- Nov 18, 2017
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These characters are fucking morons. Why would anyone leave their only melee weapon in front of a tied-up goblin hostage while their sleeping?
These characters are fucking morons. Why would anyone leave their only melee weapon in front of a tied-up goblin hostage while their sleeping?
I think you did an excellent job and the game is better now with the corrections you made. I don"t have a problem with harem games, but a lot of them turn into a sex festival, a lot of LI "s have no personality. Trilateral relations are more effective than a harem.
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Thanks that's why there will always be a choice. If you prefer monogamy, then that will remain open for you. If one prefers harem, they will have to go through a multitude of choices to achieve that goal.I think you did an excellent job and the game is better now with the corrections you made. I don"t have a problem with harem games, but a lot of them turn into a sex festival, a lot of LI "s have no personality. Trilateral relations are more effective than a harem.
I prefer monogamy.
But it's okay for me, whatever you do, I'm enjoying the game right now and I will continue to play.
And that's why I just play harem games, weird that you have to reject her today and tomorrow no, you just "hurting" the LI for no reason and saying today you are not good enough but tomorrow maybe you are it just makes no sense.Kiana definitely looks more appealing now but Julie is still my choice. Julie looks so heartbroken if you reject her that i just couldn't continue the Kiana route.
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It bothers me quite a bit to be forced to say no to an LI in a harem game. For me saying "no" is something definitive. First, why do I have to win back a LI who already wanted to be with the MC? And on the other hand, if the MC has said "no" it's because he doesn't want to be with her, so what's the point of the MC later wanting to "get her back"? Finally, rejecting a LI that interests me is something that I don't like, and since I play to enjoy myself, I'm not going to do it.The reason people are upset about this is that, in general, romance harem fans don't want to make choices that make LIs sad or upset. While locking people out of mutually-exclusive scenes is annoying, forcing players to reject a girl (even temporarily) to get another girl is MUCH worse. That one's just always a bad idea, because most harem fans will only reject a girl if they actively dislike her, and they only want to have to reject her once and not be asked again.
I understand that it's the way you've decided to make the branching and the game, but your design is far more suited for non-harem games which adopt the "single path chosen out of multiple LIs" method than it is a romance harem game. In fact, most non-harem "single path chosen from multiple LIs" games work exactly like this one's branching is, as it currently exists, so it's reasonable that people assumed that that was your intended model.
From the looks of it, removing that (rejecting LIs to get others LIs paths to then get the former back in the more or less distant future), the story and gameplay can be quite good. Although I will never know firsthand.And that's why I just play harem games, weird that you have to reject her today and tomorrow no, you just "hurting" the LI for no reason and saying today you are not good enough but tomorrow maybe you are it just makes no sense.
As someone who doesn't only play harem or not games, I admit I was a bit off put to play a game listing harem but then having so many restrictive paths on scenes. I guess I'm used to it being a lot clearer cut in other games (harem = everything in one playthrough and not = pick and stick (stick with not stick in you dirty bastards haha). Having branches in itself isn't necessarily a bad thing though, if the harem is still attainable at the end of the day, though I suspect a lot of players will be turned off by this.Thanks that's why there will always be a choice. If you prefer monogamy, then that will remain open for you. If one prefers harem, they will have to go through a multitude of choices to achieve that goal.
No worries, I welcome anyone that has valid critisicm of the game. I do want to improve as a developer and make the story interesting and engaging for the player.As someone who doesn't only play harem or not games, I admit I was a bit off put to play a game listing harem but then having so many restrictive paths on scenes. I guess I'm used to it being a lot clearer cut in other games (harem = everything in one playthrough and not = pick and stick (stick with not stick in you dirty bastards haha). Having branches in itself isn't necessarily a bad thing though, if the harem is still attainable at the end of the day, though I suspect a lot of players will be turned off by this.
For me personally the issue I had with the choices in Chapter 1 was that the game has the MC promise to come back to Kiana before you get any options. So all the choices for me as a player boil down to A. keep your word or B. be an asshole and leave her waiting for you alone in the middle of nowhere. Which forced me to pick Kiara even though i'd have preferred an alternative. I'd recommend trying to avoid that kind of situation, by for example in that situation, making it a choice to agree to go back or not.
Decent game though so far. A bit slow off the start, it struggled to really draw me like fantasy/medieval stuff usually does, but it picked up, especially towards the second half of chapter 2, so i'll come back to play future updates.
Renders are really nice and action scenes were pretty well done, so kudos for that (though the orcs swinging those giant axes and them being blocked by a one-handed held sword took some suspension of disbelief).
If I could ask for one thing to be changed though, cause it annoyed me endlessly, was the blondes having blonde eyelashes... weird and creepy.
Anyway, I think this might have come off a bit negative, sorry about that, so let me end by saying nice work and solid start to your game.
Yeah, I stopped the game as early as post-feast, as I saw how the pathing went in URM. Not a good look for a romance harem game.I haven't rejected anyone. I was forced to leave them out. All you do is add a accept or deny choice. Then they skip those girls/scenes if they aren't interested in that girl. For those that want them all, it adds more play time. You're already making the scenes, might as well let the players who accept every girl see them all.That would only increase the amount of complains I'd get about not wanting certain characters in the harem.
You will have the option in the future to include the girls you previously rejected in the harem if you so wish.
That's my view of things too. When you're forced to reject an LI you want, it stops being a romance harem game, it just becomes a standard romance game with harem tacked on as an afterthought with really shitty implementation. Why the fuck would I have to reject someone, to then later do the stereotypical arrogant douche playboy "lol jk les smash" after being a dick to the LI, and rejecting her, or even worse, breaking a promise? And why would the LI even say yes, besides MCs romance plot armor? The only reason to reject anyone in a romance harem game, or just harem games in general, is because I do not like said LI, and want nothing to do with the LI.I won't get to that point, if the game, being harem, forces me to choose between two LIs, my choice is to close it and not play. That in the future I can "recover" the rejected one is something that, to be honest, doesn't matter to me.
