5.00 star(s) 2 Votes

everglow

Member
Game Developer
Sep 14, 2016
169
473
I'm with hotmike on this. Looking to start updating some old packs and getting new ones going, but really want to wait until I can build a training "story".
Paradigm525 hotmike can you expand this a bit? Meaning: what do you expect to have in order to build a "story"? The actual training system already accepts quite a lot of filters and also support complex "decision graphs", so the only thing I get is about introducing custom content. Am I right or am I missing your point?
 

khumak

Engaged Member
Oct 2, 2017
3,623
3,660
I'm not sure if I'm just missing something or not, but some of the upgrades don't seem to work at all for the venus club packs since there's nothing in those for massage or bath. Would be nice if there was an option for those to just default to the same vids that play for the VIP room for those girls so you don't have the massage and bath entirely empty all the time without TUSC packs. I'm not sure how many of the girl packs I use have been updated for TUSC. Been busy lately.
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
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Just encountered a strange "bug" I think. One of my girls was stuck at Openness 19 for a couple of nights. She had the ability to self train but I finally went and did training with her and she jumped not one point but 3 to 22 Openness. And she suddenly appeared almost all night within the VIP room the next time I opened the club. It was almost as if the game had "forgotten" about her until I did the training. Dont know if that is a bug or not. I am using the latest build and the girl is from Rosalyn Sphinx girlpack if that helps any. Keep up the great work and looking forward to any further developments with the game!
So, this wasn't answered so I'll go over what I've noticed about the game (if I'm wrong, someone please correct me.)

The amount you train in openness is variable depending on their existing openness in the default trainings. A training that will give 2 points between 0-10 will start giving 3 at 22, and up to 5 or more at high openness. This is not unusual, this is actually how it generally works.

Now, for them to actually gain openness, I think they need to be 'away' for a bit, while not being in any other location for alone time. If they're low on happiness or stamina, however, they may be prioritizing going to the bar, going to the spa, going to the baths, or the gym, anything to get their mojo back. Doing this means they might not find the time to self-train.

Of course, all this assumes you've given them the dildo and just didn't forget. Happens, sometimes. 19 openness is what would happen if you trained three times manually after they hit 10 without a dildo.
 

Paradigm525

Newbie
Mar 28, 2019
78
120
Paradigm525 hotmike can you expand this a bit? Meaning: what do you expect to have in order to build a "story"? The actual training system already accepts quite a lot of filters and also support complex "decision graphs", so the only thing I get is about introducing custom content. Am I right or am I missing your point?
The VC "Lesson" system used images. I used this to essentially construct little training lessons that in theory would coincide with openness increases. I tried to match this with the sexual act being opened in VC to limited success. I don't expect that kind of functionality, especially early on in development. However, I cannot seem to find any method to tell your training system what video clip to use at all and your response to hotmike implied there is none. We'd like to be able to do that in order to construct training stories. So a YML flow of text and choices and then a possible specifically named video clip as a result. That'd actually be better than VC imho.
 
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everglow

Member
Game Developer
Sep 14, 2016
169
473
The VC "Lesson" system used images. I used this to essentially construct little training lessons that in theory would coincide with openness increases. I tried to match this with the sexual act being opened in VC to limited success. I don't expect that kind of functionality, especially early on in development. However, I cannot seem to find any method to tell your training system what video clip to use at all and your response to hotmike implied there is none. We'd like to be able to do that in order to construct training stories. So a YML flow of text and choices and then a possible specifically named video clip as a result. That'd actually be better than VC imho.
Correct, no way to pick a specific video.
But, you can activate the training only for specific outcomes, eg:

Code:
schema: tusc.training:v2
requirements:
  target_performance: oral
I think in general a combination of the available requirements (see the training guide PDF in OP) might suffice to your needs; in case you identify a requirement filter not available I can introduce those in newer releases.
On the other hand, implementing custom contents on training will require a lot more effort, so I'm not sure if and when I'll be able to introduce this concept.
 
Mar 22, 2021
55
27
I'm not sure if I'm just missing something or not, but some of the upgrades don't seem to work at all for the venus club packs since there's nothing in those for massage or bath. Would be nice if there was an option for those to just default to the same vids that play for the VIP room for those girls so you don't have the massage and bath entirely empty all the time without TUSC packs. I'm not sure how many of the girl packs I use have been updated for TUSC. Been busy lately.
Few packs have. So what I have been doing is this. I copy in a data.yml file from a TUSC pack and change the name/height/age, then build gloryhole and spa folders and move any content from the performances folder that fits. A lot of existing packs have a bathroom or massage scene or two. The recent Delta White pack had 4 bathroom scenes, for example. Even if a performer only does 1-2 things in the spa or bath, that helps keep the spa and bath populated during the game.
 

mgunner2010

Member
Dec 9, 2020
185
66
So, this wasn't answered so I'll go over what I've noticed about the game (if I'm wrong, someone please correct me.)

