And that's okay. Plenty of people will disagree with my approach. It's up to you to decide if the content is worth your time or not.
The reason people are upset about this is that, in general, romance harem fans don't want to make choices that make LIs sad or upset. While locking people out of mutually-exclusive scenes is annoying, forcing players to reject a girl (even temporarily) to get another girl is
MUCH worse. That one's just always a bad idea, because most harem fans will only reject a girl if they actively dislike her, and they only want to have to reject her once and not be asked again.
I understand that it's the way you've decided to make the branching and the game, but your design is
far more suited for non-harem games which adopt the "single path chosen out of multiple LIs" method than it is a romance harem game. In fact, most non-harem "single path chosen from multiple LIs" games work exactly like this one's branching is, as it currently exists, so it's reasonable that people assumed that that was your intended model.
I'll keep that in mind. I do create in a fairly dark environment, and I see the scenes well on my monitor. I just want to emulate the night atmosphere as best as possible.
This is a mistake tons of Daz devs make. Remember that you are making something to be seen. If your night scenes are dark on most people's monitors, you lose almost all the detail of what you made. Don't think about your lighting in terms of realism, think about your lighting in terms of
film and television lighting. There's a reason many nighttime scenes in film and television are lit using "
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" lighting and editing techniques, and I recommend looking into specifically Daz tutorials for mimicking those techniques.