Ren'Py Abandoned The Sixth Awakening [v0.7c] [The Sixth Historian]

3.60 star(s) 7 Votes

Look-see

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Aug 19, 2018
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makes sense. game did get any attention really. but i maybe this game was TOO in depth with the choices. (to many dialogue options and dialogue in general felt like it made the game go slow.) and then the war table thing is what made me quit. if it stay soley a VN game maybe the chances wouldve been better.

also i didnt like the elf GF dying in the elf protag but thats just me. and lastly alot of the renders looked like that have some old film setting or something.

but yeah when it comes to lore building and dialouge it felt like it took so long to get anywhere that i started holding the skip button for awhile and still spent a crap load of time in the same room.
 
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Look-see

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Aug 19, 2018
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the dude on page 4 called it though. you'll know which comment when you see it
 

05841035411

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Jan 10, 2018
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Previous updates seemed to come every two months or so; that would put it around a month late, which could be attributable either to the holidays, the growing complexity of the game, or the usual vagaries of independent development. With only two patrons, there's little reason to keep their Patreon up to date.

It seems a bit premature to call it dead to me.
 
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nielsen145

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I guess this is dead now, unless the dev have said otherwise on discord, patreon not updated since oct last year
 

Dyhart

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Jul 30, 2017
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Damn that's tragic. I liked this game a lot. Can't remember that Elf's name but she was cute.
 

Dyhart

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Jul 30, 2017
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So this game is going to fail utterly. It is too ambitious and meaningful choice becomes more and more difficult to give to players as the options that branch out and have to be accounted for become mathematically unsustainable. Most choice in a game has to be meaningless and at best uses an abstract measure. Giving the illusion of choice without actually giving you a real choice. There is a reason why Bioware's Mass Effect 3 played almost 100% identical for all players regardless of their choices in the first 2 games and the endings were again all most 100% identical.

Having just 3 choices per event/dialogue explodes very quickly by 5 events/dialogues you are in the realm of unsustainable as there are now 243 different permutations. People are already saying, "during this event My character would do [insert x option not given]." This game suffers from not only trying to give real choice with each event but each event is slightly different with each origin further exacerbating the problem. The only way to make things work is for most of these choices to be meaningless and never referenced again as the story progresses. Because if they are not then the developers has to deal with 243 different possible permutations with just 5 events. What if you get 4 choices per event? Then things get crazy as that produces 1024 possible permutations with just 5 events/dialogues. Choice is what players want but choice kills games, so developers have to create the illusion that you have choice when you actually don't. This dev hasn't figured this out yet and is doing to hit a wall real soon killing this game.

The dev is already feeling the problem which is why the game is progressing story wise at a snail's pace because as the game progresses things become more and more difficult to manage. Sooner or later this game has to drop all but one origin either officially or unofficially where it concentrates on one first. Or it gets way too much and the game is dropped. There is a reason Bioware failed to deliver the promises for ME3 and why the endings felt lackluster to so many fans because what they promised is mathematically impossible and most people don't really understand maths so they think Bioware was negligent. Bioware was but the negligence was not in failing to deliver but in promising they could deliver in the first place when it wasn't possible.
Actually ME3 plays out quite differently depending on choices. The war between the quarian and geth get resolves in one of THREE ways, the genophage gets cured or doesn't. you can save Mordin and prevent the cure if an event way back in ME1 takes place. I really can go on. the problem is too many people are hung up on the red green and blue printer color endings to notice..Of which all of those are the same no matter what choices were made. It's the side missions that are sadly overlooked.

and this hate carried over to andromeda where people hated it without even playing it.

But hey you did call it on this game by the looks of things. A shame really as I did like the characters, especially the elf even if she came off as lawful good by D&D standards.
 

RNDM

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Mar 10, 2018
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and this hate carried over to andromeda where people hated it without even playing it.
I mean I played through that game and could write an essay on everything wrong with it. Let's just say that it was only too obvious it was made by a B team...

Also the writers constantly forgetting the premises of its setting and the due implications thereof didn't help any.
 
