thanks. Pls post your player.log file here. The file is stored in appdata/locallow/NaughtyGames. Access it by pressing Windows + r key and type %appdata%.
Initialize engine version: 2019.2.3f1 (8e55c27a4621)
[XR] Discovering subsystems at path C:/Program Files (x86)/The Spellbook/The Spellbook_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon HD 5670 (ID=0x68d8)
Vendor:
VRAM: 1010 MB
Driver: 15.200.1062.1002
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 67.175297 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 14)
UnloadTime: 8.364890 ms
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 2421.
Total: 7.557245 ms (FindLiveObjects: 0.528489 ms CreateObjectMapping: 0.072844 ms MarkObjects: 6.864001 ms DeleteObjects: 0.086533 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 14)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2489.
Total: 13.250357 ms (FindLiveObjects: 1.280889 ms CreateObjectMapping: 0.213644 ms MarkObjects: 11.618446 ms DeleteObjects: 0.131511 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 14)
UnloadTime: 2.189245 ms
Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 24163.
Total: 36.277516 ms (FindLiveObjects: 3.884712 ms CreateObjectMapping: 1.138133 ms MarkObjects: 31.054226 ms DeleteObjects: 0.194578 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24163.
Total: 36.313694 ms (FindLiveObjects: 3.913556 ms CreateObjectMapping: 1.274533 ms MarkObjects: 31.034671 ms DeleteObjects: 0.084089 ms)
ArgumentOutOfRangeException: Not a valid calendar for the given culture.
Parameter name: value
at System.Globalization.DateTimeFormatInfo.set_Calendar (System.Globalization.Calendar value) [0x00000] in <00000000000000000000000000000000>:0
at System.Globalization.CultureInfo.get_DateTimeFormat () [0x00000] in <00000000000000000000000000000000>:0
at System.Globalization.DateTimeFormatInfo.get_CurrentInfo () [0x00000] in <00000000000000000000000000000000>:0
at System.DateTime.Parse (System.String s) [0x00000] in <00000000000000000000000000000000>:0
at ှจᅘ.ฤოᆴჩ (System.String ၛᅇႷག) [0x00000] in <00000000000000000000000000000000>:0
at Fungus.SavePoint.OnEnter () [0x00000] in <00000000000000000000000000000000>:0
at Fungus.Block+༐ᅜᄒ.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
at Fungus.Flowchart.ExecuteBlock (Fungus.Block ვ๏ຩᇇ, System.Int32 ࿓ᄥ႔, System.Action ໃᆁၚ) [0x00000] in <00000000000000000000000000000000>:0
at Fungus.SaveManager.༧ྯნ () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Font+FontTextureRebuildCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0
Fungus.Flowchart:ExecuteBlock(Block, Int32, Action)
Fungus.SaveManager:༧ྯნ()
UnityEngine.FontTextureRebuildCallback:Invoke()
(Filename: currently not available on il2cpp Line: -1)
Setting up 1 worker threads for Enlighten.
Thread -> id: c54 -> priority: 1