Mod Ren'Py Abandoned Time For Dragons - Defiler Wings: Deranged Dragon Mod [29-07-2020] [Jman]

3.50 star(s) 8 Votes

Hypermode

Newbie
Feb 21, 2019
50
68
When I think about it he has a lot in common with monsters from greek myth like Typhon (mix and match anatomy, highly diverse offspring, godlike mom)

Hmm, the 'change_affection' fix should make it so that only the really fragile ones get killed outright, and only when they go through all four steps of rape. Just looking at you shouldn't be that bad. Do you have any numbers, like 'Dragon size x, princess HP = y, torture does z damage, one round of rape does w damage'?
My dragon is impressive size and has a lot of fear, a rape does usually over 20 damage. Minimal "play with" torture is enough to kill a 12 hp princess, but *barely* survivable for a 14 hp one. Even still you need an annoying number of sessions to cross the "mate" threshold.

You could fight a solo battle? It's also even harder as a bonus.
Probably I could, or I could get killed, it's hard to know at first. I think after fighting some orcs and minotaurs in the early game and having only wounds (and exp) to show for it, I internalized the idea that "grueling fights are bad, curb-stomp your enemies".
 

Jman9

Engaged Member
Jul 17, 2019
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My dragon is impressive size and has a lot of fear, a rape does usually over 20 damage. Minimal "play with" torture is enough to kill a 12 hp princess, but *barely* survivable for a 14 hp one.
Hmm, I may have to look and see if the difference with the WIP version is indeed that great. A rape doing ~25 damage for excessively fearsome dragons is okay, there are tougher maidens out there once you get to that point (elves, for example).

Minimal torture should really be lower, what options are you using? Roaring should be relatively benign, and lightning as well.

Even still you need an annoying number of sessions to cross the "mate" threshold.
Don't some princesses have it at 50 or even 25 affection?

Probably I could, or I could get killed, it's hard to know at first.
I suppose I didn't yet put the reatreat tooltip onto the 'run' button?

I think after fighting some orcs and minotaurs in the early game and having only wounds (and exp) to show for it, I internalized the idea that "grueling fights are bad, curb-stomp your enemies".
Well, that's how RL militaries operate. :D

Although orcs, goblins and the other mountain critters are specifically meant as a source of XP and not much else.
 
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Jman9

Engaged Member
Jul 17, 2019
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*Grumble* Darn ninjas everywhere. I just finished editing my post.

I tried several, I ended up using fear.
Fear is the most efficient, but not necessarily the best for doing very finely granulated amounts of damage.

I tried a size 7, fear 50 dragon. Scaring a noblegirl did 7 damage, frying 6, roaring 5, lightning 4, clawing 10, 'regular' torture 8. Full rape did kill her, but with about 25 damage. This is all pretty much as intended, since princesses are the weakest by far and thus need a more delicate touch.

The gains per torture session are really small, so it takes a while after 49.
It's not entirely luck, noblegirls are weighted towards non-lustful personalities. But it's weird that not a single one of them was non-haughty. :unsure:

The gains per torture session are really small, so it takes a while after 49.
Princesses suffer from a double curse of being both very frail and very prideful. Try elves, they're just as prideful, but can take more torture and heal faster.
 

Hypermode

Newbie
Feb 21, 2019
50
68
Princesses suffer from a double curse of being both very frail and very prideful. Try elves, they're just as prideful, but can take more torture and heal faster.
Elves are actually my bread and butter, I mainly wanted some minions diversity. When the few princesses I got early gave gave me really strong minons I thought they were the cream of the crop, but lately the elves have been giving me dragonspawn when previously they only gave leafzards, is it because my dragon got stronger?
 

Jman9

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Jul 17, 2019
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Yes, virility is a cap on both how high egg quality can be and also how high the power of the minion to be hatched can go. You might have noticed that when impregnating, there are several different messages ('splutters', 'fills to the brim', 'glows'). No, just glows or doesn't in the current release. These indicate what kind of minion you managed to plant in her.

E.g. wyverns are power 8 vs crocks at power 3, drakes power 12 vs lizardmen 4 and dragonspawn power 15 vs leafzard 5. The WIP version gives you even weaker spawn (snakes/kobolds) if you're below the 'weak minion' threshold, e.g. virility 3 while doing a noblegirl.

