3.90 star(s) 12 Votes

risky0

Member
Oct 7, 2022
284
1,018
I think you did an excellent job and the game is better now with the corrections you made. I don"t have a problem with harem games, but a lot of them turn into a sex festival, a lot of LI "s have no personality. Trilateral relations are more effective than a harem.

I prefer monogamy.
But it's okay for me, whatever you do, I'm enjoying the game right now and I will continue to play.
 

Manifest Visuals

Newbie
Game Developer
Mar 27, 2023
32
443
I think you did an excellent job and the game is better now with the corrections you made. I don"t have a problem with harem games, but a lot of them turn into a sex festival, a lot of LI "s have no personality. Trilateral relations are more effective than a harem.

I prefer monogamy.
But it's okay for me, whatever you do, I'm enjoying the game right now and I will continue to play.
Thanks :) that's why there will always be a choice. If you prefer monogamy, then that will remain open for you. If one prefers harem, they will have to go through a multitude of choices to achieve that goal.
 

Sngo

Active Member
May 9, 2020
516
3,361
Kiana definitely looks more appealing now but Julie is still my choice. Julie looks so heartbroken if you reject her that i just couldn't continue the Kiana route. :(

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And that's why I just play harem games, weird that you have to reject her today and tomorrow no, you just "hurting" the LI for no reason and saying today you are not good enough but tomorrow maybe you are it just makes no sense.
 

BlasKyau

Conversation Conqueror
Jun 26, 2018
7,832
10,277
The reason people are upset about this is that, in general, romance harem fans don't want to make choices that make LIs sad or upset. While locking people out of mutually-exclusive scenes is annoying, forcing players to reject a girl (even temporarily) to get another girl is MUCH worse. That one's just always a bad idea, because most harem fans will only reject a girl if they actively dislike her, and they only want to have to reject her once and not be asked again.

I understand that it's the way you've decided to make the branching and the game, but your design is far more suited for non-harem games which adopt the "single path chosen out of multiple LIs" method than it is a romance harem game. In fact, most non-harem "single path chosen from multiple LIs" games work exactly like this one's branching is, as it currently exists, so it's reasonable that people assumed that that was your intended model.
It bothers me quite a bit to be forced to say no to an LI in a harem game. For me saying "no" is something definitive. First, why do I have to win back a LI who already wanted to be with the MC? And on the other hand, if the MC has said "no" it's because he doesn't want to be with her, so what's the point of the MC later wanting to "get her back"? Finally, rejecting a LI that interests me is something that I don't like, and since I play to enjoy myself, I'm not going to do it.

And that's why I just play harem games, weird that you have to reject her today and tomorrow no, you just "hurting" the LI for no reason and saying today you are not good enough but tomorrow maybe you are it just makes no sense.
From the looks of it, removing that (rejecting LIs to get others LIs paths to then get the former back in the more or less distant future), the story and gameplay can be quite good. Although I will never know firsthand.

I don't know why the MC, who is the one who rejected her, would have an interest in working to regain the trust of that LI to establish a romance that he was the one who avoided it the first time. In fact, having to do it, knowing it was already done, would just piss me off. And the truth is that I prefer that the MC don't do it. If I reject an LI I want it to be definitive: If I reject her it's because I don't like her, and if I don't like her I don't want the MC to try to be with her. So I will never reject a LI that I like.
 

michael1984

Engaged Member
Dec 9, 2017
3,525
9,558
So the mother figure probally gets r.ped by the orcs while she in captivity ?

If that doesnt happen that would be the weirdest orc kidnapping ever

Also that whole group and the mc included are stupid af

You dont expect a tied up goblin to move around even if he was tied up he could wiggle and move around to anywere

And leaving a weapon out in the open unsupervised is like the craziest thing ever
 

Uzhirian

Member
Jul 18, 2017
224
334
Thanks :) that's why there will always be a choice. If you prefer monogamy, then that will remain open for you. If one prefers harem, they will have to go through a multitude of choices to achieve that goal.
As someone who doesn't only play harem or not games, I admit I was a bit off put to play a game listing harem but then having so many restrictive paths on scenes. I guess I'm used to it being a lot clearer cut in other games (harem = everything in one playthrough and not = pick and stick (stick with not stick in you dirty bastards haha). Having branches in itself isn't necessarily a bad thing though, if the harem is still attainable at the end of the day, though I suspect a lot of players will be turned off by this.

For me personally the issue I had with the choices in Chapter 1 was that the game has the MC promise to come back to Kiana before you get any options. So all the choices for me as a player boil down to A. keep your word or B. be an asshole and leave her waiting for you alone in the middle of nowhere. Which forced me to pick Kiara even though i'd have preferred an alternative. I'd recommend trying to avoid that kind of situation, by for example in that situation, making it a choice to agree to go back or not.

