ofcourse but i was just thinking about RAM usage when i wrote that comment. VRAM is whole another story. Though there are some unityish based games are popping around apps, last time i tried to play one almost consumed my whole battery and damn thing was hot like a coal
The major stumbling block to ever getting Android support is the fragmentation issue where Android may be used as the OS but the hardware and the drivers that hook into Android are not standardized or consistent.
Each device from a manufacturer is different and it is the manufacturer who creates the HAL (Hardware Abstraction Layer) for whatever hardware is on the device for Android to hook into.
Unlike a PC where the OS sets all of this up via DirectX and the Hardware manufacturer simply makes a driver that allows DirectX to call the right rendering option.
Add to that the issue of the CPU being optimized for power saving on most Android devices and not graphics (android boxes like nVidia Shield being the exception here) there really is no way to make an Android version that could work on EVERY android unit even if they were all running the latest and greatest version of Android.
And putting a project like that into the Play Store would only result in a lot of unhappy reviews, reports and complaints that the game simply doesn't run...
I mean just look at all the people who have written here about problems with the Display on their PC!
That would be the NORM on Android not the exception.