Nobles are the most easily accessible maidens with a mid-high spawn (drakes). Elves are a little harder to get and inseminate, but give slightly better spawn, since leafzards should be generally a bit better than plain lizardmen, and ditto for drakes vs dragonspawn. Your oni girl also had a very good spawn available when she was a virgin, but since you're only now getting dragonspawn, that was not yet possible to get. Well, maybe with the 'queen insemination' potion from the Witch.
 

Hypermode

Newbie
Feb 21, 2019
50
68
I'm confuse about... experience. How are you supposed to increase it?
You get exp from fighting, more gain the the stronger your opponent is relative yourself+your minions. Fighting alone is better if you can handle it.

Early game "look for trouble" in the mountains is good for exp without infamy gain, you want to fight dogs, goblins and bears and avoid minos and orcs. If you can't handle that solo fighting boars in the woods might your best bet.

Doing quests also nets a lot of exp, you should almost always do that if able.
 
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mordet

Member
Apr 21, 2020
254
151
Is it again about avoiding fights that can go badly, or are orcs and minotaurs poor ROI for some reason?
Orcs and Minos, early game, are pretty dangerous, and running away takes a quarter of your health at least. So your minions might die.
 

Isilindil

Member
Apr 29, 2018
204
129
One mino is doable early if you get half decent help (not gobos for sure, unless you really evolved your dragon), but it is easy to run into two and end as a pancake.
 

Hypermode

Newbie
Feb 21, 2019
50
68
Me I don't like running away unless I am solo, the micro of managing wounded goblins is best kept to a minimum. The drawback is the goblin/dog fights are very annoying to do alone.

I love me a cave bear though.
 

Jman9

Engaged Member
Jul 17, 2019
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Me I don't like running away unless I am solo, the micro of managing wounded goblins is best kept to a minimum.
I usually have a bunch of disposable goblins for that, to boost party power and mitigate HP loss. They're in their own 'meat puppet' team, the only management I have to do is to switch to them when I want to throw fights. Well, and buy new gobbos once in a while.

The drawback is the goblin/dog fights are very annoying to do alone.
Dogs? I thought they were extreme pushovers, barely worth the effort?

I love me a cave bear though.
B'ar meat, the breakfast of champions appetiser before champions! :p
 
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Riujin

Member
Jul 29, 2018
363
258
You get exp from fighting, more gain the the stronger your opponent is relative yourself+your minions. Fighting alone is better if you can handle it.

Early game "look for trouble" in the mountains is good for exp without infamy gain, you want to fight dogs, goblins and bears and avoid minos and orcs. If you can't handle that solo fighting boars in the woods might your best bet.

Doing quests also nets a lot of exp, you should almost always do that if able.

Let's just say that I went with the "normal+" as I bad read the text (I read: chose normal if you are not the mod author instead of DO NOT)
And "Tiny is the intended experience" And I'm indeed a new player...

I never Swore that much in my life, lol. I'm around 20 exp toward growing into small size, so for now I'm waiting to try a last resort restart.

Out of curiosity, what is the difference between normal and normal+?

EDIT: Oh my god... I'm crying! The game literally went down from "sadistically hard" to "pretty much doable" ........ My friend dev, what the hell was that? :LOL:

PS: I'm still interested in learning the difference between normal and normal+, maybe I was missing a very important... Because getting to 20/40 exp... it has been a nightmare, I will dream about that bloody ranger popping out and forcing me to reload
 
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Jman9

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Jul 17, 2019
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I never Swore that much in my life
:LOL:

DDM: Ruining your anger management lessons since 2020. :devilish:

Out of curiosity, what is the difference between normal and normal+?
Not much. Normal gives you 5 gold as seed money and BB roars at you to read the help file when the game starts. Well, that and you'll get the 'cute widdle dragon' avatar pictures instead of the one you chose until you're no longer small.

Oh my god... I'm crying! The game literally went down from "sadistically hard" to "pretty much doable" ........ My friend dev, what the hell was that?
Er, what did you change? Tiny to small size? Normal+ to normal difficulty? Normal+ to easy?

