- Jan 10, 2018
- 8,082
- 16,668
Yeah branching paths and meaningful choices have their advantages and disadvantages. They are much harder to code, one main reason there are so many harem games, on the other hand branches can add replayability. That last only really if the branches differ enough and are not for 95% same except for a few sex scenes. Then a player is better off if can see those in a gallery, the amount of extra work involved in that for rendering and writing is too much for most single devs though. Maybe when the 3090 is widely available finally for intended price that may change a bit.alright so after playing it the Harem tag might need to be dropped since its going more the way of a dating sim.
if it was to go Harem route another day would probably need to be added between the party/date choice and meeting up with dad. after that the Claudina bar date could happen right after the Jeni date. but yeah for me this update seems to solidify it as a dating sim game.
but yeah at this point i have to ask if this game is in fact a harem game or not? if its not thats ok i just dont wanna get invested in the story if its not.
also i think you should put the characters thoughts in parenthesis or something cause it kinda throws the dialogue off when you dont know when they're thinking something and when they're speaking out loud.
lastly someone mentioned describing a sex scene. i'll be honest i can go either way. for me if the scene was animated it would work just with that. but as it is i could go either way.
For most devs I would warn against too much early branching paths and locking scenes behind branches since it will make content seem overly sparse unless as a player you play all paths in a wip or dev is able to render insane amounts of content.