They have done different story types, just in their comics. I guess they made the calculation in their game development track to cater to a certain type, and the Patreon purge just further solidified that track and they narrowed it with each subsequent release.
From what I know, patreon banned stuff like Bestiality, explicit loli/shota and incest(this one doesn't really matters because of all the patches)
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Personally I don't care about either of these, so it doesn't concerns me at all.
But anyways you don't need dog dick or "totally 18+" girls for a good game.
There are games without these, that are very good.
because splitting content through different playthroughs is just an unnecessary hassle (latter being purely my opinion).
Welp, that's your opinion ig.
For me, I love branching paths and I replay a lot and branching really boosts the replay value.
The only way they're gonna appease a certain segment while including a friend is if they 1) Make the friend a sexless yes-man, which basically defeats the point. 2) Give them an off-screen girlfriend that they want to stay faithful to so they never do anything with any of the female characters (lol) 3) Give them an on-screen girlfriend, and they involve the MC, and as a bro move MC shares one of the more "open" women in the game with the friend, which some people will still be pissed about.
If I had to choose I'd choose go for 1 or 2.
But why is your friend's sex life important to you anyways
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Making a sidekick like character will work too, not necessarily a yes-man per se.
Just a dude who has his own life and is good friends with MC and is kinda important to the plot in some way.
great example that comes to my mind: Liam from AL
Technically, all games are linear. Take AAA-titles such as The Witcher, GTA, etc.
I'm too much of a pleb to complete The Witcher so I don't really know how it works
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And GTA is not an RPG, never has been.
you will see that all games have a linear story to follow. In between the quests/mission you have the "free roam" part where you can do whatever you want.
Yup, the primary plot will always be the same. I'm not asking to create 3 completely different stories.
But adding choices and making those choices matter can really improve a game.
eg. Skyrim (not saying it's a good or bad game, I'm talking about choices here)
You get a lot of choices, your choices are basically deciding the future of an entire kingdom.
What works works great for him... this is business ! If this is what the folks want he will deliver without fail... ( and for those who think this is getting boring they just gonna have to make their peace with this : You don't fix something that is not broken !
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You see, this is what I was talking about.
He has the potential to be even better, I feel like he is limiting himself.
there was there is and there always will be opportunities to renew game structures it is just a matter of talent and a big leap of faith to push the vision through
Couldn't have said it better
Role Playing Game means YOU as the player decide how you advance with it... Developments failure if this does not come into existence ( there is a main plot that will go to the end but HOW you get there should be up to you... [ with as much choices as there possibly can be ! ]
So if this game was made in Ren'py it would be a Kinetic novel ig
It's even worth to pay for this game !
This point is pretty interesting.
From what I've seen, this is a constant update-hungry community(not sure what the right word would be
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And in a place like this where good devs either take 6-8 months, are never sure of a release date of their own game or are outright running a scam (I'm looking at you icstor), NLT is super reliable and punctual.
And has great render quality and animations.
That alone is worth supporting the game imo.