Personally I prefer to be the one who decides if a LI interests me or not, to tell them individually yes or no. in fact, if you tell me: in the future you will be able to accept her in the harem, why do you force me to reject her at first?
That is utter bullshit, to be frank. If anything, you would get less complaints. This made up problem of yours have a plethora of ways to go about it, circumventing the outright rejecting of LIs. Simplest and best fix for that "complains I'd get about not wanting certain characters in the harem" excuse you give, is a Yes/No choice for each LI. You are way overthinking things if you cannot see simple solutions, for simple non-problems. Non-problem, as in it's far too small a problem to actually be one.That would only increase the amount of complains I'd get about not wanting certain characters in the harem.
You will have the option in the future to include the girls you previously rejected in the harem if you so wish.
It's a fucking noob mistake. Several. Get over it.You don't have permission to view the spoiler content. Log in or register now.
In my opinion the Dev could just as well avoid doing the harem part and not lose players, as I think most players will be happy with solo routes. I guess almost all fans of romanced harems will pass on this game. There is a possibility that I am wrong, but I don't think so.Yeah, I stopped the game as early as post-feast, as I saw how the pathing went in URM. Not a good look for a romance harem game.
That's my view of things too. When you're forced to reject an LI you want, it stops being a romance harem game, it just becomes a standard romance game with harem tacked on as an afterthought with really shitty implementation. Why the fuck would I have to reject someone, to then later do the stereotypical arrogant douche playboy "lol jk les smash" after being a dick to the LI, and rejecting her, or even worse, breaking a promise? And why would the LI even say yes, besides MCs romance plot armor? The only reason to reject anyone in a romance harem game, or just harem games in general, is because I do not like said LI, and want nothing to do with the LI.
In reality to solve a problem he has created a bigger and worse problem.Now to adress this directly with my own words, and they will be unpleasant, but still actually fair:
That is utter bullshit, to be frank. If anything, you would get less complaints. This made up problem of yours have a plethora of ways to go about it, circumventing the outright rejecting of LIs. Simplest and best fix for that "complains I'd get about not wanting certain characters in the harem" excuse you give, is a Yes/No choice for each LI. You are way overthinking things if you cannot see simple solutions, for simple non-problems. Non-problem, as in it's far too small a problem to actually be one.
The way the game has started, the Dev would make his life much easier by discarding the harem, and I don't think many (if any) of those who are playing and enjoying it right now will give it up.To keep things simple; To be forced reject a LI is a no-go for romance harems, and even worse if it's multiple and your consolation price is "eh, you'll get 'em later, after breaking their hearts". Why even put in the rejection in the first place then? Why force us to reject 3 or more LIs in one go? And within 10-15 minutes of the first chapter at that. It's a bad look to us whom want the harem, to be forced to reject multiple LIs for one or nones benefit, as it just feels wrong to do it in such an asinine way. I'll just stop rambeling here, as I've more or less said the same as others in the thread.
In my opinion the Dev could just as well avoid doing the harem part and not lose players, as I think most players will be happy with solo routes. I guess almost all fans of romanced harems will pass on this game. There is a possibility that I am wrong, but I don't think so.
Yeah, the way it is, it just feels like an afterthought as I said. It would've been a far better game without it, and far less diappointment for those looking for a harem game in this setting, as this would not have it and would therefore just be ignored by harem fans, making for less ranty posts like mine, for example. There's a reason I doubt I'll pick this back up after all. As the way things are laid out is too much of standard romance from the get go, and what there is of the harem seems like a tack on.The way the game has started, the Dev would make his life much easier by discarding the harem, and I don't think many (if any) of those who are playing and enjoying it right now will give it up.
Not just that, it's a bigger problem that could lead to a flame war on the dev, at worst. And makes for bigger headaches for the dev in turn.In reality to solve a problem he has created a bigger and worse problem.
This is probably the easiest fix, yes, and yes, I'd set the game to Ignore immediately if this happened. I am both uninterested in games iwth multiple LIs where you must pick one, and uninterested in games that force me to be an asshole to LIs.In my opinion the Dev could just as well avoid doing the harem part and not lose players, as I think most players will be happy with solo routes. I guess almost all fans of romanced harems will pass on this game. There is a possibility that I am wrong, but I don't think so.
Yeah, it really looks like the Dev started out by making a game that wasn't a pure harem and later he rethought what he was doing and decided to add a pure harem option in the future, but without touching what he had done.Yeah, the way it is, it just feels like an afterthought as I said. It would've been a far better game without it, and far less diappointment for those looking for a harem game in this setting, as this would not have it and would therefore just be ignored by harem fans, making for less ranty posts like mine, for example. There's a reason I doubt I'll pick this back up after all. As the way things are laid out is too much of standard romance from the get go, and what there is of the harem seems like a tack on.
In reality, as the game is now, it's adding complexity by including a variety of multiple endings that aren't going to add anything: It's true that many of those who are enjoying the game would appreciate being able to recover LIs, but, as I said before, none of them I would have complained that this option didn't exist. The appearance is that adding that option is intended to win over an audience that isn't actually going to play the game despite it. In any case, what is apparent is one thing and reality is another, what the Dev has said is that he first decided to make a harem game and then decided to make the options as he did. And I have no reason to doubt that it was so.Not just that, it's a bigger problem that could lead to a flame war on the dev, at worst. And makes for bigger headaches for the dev in turn.