- May 22, 2022
- 210
- 1,250
there's no demanding. I'm expressing my issues with the game and voicing my opinions. There's no lesbian route tag so when I see the lesbian and female protagonist tags I assume I'll be able to avoid men. With one character down the road you'll be able to but with that character idk if they'll be involved with guys up until that point. If that's the case I'd prefer if with that character I could avoid men. And with there being multiple female characters the player will be in control of I don't understand why the one who will at some point be a lesbian can just already be one and be able to pursue relations with other females only. And if you're in control of a character and have the option to turn down one guy to me it makes no sense to not be able to with other guys or a different guy. Playing as a female mc who can't reject guys or can only reject certain guys and not all guys is something I don't get. Doesn't make sense to me and is something I personally don't like. The dev can do what they want and I understand that maybe they don't have the time and resources to make everything optional. I'm just speaking on how I feel and what I think and would hope at some point the dev could maybe take that into consideration and make changes. If avoiding all men was optional I think more people would take interest in the game and personally I'd appreciate if they did and I think other people would too. Had to do it over. Messed up the first time. But yeah. Also with a lesbian route tag being implemented that would really be a time saver and good for people who are looking for that and want that in a game.
I usually don't like the "dev doesn't have patreon" argument. If some children offer me cookies for free and they taste like shit, I am definitely not thumbing them up, recommending them to my friends or picking more =DI'm sure if you ask about Lesbian only games you will find a bunch of them here on this board. The developer does not have a Patreon and takes this game and his characters in the direction he wants them to go simply for the love of creating a game and the characters he wants to share. if it doesn't suit you then find a game that does. I highly doubt a majority of people in this thread is hoping for a pure lesbian route.
Said so, Speedfeed is looking for something that thought this VN could provide, which incidentally might happen but has never been the focus and is likely to keep feeling disappointed as the dom in this VN doesn't consider sex with men a taboo and most of her scenes as a dom are linked to events where men are used (literally). Feelings wise is different, but no one plays a porn game for the feelings =D (in this statement I am not that confident, I have been in too many vanilla forums and things there are wild =D).
I like this game I really do. But the whole "choose your own play order" thing really doesn't work imo.
If the game is supposed to feel like a play, why not structure the game into linear scenes & acts like an actual play? I feel like as the game progresses it's gonna turn into a convoluted mess. The story itself is linear but its like someone tore the scenes out of the script and shuffled them like a deck of cards.
From a narrative point its a bit disjointed. If you wanna hit all the story beats you need to play the scenes in a very specific order with no way of knowing which order is the correct order unless you use a walkthrough or a bunch of trial and error. If you don't play each scene in the exact right order, you will miss things that you cant go back to later so there is really only a thin illusion of choice. It's unneeded complexity.
TL/DR: This was a critic I heard often before and I sort of created a system to address it. The system just went live with alpha, might change slightly but it is definitely something I am aware and working on.There is not really a specific order, but yeah I'd prefer to play it in the order the dev decided. I don't see much value in choosing, because you still have to do some events before the others.
Extended...
Incidentally this version includes an act / sub-group mechanic that allows me grouping certain events as conditions for others to open. I included that to address this particular issue, that some people mentioned before. People who played the 0.2.final might have noticed, but it was so long ago that it might have passed unnoticed. Now some events are blurred until the player has played all events in the active group (that didn't exist before).
So, the issue is taken care of. It can't go worse or uncontrolled. The events are grouped exactly how I felt they should be. This is of course a new feature and the story telling will likely evolve and benefit from it, but right now just having the mechanic in place was enough for me.
My "vision" has always been to group events by theme and letting the player explore them in any order. The initial idea was to make something similar to what happens in the tube scene, that Paula is either sitting or standing up depending on your previous choice. So, choosing events in a different order shall bring always new content, variance, reveals instead of just locking it as it happens now in a couple of places. I want them by theme because many times is better from a narrative perspective to explain all events related to Agnes / Rebeca before jumping to Paula or vice-versa. I can still reduce each group to one event and have a linear story progression but right now I feel it is 'fine' as it is.
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The feature explained... sometimes is easier that way =D
The act_events.rpy file is called every time the event selection screen is shown.
So, for instance... this initial part defines in which "group" are we.
# labels for new acts depending on act number
$ var_update('act_label_0', 'act_3', 'act_labels') # label 0, opens act_3 label when completed
$ var_update('act_label_1', 'evt_grp_1', 'act_labels') # label 1, requires all events in evt_grp_1 to advance
# requirements for an act (which events should have been played)
$ var_update('act_3', ['paula_agnes_rich_101', 'agnes_erika_101'], 'act_req_evts', False)
$ var_update('evt_grp_1', ['paula_jogging_102', 'paula_anton_101', 'agnes_rebeca_101', 'agnes_rebeca_102'], 'act_req_evts', False)
Briefing. In the first event selection screen only dinner related events and the first jogging event are available because it comes from before. Once those two have been played the scene where Agnes and Paula meet plays (act_3), then all events marked as green open and are available in the next batch of playable things. And so on. This feature is also meant for players to make their own story in the end once there are enough events (everyone can edit this file order), as well as to hide content people dislike.
But right now it is just for flow control.