Actually ME3 plays out quite differently depending on choices. The war between the quarian and geth get resolves in one of THREE ways, the genophage gets cured or doesn't. you can save Mordin and prevent the cure if an event way back in ME1 takes place. I really can go on. the problem is too many people are hung up on the red green and blue printer color endings to notice..Of which all of those are the same no matter what choices were made. It's the side missions that are sadly overlooked.So this game is going to fail utterly. It is too ambitious and meaningful choice becomes more and more difficult to give to players as the options that branch out and have to be accounted for become mathematically unsustainable. Most choice in a game has to be meaningless and at best uses an abstract measure. Giving the illusion of choice without actually giving you a real choice. There is a reason why Bioware's Mass Effect 3 played almost 100% identical for all players regardless of their choices in the first 2 games and the endings were again all most 100% identical.
Having just 3 choices per event/dialogue explodes very quickly by 5 events/dialogues you are in the realm of unsustainable as there are now 243 different permutations. People are already saying, "during this event My character would do [insert x option not given]." This game suffers from not only trying to give real choice with each event but each event is slightly different with each origin further exacerbating the problem. The only way to make things work is for most of these choices to be meaningless and never referenced again as the story progresses. Because if they are not then the developers has to deal with 243 different possible permutations with just 5 events. What if you get 4 choices per event? Then things get crazy as that produces 1024 possible permutations with just 5 events/dialogues. Choice is what players want but choice kills games, so developers have to create the illusion that you have choice when you actually don't. This dev hasn't figured this out yet and is doing to hit a wall real soon killing this game.
The dev is already feeling the problem which is why the game is progressing story wise at a snail's pace because as the game progresses things become more and more difficult to manage. Sooner or later this game has to drop all but one origin either officially or unofficially where it concentrates on one first. Or it gets way too much and the game is dropped. There is a reason Bioware failed to deliver the promises for ME3 and why the endings felt lackluster to so many fans because what they promised is mathematically impossible and most people don't really understand maths so they think Bioware was negligent. Bioware was but the negligence was not in failing to deliver but in promising they could deliver in the first place when it wasn't possible.
I mean I played through that game and could write an essay on everything wrong with it. Let's just say that it was only too obvious it was made by a B team...and this hate carried over to andromeda where people hated it without even playing it.
At the risk of having my comment deleted (what else is new?) I personally enjoyed playing the role of a not battle hardened veteran going around making planets habitable. It does suffer from the same "filler content" that dragon age inquisition suffered from(stuff everywhere on the map) but all in all I found it quite enjoyable.I mean I played through that game and could write an essay on everything wrong with it. Let's just say that it was only too obvious it was made by a B team...
Also the writers constantly forgetting the premises of its setting and the due implications thereof didn't help any.
For the record, some entries in that hypothetical essay above would relate to the absolute idiocy of the whole Pathfinder concept as presented in the game (it's basically a particularly gratuitous and egregious case of 'MERICAN pioneer hero-worship writ large) and the astrophysics being utter dogshit even by the already-low standards of the original trilogy. Precursor over-technology or no a lot of that shit just didn't compute and the writers either did not understand the large-scale implications, or dearly hoped the audience didn't and thus wouldn't notice all the obvious WTFs. (PROTIP: altering planetary orbits or physically fracturing them is actually Kind Of A Fucking Big Deal that'll mess up the whole solar system right quick.)At the risk of having my comment deleted (what else is new?) I personally enjoyed playing the role of a not battle hardened veteran going around making planets habitable.
