i m perfectly aware of that. XD
there is stories in every places. every npcs have his own stories, and each of theses stories give the player more relation with that npc and unlock new stuff up to friendship and sex.
to give an exemple based on the actual version (main story), you wont be able to have sex with the Countess's maid if you dont make some missions for her. ad this goes for every npcs. as each npcs have their own character, it make lots of stories with lots of variations, not doing the same things over and over.
it's hard to explain. But in a simple way, i can say it's kind of like an adventures game, in wich you can go travel all around , meet people and build relationship with them.
But not in the way "do this and win +2 relationship points..."
its in the way "if you want to have fun with this npc, you have to make his stories". and every story unlock new actions with that npc.
the relationshp system is here, but not effective as we usually see it. it's hidden and relationshp unlock by doing the mission.
There is, of course, no obligation to do the mission if you are not interrested by the npc linked to them.
the whole main story (as it is in the actual version) as been extended alots and indeed, include all the countries (and space). And its also bigger with different path, so you choose if you want to join the Countess or ... someone else (there is lots of new factions)
game is sandbox. you free to go were you want and do what you want (if its unlocked). nothing specifically linear outside of the main story. (wich is not linear by itself as it have many way to go.)
big game, very ambitious. But like i say, i'll do it, whatever time i need. may it been released in 1 big thing, or multiples updates. but i want to , at least, release something that give a good idea and make a bomb effect.
to be honest...
so yeah.. maybe i m crazy, or dumb, or i dont know... but i m all in, and i swear this is going to be a shock XD