Thank you for the game. I really enjoy it. Like anything good and worth playing, it has a few kinks to work out. I have gotten around most. The one I can't seem to sidestep is: Every time I click the stone hatchery to assign an egg, it errors out and i get this lovely tidbit of holy hell:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/_script/lair/lair - sleep report.rpy", line 60, in script call
call lb_event_knight_go_to_lair
File "game/_script/lair/lair - sleep report.rpy", line 60, in script call
call lb_event_knight_go_to_lair
File "game/_script/lair/lair - sleep report.rpy", line 60, in script call
call lb_event_knight_go_to_lair
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 2, in script call
call lair(from_assign = True)
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "renpy/common/00console.rpy", line 802, in script call
python in _console:
File "game/_script/lair/lair - label.rpy", line 38, in script
python:
File "game/_script/lair/lair - label.rpy", line 120, in <module>
result = ui.interact()
File "game/_script/lair/lair - rooms.rpy", line 49, in execute
screen lair_hatchery(room=lair.room_view):
File "game/_script/lair/lair - rooms.rpy", line 49, in execute
screen lair_hatchery(room=lair.room_view):
File "game/_script/lair/lair - rooms.rpy", line 51, in execute
frame background Solid((0,0,0,200)) at context_help:
File "game/_script/lair/lair - rooms.rpy", line 52, in execute
fixed:
File "game/_script/lair/lair - rooms.rpy", line 53, in execute
vbox xalign 0.5 spacing 50:
File "game/_script/lair/lair - rooms.rpy", line 57, in execute
if room.busy:
File "game/_script/lair/lair - rooms.rpy", line 68, in execute
side "c l" xalign 0.5 xmaximum (config.screen_width) xfill true:
File "game/_script/lair/lair - rooms.rpy", line 69, in execute
viewport id "lair_hatchery":
File "game/_script/lair/lair - rooms.rpy", line 78, in execute
hbox xalign 0.5 box_wrap true:
File "game/_script/lair/lair - rooms.rpy", line 79, in execute
if room.id == 'green_mana_crystal':
File "game/_script/lair/lair - rooms.rpy", line 92, in execute
for item in [x for x in lair.inventory.get_by_item_group('core') if minion_raw[x.spawn]['power_needed'] <= room.max_power]:
AttributeError: 'Room' object has no attribute 'max_power'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/_script/lair/lair - sleep report.rpy", line 60, in script call
call lb_event_knight_go_to_lair
File "game/_script/lair/lair - sleep report.rpy", line 60, in script call
call lb_event_knight_go_to_lair
File "game/_script/lair/lair - sleep report.rpy", line 60, in script call
call lb_event_knight_go_to_lair
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 2, in script call
call lair(from_assign = True)
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "game/_script/lair/lair - label.rpy", line 38, in script call
python:
File "renpy/common/00console.rpy", line 802, in script call
python in _console:
File "game/_script/lair/lair - label.rpy", line 38, in script
python:
File "D:\AGames\Time_for_Dragons-1.1.1-pc-DDM_Sep_2020\renpy\ast.py", line 900, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\AGames\Time_for_Dragons-1.1.1-pc-DDM_Sep_2020\renpy\python.py", line 1930, in py_exec_bytecode
exec bytecode in globals, locals
File "game/_script/lair/lair - label.rpy", line 120, in <module>
result = ui.interact()
File "D:\AGames\Time_for_Dragons-1.1.1-pc-DDM_Sep_2020\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\AGames\Time_for_Dragons-1.1.1-pc-DDM_Sep_2020\renpy\display\core.py", line 2690, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\AGames\Time_for_Dragons-1.1.1-pc-DDM_Sep_2020\renpy\display\core.py", line 3074, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\AGames\Time_for_Dragons-1.1.1-pc-DDM_Sep_2020\renpy\display\core.py", line 534, in visit_all
d.visit_all(callback, seen)
File "D:\AGames\Time_for_Dragons-1.1.1-pc-DDM_Sep_2020\renpy\display\core.py", line 534, in visit_all
d.visit_all(callback, seen)
File "D:\AGames\Time_for_Dragons-1.1.1-pc-DDM_Sep_2020\renpy\display\core.py", line 534, in visit_all
d.visit_all(callback, seen)
File "D:\AGames\Time_for_Dragons-1.1.1-pc-DDM_Sep_2020\renpy\display\screen.py", line 424, in visit_all
callback(self)
File "D:\AGames\Time_for_Dragons-1.1.1-pc-DDM_Sep_2020\renpy\display\core.py", line 3074, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\AGames\Time_for_Dragons-1.1.1-pc-DDM_Sep_2020\renpy\display\screen.py", line 434, in per_interact
self.update()
File "D:\AGames\Time_for_Dragons-1.1.1-pc-DDM_Sep_2020\renpy\display\screen.py", line 619, in update
self.screen.function(**self.scope)
File "game/_script/lair/lair - rooms.rpy", line 49, in execute
screen lair_hatchery(room=lair.room_view):
File "game/_script/lair/lair - rooms.rpy", line 49, in execute
screen lair_hatchery(room=lair.room_view):
File "game/_script/lair/lair - rooms.rpy", line 51, in execute
frame background Solid((0,0,0,200)) at context_help:
File "game/_script/lair/lair - rooms.rpy", line 52, in execute
fixed:
File "game/_script/lair/lair - rooms.rpy", line 53, in execute
vbox xalign 0.5 spacing 50:
File "game/_script/lair/lair - rooms.rpy", line 57, in execute
if room.busy:
File "game/_script/lair/lair - rooms.rpy", line 68, in execute
side "c l" xalign 0.5 xmaximum (config.screen_width) xfill true:
File "game/_script/lair/lair - rooms.rpy", line 69, in execute
viewport id "lair_hatchery":
File "game/_script/lair/lair - rooms.rpy", line 78, in execute
hbox xalign 0.5 box_wrap true:
File "game/_script/lair/lair - rooms.rpy", line 79, in execute
if room.id == 'green_mana_crystal':
File "game/_script/lair/lair - rooms.rpy", line 92, in execute
for item in [x for x in lair.inventory.get_by_item_group('core') if minion_raw[x.spawn]['power_needed'] <= room.max_power]:
File "<screen language>", line 92, in <module>
AttributeError: 'Room' object has no attribute 'max_power'
Windows-8-6.2.9200
Ren'Py 7.2.2.491
Время для Драконов: Королевство Монстров 28-09-20
Mon Oct 05 11:55:20 2020
As this is THE HATCHERY, how do I fix this?