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Dyhart

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I mean I played through that game and could write an essay on everything wrong with it. Let's just say that it was only too obvious it was made by a B team...

Also the writers constantly forgetting the premises of its setting and the due implications thereof didn't help any.
At the risk of having my comment deleted (what else is new?) I personally enjoyed playing the role of a not battle hardened veteran going around making planets habitable. It does suffer from the same "filler content" that dragon age inquisition suffered from(stuff everywhere on the map) but all in all I found it quite enjoyable.

I mean I can't really say it was BETTER than ME2 or ME3 but it was a nice....spinoff for lack of a better word and I did enjoy jumping. Of all the companies bioware had to merge with, they picked EA. That was the core problem. I'll give EA the sims. they got that. but clawing their way into mass effect is a travesty.
 

RNDM

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At the risk of having my comment deleted (what else is new?) I personally enjoyed playing the role of a not battle hardened veteran going around making planets habitable.
For the record, some entries in that hypothetical essay above would relate to the absolute idiocy of the whole Pathfinder concept as presented in the game (it's basically a particularly gratuitous and egregious case of 'MERICAN pioneer hero-worship writ large) and the astrophysics being utter dogshit even by the already-low standards of the original trilogy. Precursor over-technology or no a lot of that shit just didn't compute and the writers either did not understand the large-scale implications, or dearly hoped the audience didn't and thus wouldn't notice all the obvious WTFs. (PROTIP: altering planetary orbits or physically fracturing them is actually Kind Of A Fucking Big Deal that'll mess up the whole solar system right quick.)

And I dunno 'bout you but I tend to take offense at having my intelligence blatantly underestimated by authors.
 

Keldar

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Jul 23, 2018
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Actually ME3 plays out quite differently depending on choices. The war between the quarian and geth get resolves in one of THREE ways, the genophage gets cured or doesn't. you can save Mordin and prevent the cure if an event way back in ME1 takes place. I really can go on. the problem is too many people are hung up on the red green and blue printer color endings to notice..Of which all of those are the same no matter what choices were made. It's the side missions that are sadly overlooked.

and this hate carried over to andromeda where people hated it without even playing it.

But hey you did call it on this game by the looks of things. A shame really as I did like the characters, especially the elf even if she came off as lawful good by D&D standards.
ME3 does not playout differently in any meaningful way based on any choices made in ME1 or ME2. Yes you can make choices in ME3 that change how it plays out but there are few changes to ME3 based on anything the player does. And of these "changes" almost all are cosmetic and of zero importance to the ending. It doesn't matter if you cure or don't cure the genophage, it has ZERO direct effect on the ending. Doesn't matter who wins the Quari-Geth war, if the geth win or Quari or they make peace there is absolutely zero direct impact on the endings. Even saving or killing the Rachni doesn't change anything, if you save them the reapers indoctrinate them and if you don't the Reapers artificially construct rachni so you can run into these same enemies you would have otherwise. Grunt Dies in ME2 no worries the mission stays the same just with a new guy, Kill Wrex in ME1 no difference in the game except there is a different leader of the Krogen, mission plays the same. There is no major content change in Me3 from anything in ME1 or ME2, besides dialogue options. No content is gated based on the past games, you will do all the same mission in all the same ways. No mission is unlocked because you did or didn't do X and no mission is Locked because you failed to do y. At least nothing major, some minor character interactions can change but nothing of substance.

Yes the story changes based on what choices you make in ME3 but by and large almost all choices remain the same regardless of ME1 or Me2 and even when you do get a "special" option that doesn't change the endings. We were specifically told that our choices in ME1 & ME2 would change the outcome of the ending of the series. That was a major selling point of the series. It turned out to be impossible but apologists for Bioware can't even admit this glaring fact. Instead they go on and on about how there is still choice in the game and the game plays out different based on said choices. Which was never the criticism, no one is claiming there isn't choice in ME3 they are claiming none of the choices you make matter, which is a direct contradiction to what we were told.
 
