So this is easily top tier quality, indisputably. Pretty much the only nitpick I can think of is that day 1 "freeroam" section kind of feels like meandering. And the reason for that is because the protagonist here is an actual character with history and doesn't actually feel like a cardboard self-insert and when the game prompts me with "you can find so and so over there" it tells this to me, not the protagonist. Maybe that little bit could be amended to some kind of inner monologue contemplating possible options. That's not to say that the game should railroad you, just to give you an in-character justification for wanting to go there.