Decent game though so far. A bit slow off the start, it struggled to really draw me like fantasy/medieval stuff usually does, but it picked up, especially towards the second half of chapter 2, so i'll come back to play future updates.

Renders are really nice and action scenes were pretty well done, so kudos for that (though the orcs swinging those giant axes and them being blocked by a one-handed held sword took some suspension of disbelief).

If I could ask for one thing to be changed though, cause it annoyed me endlessly, was the blondes having blonde eyelashes... weird and creepy.

Anyway, I think this might have come off a bit negative, sorry about that, so let me end by saying nice work and solid start to your game.
 

Manifest Visuals

Newbie
Game Developer
Mar 27, 2023
32
443
As someone who doesn't only play harem or not games, I admit I was a bit off put to play a game listing harem but then having so many restrictive paths on scenes. I guess I'm used to it being a lot clearer cut in other games (harem = everything in one playthrough and not = pick and stick (stick with not stick in you dirty bastards haha). Having branches in itself isn't necessarily a bad thing though, if the harem is still attainable at the end of the day, though I suspect a lot of players will be turned off by this.

For me personally the issue I had with the choices in Chapter 1 was that the game has the MC promise to come back to Kiana before you get any options. So all the choices for me as a player boil down to A. keep your word or B. be an asshole and leave her waiting for you alone in the middle of nowhere. Which forced me to pick Kiara even though i'd have preferred an alternative. I'd recommend trying to avoid that kind of situation, by for example in that situation, making it a choice to agree to go back or not.

Decent game though so far. A bit slow off the start, it struggled to really draw me like fantasy/medieval stuff usually does, but it picked up, especially towards the second half of chapter 2, so i'll come back to play future updates.

Renders are really nice and action scenes were pretty well done, so kudos for that (though the orcs swinging those giant axes and them being blocked by a one-handed held sword took some suspension of disbelief).

If I could ask for one thing to be changed though, cause it annoyed me endlessly, was the blondes having blonde eyelashes... weird and creepy.

Anyway, I think this might have come off a bit negative, sorry about that, so let me end by saying nice work and solid start to your game.
No worries, I welcome anyone that has valid critisicm of the game. I do want to improve as a developer and make the story interesting and engaging for the player.
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Regarding blonde eyelashes, I personally don't mind them. They actually came with the model, and I didn't go out of my way to change it. But it would be very time-consuming to go back, change, and re-render every scene and animation that featured the character.

Glad to hear that you'll come back to play the future updates. I'll make sure to deliver on my part.
 
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Krytax123

Active Member
Dec 29, 2022
920
2,097
Hmm, i really want to like this avn as i like the setting and the renders are looking clean but sadly im struggling.

Somehow a lot of the stuff happening feels kinda fake to me somehow, its hard to describe but it feels less like a real story and more like a explicit avn-story like stuff only happens because this is an avn.

Just from the beginning:

-> mc went hunting with kiana and immediatly there appears a small boy to be rescued (to make us look good in front of kiana)
-> mc walks the boy home and kiana parts way (to get us alone time with the boys mother)
-> mc arrives at the boys home and he immediatly goes to sleep (same reason as before, alone time with his mother)
-> mc can chose to not engage with the mother of the boy only to get immediatly invited to bathing time with your own mother
-> mc has a small gathering and the drunks get escorted home and instead of helping the mc bringing julie home she stays there back alone (to give mc alone time with julie) and yeah at this point i was pretty annoyed that the mc promised kiana to come back to her without us having a decision about it as mentioned by a earlier poster already.

Just to give a few examples of what im talking about and everything happened in about 10 minutes of ingame time, its not really a big deal but somehow annoys me stacked like this.

And a lot of stuff is trying to hard to show what an "amazing" guy the mc is but kinda in a dumb or unispired way like him talking about protecting his sister or the mentioned scene with the boar (and mc being so good with kids ..). It was just too much and felt forced to me at this point.

And while the guy models look suprisingly decent (which is unusual) and not really sure about the girls, all of them have something kinda alien to me. I would probably consider alice the prettiest one but her face has a bit of alien in it too but not on the level of lucy whose face looks really strange to me.

I cant take Kiana serious because of her body its similar to isabella from badik and Julie looks like she has some kind of disability.

If i would have to rate it right now i would probably only give it a 2/5 or something like that. I will still give the game another try in the future i guess.