In any case, the mod is meant for me, I know a lot about how to play it and can change the code, so your difficulties are not my difficulties. I'm also a sucker for challenges that require a lot of reloading and getting all the steps right. All the difficulty options are there to make the cliff less steep for other players.

I will dream about that bloody ranger popping out and forcing me to reload
Try impossible. You'll dream about two peasants repeatedly demolishing your full party, :devilish:

Because getting to 20/40 exp...
You're supposed to do the 'bother peasants' quest first. That'll give you 50 XP. Or do you mean getting enough food to actually use the XP?
 
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Riujin

Member
Jul 29, 2018
363
258
Er, what did you change? Tiny to small size? Normal+ to normal difficulty? Normal+ to easy?

In any case, the mod is meant for me, I know a lot about how to play it and can change the code, so your difficulties are not my difficulties. I'm also a sucker for challenges that require a lot of reloading and getting all the steps right. All the difficulty options are there to make the cliff less steep for other players.
I only moved from Normal+ To normal and there is an ABYSS between the two. I'm getting exp faster, much faster... The fox do less damages, the starving dogs come one at a time and not in a pack of 2... I still didn't see the event where even the bloody pup is against me lol
The ranger is MUCH, MUCH less frequent than it was before... I just saw him a couple of times... Plus the golds... which means... Hiring goblins if the first one dies.

Also, like you, you said "require a lot of reloading and getting all the steps right." That's literally not my cup of cake :p But as I said, its my fault to have read it wrong... the "DO NOT play if you are not the dev."

You're supposed to do the 'bother peasants' quest first. That'll give you 50 XP. Or do you mean getting enough food to actually use the XP?
I have no idea about this quest... I "think" that would have helped me to make the whole ordeal much more bearable... I'm not sure though. How am I supposed to trigger it? I still haven't triggered the witch too, my dragon don't find anything into the ruins!

Also thank you for the wonderful mod! I loved this game back in the day and now it looks much cooler! (even if I'm still starting out thought)
 
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Jman9

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Jul 17, 2019
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I only moved from Normal+ To normal and there is an ABYSS between the two. I'm getting exp faster, much faster... The fox do less damages
Then either there's a bug or you're misremembering what you actually clicked. Enemies have the exact same stats on both normal difficulties, they only change when you pick a higher or lower difficulty setting.

If you open the console (Shift+O) and type in 'difficulty_level', what do you get?

XP gains are actually the same across all difficulties. There was a time when higher difficulties gave more :eek:, but that got fixed. You might be getting more because you're doing more battles or more quests with more ease than before. Don't know if that's due to your new difficulty level, or just being a 'veteran' player now. :)

the starving dogs come one at a time and not in a pack of 2...
The number of dogs doesn't depend on difficulty, only on how much time has passed (and kingdom poverty). It's also somewhat random, and can go up to 20 dogs per encounter.

I still didn't see the event where even the bloody pup is against me lol
That's just flavour text for 3+ dogs. Takes a bit of time to get to that number.

The ranger is MUCH, MUCH less frequent than it was before...
Which ranger, the elven one or the regular one? Both depend on mobilization and not difficulty. There's also a lot of randomness in that, so you might have some confirmation bias there... :D

Plus the golds... which means... Hiring goblins if the first one dies.
A major early-game goal is to get a source of income (village loot, peddlers, getting milked). Any source of income allows you to get more goblins, they're so cheap.

Also, like you, you said "require a lot of reloading and getting all the steps right." That's literally not my cup of cake
Then you probably want to play on easy, because demon seals will fuck you up unless you're at least moderately focused on managing them.

I have no idea about this quest... I "think" that would have helped me to make the whole ordeal much more bearable... I'm not sure though. How am I supposed to trigger it?
It's your starting quest, "No Longer a Hatchling". Mom gives you that before you're even out of the nursery. :p

I still haven't triggered the witch too, my dragon don't find anything into the ruins!
Witch requires magic. That's the reason why bronze, gold and shadow heads are advertised as easier to start with. Gold is probably mandatory on impossible difficulty.

Also thank you for the wonderful mod! I loved this game back in the day and now it looks much cooler!
Thank you, although a lot of credit goes to the other people before me who actually made the game. Eliont for coding TfD, Old Huntsman for the original game, Arhin Mahariel for doing a similar mod for it, from which a lot of current features come from (the Witch quests and extended rape dialogue are probably the most notable).

