- Jul 17, 2019
- 2,295
- 961
I went into some detail about the 'eating girls' mechanic here, including some suggestions.In last game my minions eat prisoners from cells nearly each turn (sleep). How to fix it?
Fear and power, which scales with size, but not only that. Note that a wounded dragon loses power.IIRC the dragon's ability to keep his minions in line scales with his fear/size.
Druids are punishment. The bears are getting a rougher treatment from the dragon because it's a bigger and tougher battle, so the remains aren't as good for eating.defeating the group doesn't net you 2 boars + bear satiety + druid.
I guess I can add fully eating one enemy per encounter, but it'll take a lot of combing through encounter scripts.
Code was already referenced, so I'll just sum up the important things:Can someone explain "seals" mechanic? How many seals broken each day, how cultist killing help etc.
- Seals go away at a rate dependent on your Kingdom-wise fear, which is distinct from personal fear and is essentially coupled with mobilization. A rule of thumb is mobilization + fear = reputation level.
- There is a difficulty-level dependent minimum for seal decay: 0 for easy, 1 seal/4 days average on normal, 1/2 on hard, 1/1 on impossible.
- There is also a size-dependent minimum for Kingdom fear, so big dragons have faster seal decay even if they keep fear down and mobilization up.
- Seals are restored by sacrificing captives. Virgins are best!
- There are cultist events where you can fight them to avoid taking a hit to the seals (and get a girl, too ). The more Kingdom fear you have, the more cultists there are.
Well, from a certain POV you're dating Mom, up to and including giving her jewelry and children. And she probably considers your heads cute, too.Cute heads for decreased fear and dating route when?