Motkeyz Aesouh Since you have commented on patreon about ENGINE which I cant write MHO there, SO I write here
You know your VN unity based engine is good, although not perfect, but to me real question is why you create an engine from scratch instead of using RenPy? why reinvented the wheel? I think For VNs RenPy has all the needs, and your project is not a complex sandbox game, but almost simple linear VS.
Hi ,It's because I wanted to challenge myself first of all, thats why I got into working as dev in the first place (mot was already working on timestamps before he reached out to me but it was on vnm like 3 years ago, and before that tyranobuilder etc, so it has had its fair share of bad engines, last release on vnm was unconditional love v0.3.4) and been working on surpassing Ren'py as well. I wouldnt say its reinventing the wheel, it's more like making a completely different car. People have been biased about ren'py for a long time, and for sure it has some useful features as its been in development for so long, but it takes great dev anyway to make an exceptional game with ren'py, thats why so many ren'py games can also be too simple or run bad in many ways.
I guess the poll on patreon is just to see really what it is that keeps people from supporting, because it's obvious that considering the amount of players we have vs how many supporters and how long we have been doing this and what feedback people have been giving here in the forum, it doesn't really add up. We listen to our fans on feedback a lot and try to work out especially technical features and whatnot.
Also there is more to it than meets the eye with the system, the last choice, hints, translation support, there is a lot to it under the surface that might not be apprent when you play it, and thats to some extent how i want it too, i want it to be easy to work on, dynamic, stable and smooth, and of course more and more unique great features.