You must be registered to see the links
You must be registered to see the links
Development update – 300 & Changes
(Huge wall of text)
Its always the same thing, as soon as the update out I'm so relieved that I can't help but to forget just how bad the development process actually was. It was bad though and still, I can't really think about anything worthwhile to say about it that everyone who followed it wouldn't be aware of already. Neither do I want to make any promises about it getting better from now on, after all, words are wind.
Still, as I have mentioned it a few times before, there will be some changes of how I handle things with this subscribestar page and the development updates in particular. Some of you might not like these, as you will be getting less, but I want to try at least something to improve things a little bit. In that regard it doesn't even matter whether you think the wait for v0.8 has been worth it or not, because if I keep up the pace of the last few updates I will either develop this game until I'm old and grey or until I actually end up losing my motivation for it, which would be a shame as I really love the story and characters I got going on here.
Anyway, lets get to the meat of the changes:
Weekly development updates: I still want to keep the development updates on a weekly basis, meaning every Sunday, as I feel like this holds me accountable at least a little bit. What I do not want to do anymore however is posting stuff in these that doesn't have anything to do with the actual development (meaning non-game related renders). At the same time however, there is no realistic way for me to have something visual to show for every week. Accordingly I decided that from now on the weekly development updates will be text only (apart from special occasions such as holidays or like now with a subscriber milestone).
Monthly development showcase: Instead, there will be one development showcase at the last Sunday of every month where I put all the visuals like map or character previews, teasers and so on. By doing it monthly I should be able to have something to show for every time without feeling the need to render something unrelated just for the sake of it.
Bonus renders: Of course, I won't stop with the bonus renders completely. They are too much fun to do and when I have an idea for something I can hardly stop myself from doing so anyway. These won't be on a schedule though and I will only post them as I do them. Also, I will be posting these to tier 2 from now on, to give the tier a bit more of a point.
Bonus scenes, animations and MMDs: The same thing goes for all the bonus content of tier 3. I already changed the wording back to “sometimes” instead of “once every update”. I will only do and post these as I feel like it. Also you probably shouldn't expect any more bonus scenes, expect I really, really have something I can't stop myself from doing. What you can expect however, are MMDs, as I do quite enjoy doing these.
To put it short:
Tier 1: Weekly text only development updates, monthly development showcase with visuals
Tier 2: Sometimes bonus renders
Tier 3: Sometimes bonus animations (mostly MMDs probably)
That's pretty much it. I hope you don't dislike these changes too much and if you do, I hope you understand where I'm coming from with them.
Road to v0.9
Now, a few words regarding v0.9.
The past week I've mostly been busy with v0.8 and with relaxing a bit. I'm almost done with adding the h-sfx to all the lewd scenes from the past few updates, so I should be able to upload that in the coming days and after it I should be able to properly start development on v0.9.
I also did a tiny bit of mapping just to get the feel of things again. V0.9 will only need two new map and neither of which are close to as big as the beach map or as complex as the mall map. The first one I need is the inside of Viktoria's home, for which I already made some decent progress with most of the living room and Viktoria's room done, the second I'm not 100% sure yet. In my mind I always have it as a construction site (which would be good because there are a lot of assets for that), but I will probably wait with doing this one until I've written the scene, as its pretty important to know how the characters are supposed to move through the map when building it.
Anyway, as I said, no more visuals in development updates apart from special occasions. Accordingly, let me thank you for over 300 subscribers with these sweaty spartan warriors ready to get rid of the excess adrenaline of battle.
View attachment 3408818
View attachment 3408819