Well, yes, it's the same engine apparently, but it's not real time 3D. Just look at the difference in graphics. The Twist characters have much less details. That's why your computer can display them in real time. Load them in your memory pixel by pixel, triangle by triangle, texture per texture.
While these are images. Just pictures, pre rendered pictures. You might get some animations in the game, but they would be GIF type animations. A series of pictures.
If you like this kind of things, you should try... Treasure of Nadia.
For my part, I don't even waste time on these games.
For me, we have to push things forward, never backward. It's like real time strategy over turn by turn. Once we tasted real time strategy, turn by turn makes no sense.
FPS over third person.
Exceptions do exist, but they are a few. Like Third person view in Mech Warrior. As you are moving huge robots, it makes sense to have a third person view to maneuver. And in the last game, they explained this option by replacing it by "deploying camera drone". Wonderful, simple, perfect.
And I think that The Twist showed us what these games could be. The writing is average, the coding is average, the graphics are average... But people still enjoy it. Why? That's the thing. It got something that just works.