Oh I get that. I dont complain about the unfinished state, but I run into dead ends over and over.
Maybe because of my choices - dont know ^^
I think 1 got one (fast) ending. Every other branch (I think maybe 5-6?) ended on a dead end and before that I got no real choices anymore because of the (x) marking.
Dead ends ARE the unfinished state. My game is essentially a VN / Interactive fiction CYOA (choose your own adventure). The "game" will be done when the stories are done, aka there will be no more Xs. There is probably like 200+ "X"s in the game but only 3/4 materially change the stories. The rest is a lot of writing because 200xs are 200 story lines. I am at the point now where each update will generally start to decrease these "dead paths" down to zero when the game is finally done.
I understand the disappointment not having content that you want to click on but there's lots to click on especially if you are open minded.
There are times I think that maybe I should have only released complete stories one at a time and hidden all unavailable options but that would have severely reduced the amount of content in the game and made it seem far more linear than it actually is. That would have punished a lot of readers who want content regardless of completion. It also would have changed my launch strategy, which was essentially "Hey everyone, look at all these cool stories from this crazy-huge game I want to make. Please fund me so I can work on it and make it a reality!"
I find it so strange that most people are impressed with the variety, the quality, and they appreciate the huge amount of content, say things like "wow, days worth of content? 30 endings when most games have one and it's free? Sweet!" then there this other crowd that is like, "Tsk tsk, the game has dead ends. It would better if the game was complete and the options were more to my liking."
It's like, yeah, I'm working on it.
I feel like a construction worker that made a mansion out of toothpicks. Most people who come by are super nice but random folk drive by and say seemingly crazy sounding stuff like "Ew. That guy made a four story house by himself in a few years? It would be better with seven floors and if it was painted green!" They then speed off, never to be seen again. The builder is then left bewildered by the nonsensical comments.
I want you guys to give me feedback so I can improve but this issue of dead ends will only be fixed with more updates. When I am 90% done I suspect the game will have 50-60 endings and 100+ when it is done. Some of the "bad" ends reuse themes but the vast majority of the endings are very unique. I've never seen any game of any genre do anything similar... probably because it is a shitload of work.