- Oct 31, 2017
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Ran out of reactions for the day.There are no rules for art. I write games that appeal to me, and I'm not a fan of the "script" style that many games use.
Tlaero
Ran out of reactions for the day.There are no rules for art. I write games that appeal to me, and I'm not a fan of the "script" style that many games use.
Tlaero
Sure. The reason is that they are 99,99999% written by people who had almost no life experience, therefore they must predate from fiction.Game is good but I'm not a fan either of the "script" style it uses. There is a reason that 99% of VN are using similar style.
well for many those are ntr.And that's why so many dudes here talk about NTR instead of talking about swinging/sharing/cucking .
AMENSure. The reason is that they are 99,99999% written by people who had almost no life experience, therefore they must predate from fiction.
Since F95 people are what they are, they most likely never heard about XVIII-XIX-XX century erotic/pornographic literature or XX classic erotic movies, therefore they don't predate from Sade, Diderot or Junichiro Tanizaki. They predate from hentai tropes - God, such utter garbage crap - or Darksilver's Big Brother or Lewdlab's Dream of Desire.
That's why Tlaero's stories are different (and far far better, of course).
That's why Zoey Raven's One Day at a Time is different, for instance: because he talks about his real life experiences.
And that's why so many dudes here talk about NTR instead of talking about swinging/sharing/cucking .
I wasn't refering to the story, but the "style": it doesn't use "speaker" (the name of the person actually speaking) and uses unnecessary words like "she/he said" after a dialogue.Sure. The reason is that they are 99,99999% written by people who had almost no life experience, therefore they must predate from fiction.
Since F95 people are what they are, they most likely never heard about XVIII-XIX-XX century erotic/pornographic literature or XX classic erotic movies, therefore they don't predate from Sade, Diderot or Junichiro Tanizaki. They predate from hentai tropes - God, such utter garbage crap - or Darksilver's Big Brother or Lewdlab's Dream of Desire.
That's why Tlaero's stories are different (and far far better, of course).
That's why Zoey Raven's One Day at a Time is different, for instance: because he talks about his real life experiences.
And that's why so many dudes here talk about NTR instead of talking about swinging/sharing/cucking .
and there is nothing wrong with thatWriters have had the option to use nametags for hundreds of years. There's nothing about visual novels that makes them more appropriate than in other forms of writing. It's certainly easier to write mostly dialog with nametags, but I don't feel that it's better.
But that's just me. I can't please everyone, so I write stories the way I want to read them. It's completely fine to disagree on this. When I play nametag games, I put up with it. But I understand if people don't want to put up with my more typical writing style.
Tlaero
Thank you! The reason I don't agree with you is because I like immersion. There's something about first person renders combined with nametag dialogues that is so immersive. Demon Boy does this very well.Writers have had the option to use nametags for hundreds of years. There's nothing about visual novels that makes them more appropriate than in other forms of writing. It's certainly easier to write mostly dialog with nametags, but I don't feel that it's better.
But that's just me. I can't please everyone, so I write stories the way I want to read them. It's completely fine to disagree on this. When I play nametag games, I put up with it. But I understand if people don't want to put up with my more typical writing style.
Tlaero
That's interesting, because, immersion is the reason I don't like "script" format and prefer "novel" format. I want to hear the person sigh, and quietly say something under their breath before looking you in the eyes and blurting out the thing they're afraid of saying. I find "nametag and dialog" to be very "empty" as a narrative form. But, to each their own.Thank you! The reason I don't agree with you is because I like immersion. There's something about first person renders combined with nametag dialogues that is so immersive. Demon Boy does this very well.
Things like sigh, muttering, etc. are not exclusive to what you call, "novel" format. How you choose to express those, whether by explicitly describing in text, or properly expressing the characters themselves in the renders, is up to you. I tend to favor the latter as it's a quality that defines good VN's.That's interesting, because, immersion is the reason I don't like "script" format and prefer "novel" format. I want to hear the person sigh, and quietly say something under their breath before looking you in the eyes and blurting out the thing they're afraid of saying. I find "nametag and dialog" to be very "empty" as a narrative form. But, to each their own.
Tlaero
I have currently completed all three character options through all of the available content and Tlaero, my friend, I have NOT had one single issue with following the story or who was speaking or to what they were referring or to the nature of the subject matter. Even the subtle undertones come through in an immersive and clear way without being too obvious.That's interesting, because, immersion is the reason I don't like "script" format and prefer "novel" format. I want to hear the person sigh, and quietly say something under their breath before looking you in the eyes and blurting out the thing they're afraid of saying. I find "nametag and dialog" to be very "empty" as a narrative form. But, to each their own.
Tlaero
One month ago Tlaero wrote this:What is the time between updates usually?