Unity Abandoned Too Much Light [v0.5e Max] [Shinekuku]

3.70 star(s) 52 Votes

Shiny_

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Apr 29, 2020
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Was just looking at the video preview and have concerns how you would show armor on the character if in the previous build the "armor" was how much damage the suit had been given, it's a very helpful thing to know if you need to med up without looking at a part of the screen to know if you need to heal or not.

giving a option to always be naked is good, but affects the players understanding if you have armor or not.
Hello! Good question. It will depend on the chosen difficulty level, on the easy when you turn off clothes in the customization menu, you turn off its appearance, you just don’t see it, but all the functionality remains, at the the normal - if you undress the girl, you lose the armor! It’s just possible that players want to undress right away, and not wait for the zombies to tear clothes.

I almost finished the "Twintail wench range" shooting gallery. It's a shooting range where you need to complete the trial and become a "Twintail wench" club member, you get a little reward. Will be available soon.
 
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Shiny_

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Apr 29, 2020
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Hello everyone! Today I completed the mechanics of the shooting range and almost finished with the mechanics of shooting.

Weapons now have animations and physical bullet shells, as well as bullets that leave marks on surfaces. Added missing sounds.

• If you want to try the new shooting mechanics: I need to complete some girl animations (fire, reload etc) and make a some fixes and i will public the gameplay-only build (patron-only build contains a small erotic present^^)! I plan to share this tomorrow! Thanks you for you attention and interest in the project! ~Cheers!
 
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Shiny_

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Apr 29, 2020
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Video has been taken down sadly.

Maybe adjust what is shown, and then re upload the video, there may be a way to bypass the violation of youtubes policy.

sorry if you already knew haha.
No, I went to bed and did not know this. I updated the link.
 

Shiny_

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Apr 29, 2020
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The updated link says the page can't be found
Yeah, because Vimeo is not free i think and i spend the limit for this video.. it's my first try with Vimeo, i can't buy license now. Don't worry, i release shooting range soon and you can try it!!!
 

Shiny_

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Apr 29, 2020
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Hello everyone! Today i release the demonstration of new shooting system and you can try it.


*It's not a completed gameplay build! Just technical demonstration of shooting, therefore, you can wait for the main build.
And i have a Patron only version -> the "Twintail Wench Range". It's more fun.


Next i will finish the mechanics of the level, various settings, save systems, and after that I will do porn scenes. Thanks you for attention!
 

NewTroll123

Newbie
May 28, 2019
84
27
Hello everyone! Today i release the demonstration of new shooting system and you can try it.
Download from google drive!

*It's not a completed gameplay build! Just technical demonstration of shooting, therefore, you can wait for the main build.
And i have a Patron only version -> the "Twintail Wench Range". It's more fun.


Next i will finish the mechanics of the level, various settings, save systems, and after that I will do porn scenes. Thanks you for attention!
I just tried the shooting range. I think the assault rifle is broken, it doesn't seem to reload, also idk if the shotgun animations are broken or if they haven't been implemented yet, but it doesn't have a reload animation. And that's all i noticed so far for the bugs
 
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Shiny_

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Apr 29, 2020
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I just tried the shooting range. I think the assault rifle is broken, it doesn't seem to reload, also idk if the shotgun animations are broken or if they haven't been implemented yet, but it doesn't have a reload animation. And that's all i noticed so far for the bugs
Yeah, hand animations don't exist, only the weapons themselves have them, it will be later, in the build.
 

Shiny_

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Apr 29, 2020
262
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Hello everyone! I completed the porn scene prototype, all functionality done! Missing animations, sounds etc will be added soon. Another scenes need to upgrade to new scene behaviour, and new scene will be added soon.



You can support the project on my and get a new build with porn scenes when it is ready!

Thanks you for the attention! ~Cheers
 
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Shiny_

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Apr 29, 2020
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Hello everybody, today i'm move my project to the open world.



First limited location was moved to map and become a base camp.

(1080p)

Next i will do the mechanics of survival and the open world game. There will no longer be a game over after r*pe.

>You can support me on my and help with making the quality project!

~As always, thanks you for your attention to my project!
 

Shiny_

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Apr 29, 2020
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Hello everyone, today i want to show you patch note from my patreon, for anyone who interested.

• Added open world behavior for zombies. Zombies have eyesight and hearing and can detect you.

-If you crouch - the zombie does not hear you, but sees.
-If you walking - the zombie hears you at a distance of 3m (Values can vary for different types of zombies and situations)
-If you running - the zombie hears you at 6m
-If you sprinting - the zombie hears you at a distance of 9m.
-If you hit a zombie - the zombie will detect you.
-If you go to the zombies in front at a distance of 10 meters - he will see you (Even if you sneak)
-If you shoot a zombie leg - he will crawl.

• Added a widget for interaction objects, now you will see a hint hovering over an object or character with which you can interact.
- Interaction [Key], action name, item name / character name.

• Added a killmarker, an indicator will be triggered when a target is down.
-Added the setting to turn off and on the killmarker.

• Added the weight of the weapon in the hands, the movement of the body with the weapon is now smooth.
-A handgun weighs very little, a rifle or shotgun weighs more.

• Added crouching mode. Enemies do not hear you when you crouch. Also, you can crouch to climb into inaccessible standing places. You can’t hold a gun and shoot when you are sneaking (in progress).
• Added a dynamic reaction of the camera to the speed of the character.
• Added collision processing for the camera (still in development)
• The gun reloads and equip faster.
 

NewTroll123

Newbie
May 28, 2019
84
27
Hello everyone, today i want to show you patch note from my patreon, for anyone who interested.

• Added open world behavior for zombies. Zombies have eyesight and hearing and can detect you.
Video demonstration of the update (Google drive)
-If you crouch - the zombie does not hear you, but sees.
-If you walking - the zombie hears you at a distance of 3m (Values can vary for different types of zombies and situations)
-If you running - the zombie hears you at 6m
-If you sprinting - the zombie hears you at a distance of 9m.
-If you hit a zombie - the zombie will detect you.
-If you go to the zombies in front at a distance of 10 meters - he will see you (Even if you sneak)
-If you shoot a zombie leg - he will crawl.

• Added a widget for interaction objects, now you will see a hint hovering over an object or character with which you can interact.
- Interaction [Key], action name, item name / character name.

• Added a killmarker, an indicator will be triggered when a target is down.
-Added the setting to turn off and on the killmarker.

• Added the weight of the weapon in the hands, the movement of the body with the weapon is now smooth.
-A handgun weighs very little, a rifle or shotgun weighs more.

• Added crouching mode. Enemies do not hear you when you crouch. Also, you can crouch to climb into inaccessible standing places. You can’t hold a gun and shoot when you are sneaking (in progress).
• Added a dynamic reaction of the camera to the speed of the character.
• Added collision processing for the camera (still in development)
• The gun reloads and equip faster.
Will we be able to customize the graphics? my pc isnt exactly the strongest and can't run games in high graphics
 
3.70 star(s) 52 Votes