Further condescension noted.
Great, some parts get through then.
You still don't get it... Your argument is that KST is appeasing patron wants/demands, and that is why the game's so buggy/bloated and a mess.
What I've been saying, is that you're laying blame in the wrong place, not on the wrong person.
Om blaming KsT and KsT only. Ignoring what the Patreons might think in order to focus on fixing the game would improve things in the long run. As mentioned, this happened in Summertime Saga, and even though some complain, that game is in a much better state now where it can be expanded without breaking down at every minor change.
And no, the links you provided do not back up your claim. Adding more locations does not in itself cause extra strain, it is how it is implemented on a quite basic level that is the problem. Instead of reducing the number of mesh files, primitives and texture files in any given scene, the sheer amount of files and objects to load - per scene - is way too high. That means that the problem is the same every time you load a scene, it doesn't matter how many scenes there are, nor how many characters, since you only load one scene at a time. Basically, it seems KsT is trying to aim for quality levels that give no extra benefit at all, but instead locks out a bunch of potential users.