , plus artists and us free loading testers, making this one so simple stuff works better).
That's the writer's job, isn't it? to make it so what you're doing amounts to more than just "talk to X" and "kill Y". Even in the main story, all you really do is talk to people and kill monsters, but you're doing it in the context of a narrative, which is what gives it meaning. The same should hold true for side quests: they should offer their own self-contained narratives—albeit much shorter or simpler ones, compared to the main story, naturally—, which the player follows to give meaning to their actions and interactions.

And I'm aware that this is more work, but, well, the dev is obviously going to be adding more content to this game anyway, right? I'm just trying to give ideas regarding what some of that content might look like. There's more main story content coming, of course, which will just pick up where the current stuff ends, but there could also be side content.

I suppose you ultimately want there to be payouts on every quest you do.
I don't necessarily want a cash payout to every quest, no, but some form of reward which helps with the RPG side of things and isn't just more sex scenes would be appreciated. It helps tie everything together when the different aspects are well-integrated, and the RPG mechanics aren't just something you have to suffer through to get to the adult scenes (which is something a lot of RPGM devs struggle with, though it's not a serious problem with the Rise of Vruk).

Also All peeps HATE the only current minigame so I don’t think adding more would help things when players are already trying to get this one removed.
That's likely more because it's a minigame which requires "arcade reflexes", which I find don't suit the RPGM engine at all. (Case in point: the handful RPGM games with horrible real-time combat.) On top of that, as we've already discussed, the cost of failing the lock picking minigame (losing the pick worth 50 gold) is rather steep, which probably doesn't help win people over. My guess is that puzzle minigames would go over much better, but who knows.
 
  • Like
Reactions: Midge

LoedFugi

Newbie
Jul 25, 2022
20
2
13
the game will be further developed at all or I will soon come to Shannon in the Käller so that I can feed it ????
 

LoedFugi

Newbie
Jul 25, 2022
20
2
13
Yes, but I can't even manage Shannon, I'm stuck there, I can't feed her in the basement, I can't get into basements. in
 

Midge

Well-Known Member
Nov 21, 2019
1,220
681
184
Yes, but I can't even manage Shannon, I'm stuck there, I can't feed her in the basement, I can't get into basements. in
That’s a reported bug. You didn’t talk to Vera on the last day of the pregnancy in the basement when she asked you to. You need to reload to there and do that.
 

TomUK

Engaged Member
Sep 28, 2021
3,378
2,522
407
That's likely more because it's a minigame which requires "arcade reflexes", which I find don't suit the RPGM engine at all. (Case in point: the handful RPGM games with horrible real-time combat.) On top of that, as we've already discussed, the cost of failing the lock picking minigame (losing the pick worth 50 gold) is rather steep, which probably doesn't help win people over. My guess is that puzzle minigames would go over much better, but who knows.
You have the option to save the game before using a lockpick, so technically you never have to lose one, so there is no extra cost and to be honest using the lockpick (on pc) really isn't that hard.
 
  • Like
Reactions: Jimthesim

LoedFugi

Newbie
Jul 25, 2022
20
2
13
That’s a reported bug. You didn’t talk to Vera on the last day of the pregnancy in the basement when she asked you to. You need to reload to there and do that.
yes because it is loaded automatically again and again it should not be possible i need a ( Shannon cellar save)
 
3.10 star(s) 20 Votes