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Last week I mentioned I'd be spending some time fixing some texture problems on characters. I know I said I wouldn't get too hung up on perfection, but my ego got the best of me.
I spent a lot of time testing skin surface settings in Daz this week. The problem is you can't find a lot of useful information when doing Google searches... It's a lot of "fiddle with the settings until you find something you like." This isn't good enough for me so I tried to dig a little further to learn
how everything works.
I have posted updates on the TaH Discord through the week, but here was a sample render to test the configurations I settled on Friday night. Overall I feel like there's a major improvement of the skin than before.
There's a second configuration I like slightly more, but I may choose to go with this one due to future compatibility.
Okay, so I've made some improvements to the characters models... What's next? There's a couple other things I'm considering, including: rendering at a higher resolution and advanced post-work.
Rendering images at 4k and then downsampling to 1080 is an option. However, that means rendering 4 times as many pixels, which takes 4 times as long. If I had a dedicated render PC then it would be more reasonable. I also am not familiar enough to know if this is overkill.
Historically I did almost no post-work on any of my images. However, some denoising and color/contrast enhancement can be a quick fix and make the image "pop".
Here is the same image as above but with a quick contrast adjustment. I thought the original looked great but suddenly this altered one makes it feel a little washed out. I probably did a couple percent more than I needed to, but you get the idea. There are simple ways I can use to improve image quality that don't require extra rendering power.
I understand that going from good to great quality images is probably not the biggest selling point for an AVN (compared to story and writing), but I still want to excel at it. I hope to be listed among the top tier visual artists before it's done. I don't particularly like settling for mediocre.
Next up: learning better ways to set up lighting in the scenes.