If you've got an SSD, slap it on there asap.Every scene change takes ages to load ... probably around 5-10s ... Do I have to run it on my SSD or what?
Looks outdated, runs bad ... dont think I will endure the sandboxy stuff with this.
I have more than one, but deleted the game ... not worth the hassle ^^If you've got an SSD, slap it on there asap.
The horrible design implementation means that the only way to compensate for KST's shortcomings, is to use more/better hardware than it should realistically need.
Imagine everything that can happen in any one location in the game, including those limited to certain times of day.
They're all being loaded in at once, then whatever's not the chose scene, gets hidden from view. This happens each, and every single time a location is visited, i.e. you leave a location and go straight back to it.
In the case of houses, the latter. A location is wherever Jason is.Just a point of clarification on the coding gaffe..... when you say "location", do you mean the whole of the location or the specific room?
I sort of agree, but it's such a minor hassle overall.I have more than one, but deleted the game ... not worth the hassle ^^
Non, maybe when it's completedAny chance for a mobile versión of this Game??
Did you even look at the post, just above yours.well bummer am unable to find all the saves that were in the forum. Help please, thanks
Ok that is even worse and highlight my problem with 99% of all "freeroam" or "sandbox" games our there. They are basically hidden kinetic novels (or at max VNs) with a lot of unnecessary tedious and annoying "gamplay" that does not add anything fun to the game.I sort of agree, but it's such a minor hassle overall.
The bigger hassle is the walkthrough being required, because another of KST's design choices, is that progression is basically reliant on doing everything according to how it's laid out in the walkthrough.
where should i put the crack?Updated the crack to 0.39 Final.
Press "Connect" on the main screen to enable normal functionality.