I wasn't specifically intending to do it, but upon reflection, I think it's okay. The dead minions still contributed to your victory and thus 'earned' some of the XP by reducing the difficulty of the battle.minions who died in battle still reduce exp gain
intentional
Me don't like it.
Draconian is meant as a challenge that's near-impossible without constant savescumming at some points and optimized gameplay. Maybe it is impossible, but your current examples aren't convincing me that it's not doable at all.Draconian diffuclty is currently FUBAR.
That's pretty okay.Got my first evolution (which costs 60 evolution points) with 505 seals remaing.
Rainbow+another magic head, and reloading like a maniac?How am i supposed to ... get into temple
Yes? That was the very first change I wanted to mod in, actually.One seal per day is rough
The Kingdom is the cultists. You're thinking they're some kind of outlaw operation. They are not, they're a popular movement that starts from the bottom and takes over the whole Kingdom....makes no sense, it assumes cultists have a stedy supply of sacrifices, and kingdom literaly does not care.
Yeah, and? Edit: Draconian doesn't necessarily have the same order of evolutions. Personal fear is your friend here. My first pick would be sharp horns, actually.Getting small size is also a death sentence
'Full stats' also includes no rage. Are you sure your stats are all 'full'....witch refuses to let me study magic
...full stats
Negative values are not supported. You just basically turned the seals setting to 'easy'. And I don't see the point of trying to play on draconian and then turning parts of the difficulty off again. Just play on hard, then.i'll just set... better yet $dragon.base_kingdom_seals -0.5
Just wow. Wow. What a plottwist. I find that hard to believe.The Kingdom is the cultists. You're thinking they're some kind of outlaw operation. They are not, they're a popular movement that starts from the bottom and takes over the whole Kingdom.
So being a sole survivor of a goblin squad, having witnessed your loyal comprades viciosly slaughtered by that vile pug, is not an expirience one can learn something from.I wasn't specifically intending to do it, but upon reflection, I think it's okay. The dead minions still contributed to your victory and thus 'earned' some of the XP by reducing the difficulty of the battle.
Which will block much needed Botomless belly upgrade. You clearly haven't played on draconian difficulty yourself.first pick would be sharp horns.
The Archmage, the Knights Crusader, the Angels (but not necessarily all the Titans), the Witch and whatever lives in the Darkwood are perhaps the only beings in the Kingdom fully against the demons.Wow.
So is the archmage... also a cultist?
...
If not, would he turn a blind eye to the demonic threat?
We don't know much about the rest of the world. Most likely, the Kingdom occupies a sub-continent and trade relations are not strong enough for anyone else to realise what's happening, rally enough support and get an army there in the couple of years between the first serious warnings and the final invasion. If there actually even is a polity strong enough to actually accomplish all that.So is the Human kingdom alone are the cultists, or is it the whole word?
...why did not everybody gang up on the Human kingdom
Because from their POV, it's not working. The Dragon is doing as he pleases, and the cannons and magical mists aren't doing shit to stop him from winning. Maybe not everyone is thinking like that, but the thing with demons is, you only need a minority and the rest not interfering. And the rest don't have cause to interfere, because the cultists can immediately point out that the Dragon is slowly but surely grinding towards victory, and they are going to unsummon the demons the moment the Dragon has bit it....alves give their immortal lives for shits and gigles, why dwarfes don't trust in their steel and gunpowder anymore.
You can learn something. When it's time to run away, for example. You don't learn to beat the pug by failing....being a sole survivor... is not an expirience one can learn something from.
Ship dog? Where?Btw chained dog should be weaker that the dog which protects the ship...
Or not-chained dog should become stronger.
It'll delay that. I'm testing whether it's bad enough to count as blocking, right now.Which will block much needed Botomless belly upgrade.
Well, yeah. I've said draconian isn't really meant to be playable on several occasions, and that I'm aiming for normal myself.You clearly haven't played on draconian difficulty yourself.
And i only play on draconian and my expirience is only from draconian difficulty.
