That's actually a bug, since it means shops will only ever have a single specific combination of each type of material for sale. Will be fixed.shops very often have specific materials in bulk
I think it is profitable with high crafting skill, which enable you to craft better treasures more frequently and provides access to pricier items to craft.It's not profitable though.
Run? The 'gypsy' shame category isn't there for nothing.The knight is literally a monster.... Any suggestions?
And will it be over? or just postponed? It says that another "knight" will hunt the dragon...but it doesn't says if it will pass the OP gear to himThat's actually a bug, since it means shops will only ever have a single specific combination of each type of material for sale. Will be fixed.
I think it is profitable with high crafting skill, which enable you to craft better treasures more frequently and provides access to pricier items to craft.
Run? The 'gypsy' shame category isn't there for nothing.
Or gaze at the promo pictures from July or so, with the weaker (and stronger!) knights, and be mad at me not getting stuff done this year.
Running postpones the knight for a while, but that way, you'll be running for half of forever.
You can also try to take a stand and then flee from battle, but that gives all your treasure and maidens to the knight and injures the dragon and his minions. If the knight is bad enough, (s)he might kill the fleeing dragon. This is the 'another knight' event, which indeed generates a new knight who won't have all the gear and stuff. Yet. But he has just as good odds as the previous one of accumulating those, possibly worse if your infamy has risen since the first knight was generated.
If you have access to the Smugglers' Isle and enough cash, you can try to remove some of the OP gear from him. But he can always find all of it again, so it's not a guarantee.
You have wings already?Then... I'll probably delve my WHOLE 3g to the army and fly away
It's basically a magical condom. Some people prefer to bang their favourite captives without impregnating them, I guess as a form of stress release? Because there's no such thing as dragon love, no, definitely not...What is magic cum supposed to do?
No, your minions think you're a pushover. Too many of them can cause this, but not only and not with all minions.And I don't understand why... but I think my minions randomly kill my girls...Is my lair too much crowled?
You have wings already?
The proper way to manage knights (and mobilization) is to keep your infamy down. Way, way down. Each point of infamy level (the number after raw infamy in the main map screen) gives +5% chance that a knight will spawn each month. If you have under 5 infamy, there will be no knights.
It's basically a magical condom. Some people prefer to bang their favourite captives without impregnating them, I guess as a form of stress release? Because there's no such thing as dragon love, no, definitely not...
Note that the actual impregnation can also use mana to get better minions. But that's where virility comes in. Read a page or two back, it just got explained in some detail.
No, your minions think you're a pushover. Too many of them can cause this, but not only and not with all minions.
No, (s)he took a vow, remember? These knight characters take their vows seriously, for some reason.What happen if the knight is already spawned? Will she despawns if I keep infamity under 5 for enough time?
Either that, or there's a lot of them buggers underfoot. Goblins tend to do that because people go overboard with hiring them once they discover the awesome power of meatshields. There are ways to get them under control (mainly: don't level the goblins and don't weaken your captives too much; they can't eat what they can't kill ), but then you'll get cockatrices and basilisks and those are more troublesome when you're still small.Pushover? I supposed our "power" levels were too close...
Gotcha! I suppose my level 3 cockas are the problems...No, (s)he took a vow, remember? These knight characters take their vows seriously, for some reason.
You're stuck with that knight, and the best ways to get unstuck are to kill him/her, or try the 'another knight' route and hope you can kill that one. People have also managed by savescumming like crazy, or adopting a nomadic lifestyle while they level up.
Either that, or there's a lot of them buggers underfoot. Goblins tend to do that because people go overboard with hiring them once they discover the awesome power of meat shields. There are ways to get them under control (mainly: don't level the goblins and don't weaken your captives too much; they can't eat what they can't kill ), but then you'll get cockatrices and basilisks and those are more troublesome when you're still small.
Something that tripped me up for a long time in this game: keeping infamy low is highly recommended for a tiny dragon, but the very first quest tells you to raise it to 10. In my case this led me to put off doing the quest (which is bad because a lot content is gated behind it) but I imagine it could also give a beginner the impression that raising infamy is good.The proper way to manage knights (and mobilization) is to keep your infamy down. Way, way down. Each point of infamy level (the number after raw infamy in the main map screen) gives +5% chance that a knight will spawn each month. If you have under 5 infamy, there will be no knights.
Well, that's because it was the first quest in DW, and raising infamy is one of the few things a tiny dragon can actually do.keeping infamy low is highly recommended for a tiny dragon, but the very first quest tells you to raise it to 10.
Well, it can be good, depending on circumstances. If you want to capture angels from patrols, female knights coming after you, get better girls from cultists, slightly faster gremlin builders, raise your pride score, beeline for the demon ending or the third ending...the impression that raising infamy is good.