Sorry about the negative feedback and good luck with the game
 
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GamleErik89

Member
Sep 13, 2018
358
910
Semi-Final edit: See this post from the dev, in reply to this one. Improvements and changes are coming in regards to content.:) Edited the wrong post in the wrong tab, and did not catch it till now :FacePalm: :HideThePain:
This post will remain for now, but will be deleted, or, at least struck(this) through at first opportunity by me when that happens.;)
That would only increase the amount of complains I'd get about not wanting certain characters in the harem.
You will have the option in the future to include the girls you previously rejected in the harem if you so wish.
I haven't rejected anyone. I was forced to leave them out. All you do is add a accept or deny choice. Then they skip those girls/scenes if they aren't interested in that girl. For those that want them all, it adds more play time. You're already making the scenes, might as well let the players who accept every girl see them all.
Yeah, I stopped the game as early as post-feast, as I saw how the pathing went in URM. Not a good look for a romance harem game.


I won't get to that point, if the game, being harem, forces me to choose between two LIs, my choice is to close it and not play. That in the future I can "recover" the rejected one is something that, to be honest, doesn't matter to me.

Personally I prefer to be the one who decides if a LI interests me or not, to tell them individually yes or no. in fact, if you tell me: in the future you will be able to accept her in the harem, why do you force me to reject her at first?
That's my view of things too. When you're forced to reject an LI you want, it stops being a romance harem game, it just becomes a standard romance game with harem tacked on as an afterthought with really shitty implementation. Why the fuck would I have to reject someone, to then later do the stereotypical arrogant douche playboy "lol jk les smash" after being a dick to the LI, and rejecting her, or even worse, breaking a promise? And why would the LI even say yes, besides MCs romance plot armor? The only reason to reject anyone in a romance harem game, or just harem games in general, is because I do not like said LI, and want nothing to do with the LI.

Now to adress this directly with my own words, and they will be unpleasant, but still actually fair:
That would only increase the amount of complains I'd get about not wanting certain characters in the harem.
You will have the option in the future to include the girls you previously rejected in the harem if you so wish.
That is utter bullshit, to be frank. If anything, you would get less complaints. This made up problem of yours have a plethora of ways to go about it, circumventing the outright rejecting of LIs. Simplest and best fix for that "complains I'd get about not wanting certain characters in the harem" excuse you give, is a Yes/No choice for each LI. You are way overthinking things if you cannot see simple solutions, for simple non-problems. Non-problem, as in it's far too small a problem to actually be one.

To keep things simple; To be forced reject a LI is a no-go for romance harems, and even worse if it's multiple and your consolation price is "eh, you'll get 'em later, after breaking their hearts". Why even put in the rejection in the first place then? Why force us to reject 3 or more LIs in one go? And within 10-15 minutes of the first chapter at that. It's a bad look to us whom want the harem, to be forced to reject multiple LIs for one or nones benefit, as it just feels wrong to do it in such an asinine way. I'll just stop rambeling here, as I've more or less said the same as others in the thread.

I see potential in this game, but the way it's executed just puts me off. I dont even know if I'll pick it back up to be honest, as those forced rejections do not sit well with me, as this feels nothing like a fantasy game with harem. As I said further up the post; it feels like a standard fantasy romance game with harem tacked on as an afterthought with really shitty implementation. And having all LIs does not mean the game has to be a fucking all out orgy either, as that is just really shitty writing. Enjoyable shitty writing, but still shit writing.

Edit: Added some post scriptum to the last bit. **And some word correcting, as I had a brainfart at consolation , and wrote constelation. :HideThePain:
 
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HathgarNiche

Active Member
Jul 14, 2017
602
308
Can someone describe what kind of kinks each of the li are interested in please?

For example, character 1 likes anal a lot, character 2 has a lot of blowjob scenes, etc
 

BlasKyau

Conversation Conqueror
Jun 26, 2018
7,832
10,277
Yeah, I stopped the game as early as post-feast, as I saw how the pathing went in URM. Not a good look for a romance harem game.

That's my view of things too. When you're forced to reject an LI you want, it stops being a romance harem game, it just becomes a standard romance game with harem tacked on as an afterthought with really shitty implementation. Why the fuck would I have to reject someone, to then later do the stereotypical arrogant douche playboy "lol jk les smash" after being a dick to the LI, and rejecting her, or even worse, breaking a promise? And why would the LI even say yes, besides MCs romance plot armor? The only reason to reject anyone in a romance harem game, or just harem games in general, is because I do not like said LI, and want nothing to do with the LI.
In my opinion the Dev could just as well avoid doing the harem part and not lose players, as I think most players will be happy with solo routes. I guess almost all fans of romanced harems will pass on this game. There is a possibility that I am wrong, but I don't think so.