"Leave" if dragon.rage < 5:
# window hide
if not history.event('witch_aftermath') and dragon.actions >= 1 and kingdom.witch_quest_2_aftermath_timer == 0:
if (history.event('spy_none') or history.event('spy_none_choice')) and not history.event('gwidon_sex_complete'):
jump region_full_view
Yeah i was draining girls. Saw no other way to win. My options were limited to that.But holy cow, how are you getting these super-goblins? Draining girls, I presume? I'm going to cap that to 2*starter stats as well, so... Draconian might become 'impossible' again.
so goblins will be 40 hp 2-4 atack. Nah they won't beat a single zombie. I don't mind the cap but i mind the inability to get the acess to the temple. Or the altar. Smuggler's island is not an option so that's leaves me with either SUPER Peasant army or Beastkin girls from dark wood if i am lucky.I'm actually starting to think hard needs to come down to 1.5/1.5 and draconian to 2.0/2.0 HP/attack boosts.
I'll enable pregnant ones as well. A little preggo torture is not going to come between the brave little goblins and their master, now is it?As in non pregnant ones in cages?
Ah, okay. I'll just delete any mention of chains. They are going to be unchained when battling the dragon, in any case.By ship dog i meant Sheep dog.
Yes, but zombies will also come down to 160HP/4-16ATK. 4 badass goblins ought to be able to beat that on their own, with a few retries at the worst.so goblins will be 40 hp 2-4 atack. Nah they won't beat a single zombie.
Honest question, what's blocking you from the altar? You're can get either +1 size or the belly, should start with 1 magic, so can get the 2 mana and 100 satiety for the hatchery. The 666 days ought to be able to fit in a few pregnancies, and a cockatrice is almost as good as a smuggler guard. Better against heavy armor, in fact.the altar
"Oh god why do you make me do this."
Maybe make it a toggle in that case?I'll enable pregnant ones as well. A little preggo torture is not going to come between the brave little goblins and their master, now is it?
We are talking of draconian difficultyHonest question, what's blocking you from the altar? You're can get either +1 size or the belly, should start with 1 magic, so can get the 2 mana and 100 satiety for the hatchery. The 666 days ought to be able to fit in a few pregnancies, and a cockatrice is almost as good as a smuggler guard. Better against heavy armor, in fact.
In the very first old huntsman version you could bribe the captive girls, by giving a them a single trinket. Girls also had different personalities ranging from Prideful and Lustful. Guess who is easier to bribe.Affection is currently also too easy to gain. I'll look into this sometime.
Zombies can parry the damage.Yes, but zombies will also come down to 160HP/4-16ATK. 4 goblins ought to be able to beat that on their own, with a few retries at the worst.
Why? The only really bad thing about it (and it's plenty bad alright) is the minimum fear of one, which gets converted into 1 mobilization. If I take the draconian damage multiplier down to 2, you can beat peasants with 4 vanilla goblins, with 2 getting killed per battle. So peddlers are always an option.Size evolution is a death sentence. You effectivly reduce the time
True, for infamy >=5. You can reload when the knight is about to spawn and throw a fight or two. You need to do that anyway if you want to stay tiny and raid villages instead of peddlers.Infamy above 6 is attracts knight and is a death sentence. So prepare to have your health halved once in while.
Well, I tried with an attack modifier of 2 instead of 3, and I could raid enough small villages that by ~520 seals I had my first evolution (sharp horns) and 51 XP in reserve. I expect that by ~350 seals I'll be small and able to hatch stuff after I learn magic, by ~250 seals I should have cockatrices, maybe even basilisks if I really focus. By ~50-100 seals I should have the belly. There's a lack of magic for altar-building, though.Bottomless belly... won't get enough exp
250 satiety. The first three quests give 175 XP, and another 100 ought to be doable without the x3 attack modifier.Temple cost 5 mana and from 150 to 250 satiety
260 exp
Not enough time, food (too weak dragon) and not enough EXP.
Ruins. Which you can manufacture yourself, if need be.Change lairs. And you can't, unless you can dig, or swim
I know. But the code for that was so convoluted I took one look and backed away.In the very first old huntsman version you could bribe the captive girls
That is still the case. There are 'proud', 'innocent' and 'lust'-y girls, which behave a little differently. The dark elf prostitute, for example, is always lustful.Girls also had different personalities ranging from Prideful and Lustful.
True. But you also have a (presumably slightly evolved) dragon in addition to the goblins.Zombies can parry the damage.
Don't we all?Also I wish girls would stop taunting
Will be fixed, I hope. You could have mentioned this earlier.Thief could also "make a loan with your name on it"