Thanks for the comment, i would like to understand what you mean by that. Currently the game is more storydriven and do not need grinding to advance. You have the possibily to go to the last choice, so basicly you cannot miss anything. As for the animation, yes if you skip it you will not be able to understand where im going with the story because some are made with informations in there. BUt the question is why stop the animation
So am I correct in assuming that the only choices that matter are the dialogue ones and the map system is just window dressing? If that is the case then that should be communicated to the player somehow. In most games with a map the game can progress (somewhat) differently depending on where you go and in what order. In this case just the knowledge that I won't be missing scenes regardless of where on the map I click removes much of the uncertainty I mentioned.
Regarding the animations, while they are well made, in many cases they seemed to be repeating themselves in a way that made me unsure of whether the scene is actually progressing. This can however have much more to do with my impatience than anything else. Long repetitive animations just bore me and I lose concentration. Unfortunately, then I might not be attentive when something narratively important happens and I miss it. But again, this is probably not a common problem, since I also have problems listening to audiobooks at normal speed for similar reasons, so I'm probably an outlier.
ADDENDUM:
Started the game from beginning to test if it feels different the second time. Turns out some of the feeling might have been caused by me following the game's logic too well. First time I played, it seemed like everywhere I go there is an event, even when I had no clear reason to expect one. That combined with the missing information from some animations might have been all it took. I'll play further to see.