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Dyhart

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ME3 does not playout differently in any meaningful way based on any choices made in ME1 or ME2. Yes you can make choices in ME3 that change how it plays out but there are few changes to ME3 based on anything the player does. And of these "changes" almost all are cosmetic and of zero importance to the ending. It doesn't matter if you cure or don't cure the genophage, it has ZERO direct effect on the ending. Doesn't matter who wins the Quari-Geth war, if the geth win or Quari or they make peace there is absolutely zero direct impact on the endings. Even saving or killing the Rachni doesn't change anything, if you save them the reapers indoctrinate them and if you don't the Reapers artificially construct rachni so you can run into these same enemies you would have otherwise. Grunt Dies in ME2 no worries the mission stays the same just with a new guy, Kill Wrex in ME1 no difference in the game except there is a different leader of the Krogen, mission plays the same. There is no major content change in Me3 from anything in ME1 or ME2, besides dialogue options. No content is gated based on the past games, you will do all the same mission in all the same ways. No mission is unlocked because you did or didn't do X and no mission is Locked because you failed to do y. At least nothing major, some minor character interactions can change but nothing of substance.

Yes the story changes based on what choices you make in ME3 but by and large almost all choices remain the same regardless of ME1 or Me2 and even when you do get a "special" option that doesn't change the endings. We were specifically told that our choices in ME1 & ME2 would change the outcome of the ending of the series. That was a major selling point of the series. It turned out to be impossible but apologists for Bioware can't even admit this glaring fact. Instead they go on and on about how there is still choice in the game and the game plays out different based on said choices. Which was never the criticism, no one is claiming there isn't choice in ME3 they are claiming none of the choices you make matter, which is a direct contradiction to what we were told.
You know....I can't argue this..I believe you have a point here.

But I'll definitely have to leave it at that. I'm still getting the legendary edition though. I'll give it one more run. lol
 

Dripping

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Feb 16, 2019
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You know....I can't argue this..I believe you have a point here.

But I'll definitely have to leave it at that. I'm still getting the legendary edition though. I'll give it one more run. lol
As a big ME fan, I'm strongly leaning towards NOT buying the Legendary till it hits the bargain bins.

It's too easy credit for the one responsible for screwing up the story in ME3, who just also happens to be responsible for the Andromeda garbage. Okay, I'll be honest. Andromeda wasn't a bad game. It wasn't a Mass Effect game. It could just as easily have been a Ratchett&Klank game, or a Back to the Future game. It was just a generic game that happened to borrow some species from the Mass Effect franchise. Basically, what Kathleen Kennedy is to the Star Wars universe, that is Mac Walters to the Mass Effect universe.

Not to mention, there were certain edits to the game. Miranda's Ass being woked away is the most famous one, but I can guarantee you that it's not the only SJW edit. Maybe some nice modders will fix the edits into their original state sometime, but until they do, I actually have less interest in that specific edition. It'd only be a "convenience" edition, for not having to go through all those DLC installation files.
 

Keldar

Member
Jul 23, 2018
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You know....I can't argue this..I believe you have a point here.

But I'll definitely have to leave it at that. I'm still getting the legendary edition though. I'll give it one more run. lol
I only wanted to illustrate how the idea of "CHOICE" can get out of hand quickly and even a AAA studio had to abandon the whole guiding principle of the ME series because in the end all those choices the player made in ME1 and ME2 became impossible to implement in ME3 because it would have taken 10 times content we did get just to address some of the major choices of the series. I feel the developer of this game is making the same mistake, trying to have multiple branching stories based on story choices. Right now while things are small and the story hasn't progressed far everything appears manageable but it will quickly balloon out of control and i fear the game will be abandoned because of it.

I doubt I will get ME remastered as I played it on PC and so I can still play the older versions with mods. Also i fear that ME as a series will not age as well as people hope. Perhaps i am dead wrong about that, it is just a gut feeling, nothing to base it on.
 
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Rosen King

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May 29, 2019
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I guess this is dead now, unless the dev have said otherwise on discord, patreon not updated since oct last year
Is there a Discord? I didn't see any link to one. And apparently the dev's Twitter account was deleted. I came here to see if anyone knew what happened to him.
 
3.60 star(s) 7 Votes