- Jul 17, 2019
- 2,295
- 961
What would you do with one?I mean Jman, soo bad he doesn't have one.
Indeed, it appears there's a MER discord that's... largely not about MER? And Old Huntsman is quite alive if not terribly kicking.Old Huntsman was in this year on own discord Mist of Eternal Rome.
Sure, but you run into those a lot. And the steel head is almost custom-tailored for the big fights with the King and the Archmage.Physical resistance is only really going to help you in common/easy fights for the most part anyway.
The Phoenix is physical? Guess I need to go and take another look at the critter...The only actually hard/boss fights I know of that use physical to damage you is the dwarven champ and the pheonix
Don't treants also do physical damage? Not that they're terribly hard or anything.
That's a sizeable assumption. And do you mean solo, or with minions? Because a lone mid-sized dragon isn't going to be very tanky.you can beat basically every other encounter with basically any head combination(assuming you have the health to tank for a bit).
Anyway, minions will get nerfed and elements will become a little more specialised.
I don't think it's terribly different there. The Final Battle is more of an endurance contest if you're not relying on the Army. I have some small plans to make it a little harder than it currently is, like letting your current knight level up (or pick a random max-level knight if you lack one) and take a whack at you.I can imagine physical resistance being useful for the final battle against the kingdom but I haven't actually gotten to that yet so I can't say for certain.
While you're right from a strictly simulationist POV, this would lead to further stat inflation. The dragon is perfectly capable of soloing a lot of fights as it is right now. The size limit is more about how many body parts you can have, not their size. You grow bigger, you grow more paws instead of bigger paws, etc.I feel like certain parts need to scale with your size or at least keep up with it instead of being downgraded in their value as you get bigger.
The end result would be either boosting the dragon a lot, if the number of e.g. wings stays the same, or taking away some player choice if size upgrades always come with wing upgrades. I don't think this would be good for gameplay.
You can also think of four wings as a single pair of four-layered wings. You grow, you must strengthen your wings more than merely an increase to the surface area proportional to your size increase. The square-cube law and all that.
I could make another cosmetic option for 'single-winged' vs 'multi-winged' dragons, like there are single- and multi-headed dragons, but I'd rather implement new content instead of creating endless cosmetic options.