- Apr 17, 2020
- 42
- 1
it's a wonder how a full plated knight mounted on a horse manages to swim underwater and find me Underwater Grotto and bringing all his equipment with him.
It's a magic knight (or a magic horse). You can kill the latter. Well, you can kill the former, too, but I guess that's a bit too much to ask....knight mounted on a horse manages to swim underwater...
I just checked, and the 'another day dawns' events do not progress evolutions, and they do not trigger knight/thief events. They might trigger the first thing in the morning, but it should only happen after over-exertion the previous day.It forces you to sleep and evolutions take away 10 satiety.
On top of losing 10 satienty for nothing, knight also gets to do additional check if he finds your lair.
Do you know how annoying it is to wake and have your first action cancelled?
Now there is, next to all the other lair options.Is there even a way to pause evolution?
Can't reproduce. Are you sure you're not missing the 'change page' arrows in addition to the 'change category' arrows? If not, I'll definitely need a save for this.Yes I am certain, I reloaded my save several times and checked the EGG/ALL page each time.
Fixed.Also, getting a weird error after 4 years: attached the save.
They seem to scale over them, IIRC. I'll try the new patch, see if that fixes it, but as is...I don't really recall right now. I think burrow costs scale with size, but they shouldn't be near the satiety limits. I'll take a look and fix them if they are.
Well, there's supposed to be a Bad End if you do witch milking too much. Not sure what 'too much' is, but keep it in mind.1. Get a head with at least 1 Mana as a starter, the Witch milking you is a must for early goblin hires
Forgot about that. Renewed the hotfix.They seem to scale over them, IIRC. I'll try the new patch, see if that fixes it, but as is...
That's unimplemented as of now, though. But the groundwork is there, sort of. So be wary of the future.Well, there's supposed to be a Bad End if you do witch milking too much. Not sure what 'too much' is, but keep it in mind.
Fear and extorting peddlers ought to work as well.the Witch milking you is a must for early goblin hires
Cows always give some infamy, so they're a bit bad. If you don't care about that, raiding farms and small villages is also a way to get all sorts of stuff, including satiety.The most efficient way to get satiety is scouring the countryside, kill sheeps, eat ducks early on, kill pigs. You wont be able to kill cows till you get small and some upgrades.
...skip the geese and only eat cows, sheep and pigs
Yeah, mercs are costly and leave at the drop of a hat. And all your children are more combat-capable than goblins. I just enabled basilisks, leafzards and gargants for the green hatchery as well.Dont bother making children till you can get better hatcheries.
...
Goblins and guards are also expendible and reliable. The only downside is the gold cost.
The hotfix made Impressive+ dragons always have some fear. No wiggling out of this one in the long run.You want 0 fear at all times. Having even 1 fear breaks seals. Fast. REALLY fast. Be a sneaky dragon.
Do not fight knights, they will fuck you over, come back to rape the corpse, then rape whatever is left over again.
How so? A robbery hits the knight's power relatively hard.Spending gold to rob knights is a waste, use it to train/buy homonculus.
Traps don't work against the knight?Dont waste time building up a lair you cant defend.
You can't have 90 days of peace from the knight? If you get max satiety and sleep for a while, the knight only gets one trigger and you can hatch some minions to replace the mercenaries.Do not try and father any children till you can beat the knight.
Non-max fear is 3 per day, and a good girl should be giving 10-15 seals per sacrifice. Maybe that's high, but under 15 fear is -2 seals, so a girl gives you a week of grace time. Still not enough?Be careful with devastation. You want less of it late game, as more generates more fear, which pops seals. You cannot sacrifice enough girls to offset high fear, even if you catch 15 in once go.
How long did you sleep and what was the fear situation?Fear is being a big issue, I slept with 1 fear and popped 50 seals as a big dragon. Is this intended?
A permanent upgrade + moving around will do wonders vs sinking gold to knights who will get stronger again eventuallyHow so? A robbery hits the knight's power relatively hard.
They do, not worth the energy you spend on it early on though. That satiety and energy could be put in the dragon getting upgrades. The knight gets too strong too fast for you to fight back if you focus purely on evolving your dragon, moreso if you use those resources to build a lairTraps don't work against the knight?
They do perform marginally better, but are not expendible. You have to factor in the satiety cost you need to actually hatch them. Mana, Lair, Cage, Hatchery etc. Hire some goons, let them die in fights, take the gold hit, you're good.You can't have 90 days of peace from the knight? If you get max satiety and sleep for a while, the knight only gets one trigger and you can hatch some minions to replace the mercenaries.
Try Save#2Non-max fear is 3 per day, and a good girl should be giving 10-15 seals per sacrifice. Maybe that's high, but under 15 fear is -2 seals, so a girl gives you a week of grace time. Still not enough?
How long did you sleep and what was the fear situation?
Either that, or fear needs to go down faster etc, its a problem when you sleep and 30 seals get popped with 2 fearMaybe the sacrifices need to become stronger again. Perhaps seal loss should downscale with sleep time?
Rob them again. 'Eventually' is good, 'quickly' is bad.A permanent upgrade + moving around will do wonders vs sinking gold to knights who will get stronger again eventually
Evolving is slow, though. Is satiety really so limited you can't build traps and evolve at the same time? You should unlock the lizardman village and buy fish/meat again, if that's the case.They do, not worth the energy you spend on it early on though. That satiety and energy could be put in the dragon getting upgrades.
Hmm, really? I thought knights came after your lair after maybe 6-8 upgrades, not fully pimped out? I might have to make a weaker base knight, then.The knight gets too strong too fast for you to fight back if you focus purely on evolving your dragon, moreso if you use those resources to build a lair
Minions level up faster and are generally more thematic. You can also only afford to lose one smuggler guard per week or run out of reinforcements, while minions are theoretically unlimited.They do perform marginally better, but are not expendible. You have to factor in the satiety cost you need to actually hatch them. Mana, Lair, Cage, Hatchery etc. Hire some goons, let them die in fights, take the gold hit, you're good.
~30 seals lost for 60 days slept. Should be recoverable via 2-3 mid-tier sacrifices, leaving 8-9 actions free to do other things with. If you actually had a lair worth the name, that is. You have the forgotten temple in your list, that one has a free altar.Try Save#2
This amount is only a problem when you don't have sacrificial altars. Which is intended.Either that, or fear needs to go down faster etc, its a problem when you sleep and 30 seals get popped with 2 fear
Small has a stamina recovery cycle of 1.5 days. Turn off 'restore' stamina evenly' if you want full control over how many days you sleep....found out that if you go to sleep being small with 2/3 stamina it will ask for 3 days. If you sleep for 2 days it increase by 1. However if you sleep for 1 day it will increase also by just 1 day
Depending on which hotfix you're on, there's now a minimum fear based on size. Your dragon is Huge, so it's 2 fear. 1 fear for Impressive.Fear in Save 2 no longer goes down, for some reason even after a 180 days of sleeping.
The average of townswomen and nuns, even.By mid tier sacrifice you mean nuns?
Unavoidable fights due to fear? The sacrifices?Peasants are just byproducts of the unavoidable fights due to fear
It does? If you have 10-14 fear (which ought to be the maximum you have to handle on a regular basis), you lose 2 seals per day. The longest you have to sleep per action is 10 days, +1 for actually spending that action. So it 'costs' you 22 seals per action. Noble virgins restore an average of 14 seals now, 20 seals when the next update hits. Angels are 39/59.Seals and Fear is still a problem, if you devote yourself to purely sacrificing every girl you get, nun, burghers, oni even peasants etc, it costs more fear to actually get them.