- Jul 17, 2019
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Kind of, but there's no really easy way to do it. Depending on what exactly gets changed, you may have to re-run a bunch of startup code, either manually via the console or by writing a temp function.I don't see why not, but, more importantly, can you change the difficulty mid-game?
Well, from one POV, that's okay. It's not the destination that matters, it's the journey, even if it's filled with rage-inducing picnics and lots of "Yes, mom...".Either way, it's not really about seal decay, but more about sacrifice choices. The best choice I have right now is elvas.
...they pay for twice themselves. BUT, that's the problem.
...a minimal amount of progress.
On the other claw, auto-sacrifice will alleviate quite a bit of this. Well, right now it's all empty promises, of course.
Hmmm... There should be a penalty for these short naps. I'll put one in.And no, there's no oversleeping ... since the dragon is getting a full rest.
For some things, it's about ratios. But others are more sensitive to getting wrecked by a long sleep. Seals can break completely, breeders die to tentacles, knights will level up...And either way, it would be the same if I slept the whole 180 days since this is about ratios.
It bloody well should be. I mean, it's the King's friggin' bedroom!To add to that, raiding the capital is the best infamy generating activity per stamina.
Uh, that's actually an unintended consequence of the 'long sleep' mechanic. People were complaining about infamy being too high, not the other way around. I'm not quite sure what the remedy ought to be? Infamy from the chaos-sowing brigands? That'd be counter-productive. Maybe just make the 1% not a percentage? Or raise the fame minimum for large dragons?...the other shy of half is spent keeping appearances.
Isn't the capital raid already that for infamy? I have a hard time imagining what would 'realistically' give more infamy than regularly raiding the ruler's palace.I think the solution would be to give higher per stamina generators of seals and infamy. Obviously beef gated so that only end-game dragons with full squads can take them.
Otherwise, making giant lairs
Well, the game wants to share the ending. The mod, uh, really doesn't. But since the ending was already there...This happens because this game is a mix... A game that has a tickling bomb ... all to get to that said "game-ending" that it wants to share.
Easy difficulty. You'll also get some more customisable 'cheats' (including turning seals off on any difficulty) and a 'below easy' difficulty.it's impossible to relax and explore and simply do idiotic stuff
Well, you can't really expect to do all of them at once. But I see your point....quests y'know, taking on phoenixes, titans, making money, crafting, finding lairs, amassing a horde of girls.
Known issue, moderate-to-hard to solve properly. On the list.I can't find exotic virgins
You could try to steal them from cultists, but that's kinda risky.
Why not? Leveling crafting is a grind, that I'll grant you. But I don't think it's truly necessary, either.I can't craft
You should be able to raid the dwarves every sixth full sleep cycle. The elves probably aren't as profitable, and the lairs with good treasure are unreasonably rare. Still, getting a few thousand every now and then ought to be doable.make money
This issue will get worse now that the dragon also wants a shiny bed to sleep on. What's your crafting level and best treasure shape?...not very efficient knowing how much money the army needs.
A big merchant gives ~50 gold now, and a dwarven airship can be 200+ at the jeweler, more with crafting. Don't recall the exact values in the release ATM.
Well, it's only 'impossible' if you care about postponing the demonpocalypse. But it's a very 'dragon shit' thing to do, and having to contend with more cultists because of a rampage is entirely fine. Just don't rampage too often.About going around asking for maidens? No, it's mathematically impossible.
Ultimately, I think you're too focused on the seals. You're a big bad dragon, you can take on the demons. You'll lose access to the capital, plus most raiding and patrols due to poverty, but you can now steal a lot more girls from cultists and sell them to Hakim, along with eggs and milk. The 'normal' ending is still available.
It's one nun per two townies.I didn't test it out but let's give it the benefit of the doubt and say that's a 50/50.
Well, the giant lairs are supposed to be that, and I have plans to beef up the giants. But these lairs are way too rare currently, and new enemies are somewhere in the middle of the todo list.I think a method to help out with that would be to create a place that unlocks in the sky, somewhat like the enchanted forest...
Alves. Alfar. The Hidden People.elvas
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