- Sep 28, 2018
- 4,396
- 23,864
All their games have similar styles. Art, coding, writing etc.
They make very nice characters, good renders and enjoyable stories.
But the negatives are pretty bad.
Obviously QC is nearly non-existent. They don't test the game pre-release so you always end up with missing images or saves breaking or other simple bugs.
The other thing is writing is strong for 90% of the game... until the endings. They just forget certain characters or rush. Sometimes losing interest all together.
Like in Haley the endings were obviously rushed. In LWM the endings were rushed too. They tend to have choices that end up not mattering even though they should've. Sometimes characters vanish. And PTOLEMY has been open that he doesn't like IR, that is why it hardly ever gets updated.
In a way, they're like an upgraded version of Daniels K (another dev who had made multiple games and is notorious for bad endings). They've made enough games that follow the same pattern that you know what you're going to get when they make another.
They make very nice characters, good renders and enjoyable stories.
But the negatives are pretty bad.
Obviously QC is nearly non-existent. They don't test the game pre-release so you always end up with missing images or saves breaking or other simple bugs.
The other thing is writing is strong for 90% of the game... until the endings. They just forget certain characters or rush. Sometimes losing interest all together.
Like in Haley the endings were obviously rushed. In LWM the endings were rushed too. They tend to have choices that end up not mattering even though they should've. Sometimes characters vanish. And PTOLEMY has been open that he doesn't like IR, that is why it hardly ever gets updated.
In a way, they're like an upgraded version of Daniels K (another dev who had made multiple games and is notorious for bad endings). They've made enough games that follow the same pattern that you know what you're going to get when they make another.