Hy there.
This is the perspective of a fan for many years,
those years where the gaming was terrible but the art and the story was fantastic.
Now you got a propper game ingine that is well received the world over.
This engine that powers your latest game is most compliant with the way you do things:
There are beautiful renders cooked in advance, the story gets written on the side,
then they all come together in a game.
A game is like a movie - it will have to dramatize and cut a lot of words and beautiful exposition
to make any sense as a visual experience that entices and compels the gamer.
Should you watch the documentaries about huge game studios for assassin creed or mass effect
or witcher or any other world building + character heavy + story rich blockbuster game,
you would find out the huge amount of work from writers and artists that is adjacent,
tripple the size than what we get as a finished game, that never makes it in the game itself,
but it makes the trimmed gaming experience fabulous.
A novel should be double or tripple the size of the game scripts,
your writing has nothing to do with the game itself,
because if you approach it like a novel,
all your descriptions - several pages long expositions - will have to become a couple of beautiful +
terribly suggestive and compelling renders.
I would prefer that games read like novels.
Games never read anything. Games are interactive.
You lose the interactive aspect, you lose the players.
Games need to engage and compel players to keep gaming, not reading.
I've got to write things that I like though, because if I don't, who will?
Writing is the backbone of story telling,
but you have ta be this wonderful word wizard to translate your writing into dialogue.
Keep writing the beautiful stories and let games take shape from the essence of your writings.