Please not more Power, make them more interesting.
The Shotgun could be devastating in close Quarters but useless long-Range (like in Reality), add Spread and Throwback this would allow for more fun/advanced Tactics and Combat.
The AK is a boring addition, just another rapid-fire Weapon, a long-Range Weapon like a Rifle (at least a Scoped AK) would have been more interesting.
This QuickTime-Event should be Harder the more Zombies surround the Player (maybe even impossible at a certain Number), not necessarily by consecutive-ness (that could be implemented in some Dodging-Mechanism with Fatigue).Shinekuku
Some ideas:
3. Ability to 'dodge' zombies when they try to grab you. (Before the quick time event starts).
4. The grab QTE should be a little bit harder. Each consecutive grab should be harder to escape.
The Compass would be helpful, since it would allow for easier Directions in Briefings, but please avoid including a Player-Navigation-System with shiny Arrows. (A Game becomes forgettable the more the Brain is left out.)
JUMP. Yes, absolutely, i want to Jump. Please (could also be Part of some Dodging)Shinekuku
Some ideas:
6. Make a Jump button, or have smoother level design. I kept getting stuck on tiny little ledges.
7. The wave fight in the sewer was too long.
The wave Fight could be even longer
--- "Make the Area dangerous again"
Thanks dusty stu for the Ideas i could build upon. (I still facepalmed because of some Lazyness in your List, wich has already been adressed by others.)
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