The amount you train in openness is variable depending on their existing openness in the default trainings. A training that will give 2 points between 0-10 will start giving 3 at 22, and up to 5 or more at high openness. This is not unusual, this is actually how it generally works.

Now, for them to actually gain openness, I think they need to be 'away' for a bit, while not being in any other location for alone time. If they're low on happiness or stamina, however, they may be prioritizing going to the bar, going to the spa, going to the baths, or the gym, anything to get their mojo back. Doing this means they might not find the time to self-train.

Of course, all this assumes you've given them the dildo and just didn't forget. Happens, sometimes. 19 openness is what would happen if you trained three times manually after they hit 10 without a dildo.
Nope, if you look, I said she "had the ability to self-train". Meaning she had the dildo. I had this happen to two other girls where they just stopped training at a certain point until I went back and trained them manually. And like the first girl, they suddenly appeared like magic the next night in the VIP Room. Like I said, it was almost like the game had "forgotten" about them until I manually trained them again once. Dont know if it was a bug or not. No other girls have had this problem and doing another playthrough I have yet to notice this problem repeat itself like that. Strange....
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,095
Nope, if you look, I said she "had the ability to self-train". Meaning she had the dildo. I had this happen to two other girls where they just stopped training at a certain point until I went back and trained them manually. And like the first girl, they suddenly appeared like magic the next night in the VIP Room. Like I said, it was almost like the game had "forgotten" about them until I manually trained them again once. Dont know if it was a bug or not. No other girls have had this problem and doing another playthrough I have yet to notice this problem repeat itself like that. Strange....

Basic troubleshooting: Assume it's not plugged in and check. Nothing personal, it's not me disbelieving you, just covering the bases. It might be because they're too tired and sad to rub one out, but everglow is better equipped to confirm if that's a 'thing.'
 

mgunner2010

Member
Dec 9, 2020
185
66
Basic troubleshooting: Assume it's not plugged in and check. Nothing personal, it's not me disbelieving you, just covering the bases. It might be because they're too tired and sad to rub one out, but everglow is better equipped to confirm if that's a 'thing.'
No prob, I understand. Most of the time it is "operator error" like you said. Too tired or too sad to rub one out, love it lol!
 

Paradigm525

Newbie
Mar 28, 2019
78
120
Correct, no way to pick a specific video.
But, you can activate the training only for specific outcomes, eg:

Code:
schema: tusc.training:v2
requirements:
  target_performance: oral
I think in general a combination of the available requirements (see the training guide PDF in OP) might suffice to your needs; in case you identify a requirement filter not available I can introduce those in newer releases.
On the other hand, implementing custom contents on training will require a lot more effort, so I'm not sure if and when I'll be able to introduce this concept.
I think we just don't get how TUSC is selecting a video at the end of training. Is it just randomly grabbing one out of a work folder? Is it based on the attribute being changed? Would it be particularly challenging to point at one video in the YML?
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,095
I think we just don't get how TUSC is selecting a video at the end of training. Is it just randomly grabbing one out of a work folder? Is it based on the attribute being changed? Would it be particularly challenging to point at one video in the YML?
The problem with demanding a specific video in a training file is the lack of standardization outside the file structure.

And yeah, VC and TUSC target a random video out of a specified work folder based on the act performed. I can tell you VC has code that skews the randomness away from the last video watched, and only everglow can tell you if that's true in TUSC. But it just has to be that way due to how the folder architecture for girlpacks is set up, intentionally.

Venus's Club, VC: Happy Hour, and TUSC's file structures are set up that you can have any video named whatever you want so long as it's in the right folder. Which is great for creators because they can just toss videos in a folder and it just works. This is part of why there's hundreds of girlpacks available.

However, not all categories have videos for them in all girlpacks, nor do any of them have the same file name. I can tell you for a fact VC does not support targetting specific videos in its architecture. If everglow says the same is true for TUSC, then that's how it is. I don't plan on changing VC:HH architecture to be otherwise, either, because the 'juice is not worth the squeeze.'

Tobe made it that way to start, and we're all continuing that because the benefits outweigh the disadvantages.
 