ME3 does not playout differently in any meaningful way based on any choices made in ME1 or ME2. Yes you can make choices in ME3 that change how it plays out but there are few changes to ME3 based on anything the player does. And of these "changes" almost all are cosmetic and of zero importance to the ending. It doesn't matter if you cure or don't cure the genophage, it has ZERO direct effect on the ending. Doesn't matter who wins the Quari-Geth war, if the geth win or Quari or they make peace there is absolutely zero direct impact on the endings. Even saving or killing the Rachni doesn't change anything, if you save them the reapers indoctrinate them and if you don't the Reapers artificially construct rachni so you can run into these same enemies you would have otherwise. Grunt Dies in ME2 no worries the mission stays the same just with a new guy, Kill Wrex in ME1 no difference in the game except there is a different leader of the Krogen, mission plays the same. There is no major content change in Me3 from anything in ME1 or ME2, besides dialogue options. No content is gated based on the past games, you will do all the same mission in all the same ways. No mission is unlocked because you did or didn't do X and no mission is Locked because you failed to do y. At least nothing major, some minor character interactions can change but nothing of substance.Actually ME3 plays out quite differently depending on choices. The war between the quarian and geth get resolves in one of THREE ways, the genophage gets cured or doesn't. you can save Mordin and prevent the cure if an event way back in ME1 takes place. I really can go on. the problem is too many people are hung up on the red green and blue printer color endings to notice..Of which all of those are the same no matter what choices were made. It's the side missions that are sadly overlooked.
and this hate carried over to andromeda where people hated it without even playing it.
But hey you did call it on this game by the looks of things. A shame really as I did like the characters, especially the elf even if she came off as lawful good by D&D standards.
You know....I can't argue this..I believe you have a point here.ME3 does not playout differently in any meaningful way based on any choices made in ME1 or ME2. Yes you can make choices in ME3 that change how it plays out but there are few changes to ME3 based on anything the player does. And of these "changes" almost all are cosmetic and of zero importance to the ending. It doesn't matter if you cure or don't cure the genophage, it has ZERO direct effect on the ending. Doesn't matter who wins the Quari-Geth war, if the geth win or Quari or they make peace there is absolutely zero direct impact on the endings. Even saving or killing the Rachni doesn't change anything, if you save them the reapers indoctrinate them and if you don't the Reapers artificially construct rachni so you can run into these same enemies you would have otherwise. Grunt Dies in ME2 no worries the mission stays the same just with a new guy, Kill Wrex in ME1 no difference in the game except there is a different leader of the Krogen, mission plays the same. There is no major content change in Me3 from anything in ME1 or ME2, besides dialogue options. No content is gated based on the past games, you will do all the same mission in all the same ways. No mission is unlocked because you did or didn't do X and no mission is Locked because you failed to do y. At least nothing major, some minor character interactions can change but nothing of substance.
Yes the story changes based on what choices you make in ME3 but by and large almost all choices remain the same regardless of ME1 or Me2 and even when you do get a "special" option that doesn't change the endings. We were specifically told that our choices in ME1 & ME2 would change the outcome of the ending of the series. That was a major selling point of the series. It turned out to be impossible but apologists for Bioware can't even admit this glaring fact. Instead they go on and on about how there is still choice in the game and the game plays out different based on said choices. Which was never the criticism, no one is claiming there isn't choice in ME3 they are claiming none of the choices you make matter, which is a direct contradiction to what we were told.
As a big ME fan, I'm strongly leaning towards NOT buying the Legendary till it hits the bargain bins.You know....I can't argue this..I believe you have a point here.
But I'll definitely have to leave it at that. I'm still getting the legendary edition though. I'll give it one more run. lol
I only wanted to illustrate how the idea of "CHOICE" can get out of hand quickly and even a AAA studio had to abandon the whole guiding principle of the ME series because in the end all those choices the player made in ME1 and ME2 became impossible to implement in ME3 because it would have taken 10 times content we did get just to address some of the major choices of the series. I feel the developer of this game is making the same mistake, trying to have multiple branching stories based on story choices. Right now while things are small and the story hasn't progressed far everything appears manageable but it will quickly balloon out of control and i fear the game will be abandoned because of it.You know....I can't argue this..I believe you have a point here.
But I'll definitely have to leave it at that. I'm still getting the legendary edition though. I'll give it one more run. lol
Is there a Discord? I didn't see any link to one. And apparently the dev's Twitter account was deleted. I came here to see if anyone knew what happened to him.I guess this is dead now, unless the dev have said otherwise on discord, patreon not updated since oct last year