And the mod has its ups and downs. Size 7+ dragons are not very fun to play because I haven't updated in a long while. The demonpocalypse will bite you if you don't know about it. Goblins eat your maidens if you don't keep them in line. Knights come at maddeningly random intervals, but can basically end the game for you. Etc.
 
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Riujin

Member
Jul 29, 2018
363
258
Then either there's a bug or you're misremembering what you actually clicked. Enemies have the exact same stats on both normal difficulties, they only change when you pick a higher or lower difficulty setting.

If you open the console (Shift+O) and type in 'difficulty_level', what do you get?

XP gains are actually the same across all difficulties. There was a time when higher difficulties gave more :eek:, but that got fixed. You might be getting more because you're doing more battles or more quests with more ease than before. Don't know if that's due to your new difficulty level, or just being a 'veteran' player now. :)


The number of dogs doesn't depend on difficulty, only on how much time has passed (and kingdom poverty). It's also somewhat random, and can go up to 20 dogs per encounter.


That's just flavour text for 3+ dogs. Takes a bit of time to get to that number.


Which ranger, the elven one or the regular one? Both depend on mobilization and not difficulty. There's also a lot of randomness in that, so you might have some confirmation bias there... :D


A major early-game goal is to get a source of income (village loot, peddlers, getting milked). Any source of income allows you to get more goblins, they're so cheap.


Then you probably want to play on easy, because demon seals will fuck you up unless you're at least moderately focused on managing them.


It's your starting quest, "No Longer a Hatchling". Mom gives you that before you're even out of the nursery. :p


Witch requires magic. That's the reason why bronze, gold and shadow heads are advertised as easier to start with. Gold is probably mandatory on impossible difficulty.


Thank you, although a lot of credit goes to the other people before me who actually made the game. Eliont for coding TfD, Old Huntsman for the original game, Arhin Mahariel for doing a similar mod for it, from which a lot of current features come from (the Witch quests and extended rape dialogue are probably the most notable).

And the mod has its ups and downs. Size 7+ dragons are not very fun to play because I haven't updated in a long while. The demonpocalypse will bite you if you don't know about it. Goblins eat your maidens if you don't keep them in line. Knights come at maddeningly random intervals, but can basically end the game for you. Etc.

Ahhhh....Yeah, things are slowly starting to make sense now.
I started on difficulty 3 and now I'm on 2, which I suppose it's corrected (normal+ to normal). However, I understood from the start that the starving dogs are a good source of "easy xp" so I'm focussing on them from the start... Now those bitches are already starting to multiply and appear in groups =_=

I... Suppose? The major problem is that I started with a Red dragon and not a magical one... So no witch? No smuggler den to sell stuff? I have no idea how to gain money... I robbed the lonely farmshed and at the best, I got just a couple of coppers coins... That the thief reguraly stole from me
 

Jman9

Engaged Member
Jul 17, 2019
2,295
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Ahhhh....Yeah, things are slowly starting to make sense now.
Well, that's the greatest reward you get from any game, the process of mastering it. I know that most porn games aren't actually games, and decided to avert that here.

I started on difficulty 3 and now I'm on 2, which I suppose it's corrected (normal+ to normal).
Yeah, that's right.

However, I understood from the start that the starving dogs are a good source of "easy xp" so I'm focussing on them from the start...
I don't really know if they're a good source of XP. They're a source of XP that doesn't give you infamy or grievous wounds, that's true. But on a stamina per XP point basis, they're probably not that great.

Doing quests is probably a better source of XP than any kind of combat for a while.

The major problem is that I started with a Red dragon and not a magical one... So no witch?
No Witch until you get magic by either growing a magical head or hitting medium size.

No smuggler den to sell stuff?
That one requires you to be medium size.

I have no idea how to gain money... I robbed the lonely farmshed
Peddlers roaming the Trade Routes, if you don't have access to the Witch. Milking and selling trinkets from small or medium villages (at outrageous prices!) if you do.

...I got just a couple of coppers coins... That the thief reguraly stole from me
Well, better that than her stealing your all preciousss Eggs. :mad:
 
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