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Loganfin

Well-Known Member
Dec 2, 2020
1,256
1,498
Is there anyway to make videos play for longer than 5s? Right now I only can do 1s, 3s, or 5s but the videos in most packs are much longer.
They'll get longer as you progress in the game. Don't worry, if you give it just a little time, you'll get full videos. Think of it like leveling up in a non-porn video game.
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,095
Is there anyway to make videos play for longer than 5s? Right now I only can do 1s, 3s, or 5s but the videos in most packs are much longer.

Video playtime is based on how long the girl involved is doing that specific job. If they start their job at 20:30, and it's a 30 minute job, and you've set it to 5 seconds per tick, it'll take 30 seconds to go through that video, if you started at the beginning.

If, however, you join at the end, or the girl moves to a different job, it gets cut off, but that's more you being late.

As you upgrade the club, jobs will last longer and longer.
 

everglow

Member
Game Developer
Sep 14, 2016
169
473
The problem with demanding a specific video in a training file is the lack of standardization outside the file structure.

And yeah, VC and TUSC target a random video out of a specified work folder based on the act performed. I can tell you VC has code that skews the randomness away from the last video watched, and only everglow can tell you if that's true in TUSC. But it just has to be that way due to how the folder architecture for girlpacks is set up, intentionally.

Venus's Club, VC: Happy Hour, and TUSC's file structures are set up that you can have any video named whatever you want so long as it's in the right folder. Which is great for creators because they can just toss videos in a folder and it just works. This is part of why there's hundreds of girlpacks available.

However, not all categories have videos for them in all girlpacks, nor do any of them have the same file name. I can tell you for a fact VC does not support targetting specific videos in its architecture. If everglow says the same is true for TUSC, then that's how it is. I don't plan on changing VC:HH architecture to be otherwise, either, because the 'juice is not worth the squeeze.'

Tobe made it that way to start, and we're all continuing that because the benefits outweigh the disadvantages.
I'm definitely on the same page here. Paradigm525 binding code to specific videos might break things in endless ways, and also prevents people to make girlpacks additions.

Is there anyway to make videos play for longer than 5s? Right now I only can do 1s, 3s, or 5s but the videos in most packs are much longer.
Those durations in settings refers to the general time stepper during nights. Steps have a 5 minutes resolution in "game time", which means that settings let you decide how much those 5 minutes should last in "real time". The duration of performances, as someone suggested, evolves with upgrades. For instance, VIP starts with 15 mins (game time) performances at first level, rising to 1h (game time) at the highest level. Which means if you select 5 seconds duration for the stepper, at 1st level of VIP videos will play for 5 * 3 = 15 seconds, while on 4th level will be 5 * 3 * 4 = 60 seconds. Default duration (3s) is IMHO the most well-balanced duration, as it goes from 9 seconds playback to 36 seconds.
 

Paradigm525

Newbie
Mar 28, 2019
78
120
binding code to specific videos might break things in endless ways, and also prevents people to make girlpacks additions.
How about a training video folder? And again great work. Just spitballing. You've added gym and GH would a training clip folder work?
 

everglow

Member
Game Developer
Sep 14, 2016
169
473
How about a training video folder? And again great work. Just spitballing. You've added gym and GH would a training clip folder work?
No worries, I enjoy feedbacks!
Anyway, yes, a training folder tree might work (so not to bind to a specific video, but to a specific video folder in the training tree), but I'm not sure it is worth. I mean, the percentage of girlpack makers who includes additional contents for TUSC is already quite tiny, and I expect the ones willing to add even more content for trainings will be even lower. Also, it would be quite a waste: you put a series of videos for trainings and you will see them only 1 time during the gameplay.. So, yeah, I'm still not convinced of this.
 

Loganfin

Well-Known Member
Dec 2, 2020
1,256
1,498
I'm not a fan of the idea of a training folder personally. I like how it works now, and its far less complicated.
 

everglow

Member
Game Developer
Sep 14, 2016
169
473
Soooo.. I know 0.5 is taking a bit longer than expected, then here is a first beta release:





What's changed:

Code:
- added CCTV upgrades and sections
- reviewed saves to increase compatibility across different revisions
What's left for 0.5 final:

Code:
- night chances/events (bouncers/gym flow)
- tips economics review
- stats view (cash flow, girls ROI, etc.)
I'd love your feedbacks guys!
Please mind:
- 0.5 is compatible with 0.4 saves
- since this is a beta build, It might be unstable

Cheers!
 
5.00 star(s) 2 Votes