Now to adress this directly with my own words, and they will be unpleasant, but still actually fair:

That is utter bullshit, to be frank. If anything, you would get less complaints. This made up problem of yours have a plethora of ways to go about it, circumventing the outright rejecting of LIs. Simplest and best fix for that "complains I'd get about not wanting certain characters in the harem" excuse you give, is a Yes/No choice for each LI. You are way overthinking things if you cannot see simple solutions, for simple non-problems. Non-problem, as in it's far too small a problem to actually be one.
In reality to solve a problem he has created a bigger and worse problem.

To keep things simple; To be forced reject a LI is a no-go for romance harems, and even worse if it's multiple and your consolation price is "eh, you'll get 'em later, after breaking their hearts". Why even put in the rejection in the first place then? Why force us to reject 3 or more LIs in one go? And within 10-15 minutes of the first chapter at that. It's a bad look to us whom want the harem, to be forced to reject multiple LIs for one or nones benefit, as it just feels wrong to do it in such an asinine way. I'll just stop rambeling here, as I've more or less said the same as others in the thread.
The way the game has started, the Dev would make his life much easier by discarding the harem, and I don't think many (if any) of those who are playing and enjoying it right now will give it up.
 
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GamleErik89

Member
Sep 13, 2018
358
910
In my opinion the Dev could just as well avoid doing the harem part and not lose players, as I think most players will be happy with solo routes. I guess almost all fans of romanced harems will pass on this game. There is a possibility that I am wrong, but I don't think so.
The way the game has started, the Dev would make his life much easier by discarding the harem, and I don't think many (if any) of those who are playing and enjoying it right now will give it up.
Yeah, the way it is, it just feels like an afterthought as I said. It would've been a far better game without it, and far less diappointment for those looking for a harem game in this setting, as this would not have it and would therefore just be ignored by harem fans, making for less ranty posts like mine, for example. There's a reason I doubt I'll pick this back up after all. As the way things are laid out is too much of standard romance from the get go, and what there is of the harem seems like a tack on.

In reality to solve a problem he has created a bigger and worse problem.
Not just that, it's a bigger problem that could lead to a flame war on the dev, at worst. And makes for bigger headaches for the dev in turn.

Anyhow, I'll wish the dev good luck on the endeavour, however it may go.
 

Tiur

Well-Known Member
Nov 13, 2021
1,073
2,909
In my opinion the Dev could just as well avoid doing the harem part and not lose players, as I think most players will be happy with solo routes. I guess almost all fans of romanced harems will pass on this game. There is a possibility that I am wrong, but I don't think so.
This is probably the easiest fix, yes, and yes, I'd set the game to Ignore immediately if this happened. I am both uninterested in games iwth multiple LIs where you must pick one, and uninterested in games that force me to be an asshole to LIs.

Mutually-exclusive LI pathing is always a dev/writer choice to add in, so it should only be added on purpose... And it can only be fixed by a dev/writer choice to not do that. Writers should not feel obligated to force every decision to have positive and negative aspects of all options. Route pathing in harem games traditionally boils down to "Do you want to be on this LI's route? Y/N", with other, more important choices determining more of how you treat THAT SPECIFIC LI. Making us choose to hurt one LI in favor of another is just not fun.
 

BlasKyau

Conversation Conqueror
Jun 26, 2018
7,832
10,277
Yeah, the way it is, it just feels like an afterthought as I said. It would've been a far better game without it, and far less diappointment for those looking for a harem game in this setting, as this would not have it and would therefore just be ignored by harem fans, making for less ranty posts like mine, for example. There's a reason I doubt I'll pick this back up after all. As the way things are laid out is too much of standard romance from the get go, and what there is of the harem seems like a tack on.
Yeah, it really looks like the Dev started out by making a game that wasn't a pure harem and later he rethought what he was doing and decided to add a pure harem option in the future, but without touching what he had done.

Not just that, it's a bigger problem that could lead to a flame war on the dev, at worst. And makes for bigger headaches for the dev in turn.
In reality, as the game is now, it's adding complexity by including a variety of multiple endings that aren't going to add anything: It's true that many of those who are enjoying the game would appreciate being able to recover LIs, but, as I said before, none of them I would have complained that this option didn't exist. The appearance is that adding that option is intended to win over an audience that isn't actually going to play the game despite it. In any case, what is apparent is one thing and reality is another, what the Dev has said is that he first decided to make a harem game and then decided to make the options as he did. And I have no reason to doubt that it was so.
 
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3.90 star(s) 12 Votes