Changelog v0.3:
What's in this version?
- Updated 9 Events for Anna
- Added a Time Skip in the Garage during Sat/Sun Noon, in case you don't want to do Kindle.
- Fixed a bug where a Kindle Event with Alina could allow you to go over 6. If you enter the Kindle menu once, it will fix it.
- Fixed bugs
- Fixed typos
I used this version in order to flesh out Anna. This means that all of her events were looked at and updated accordingly. This also means that this version is light on new content. If you want a good amount of content, I would recommend you skip this version and wait for version 0.4 or 0.5.
Understandable. It's that way to prevent people from voting multiple times. At least with not effort. I will take your feedback into account. But it seems the vast majority prefer it center (71.4%), and green (77.1%). This is out of only 35 responses. 36 if I take yours into account.The poll wants me to log in which is not going to happen. I don't have any strong opinions on the colour scheme but would strongly recommend aligning it to the left to cut down on unnecessary eye movements.
Thanksthis is some scp/creepy story stuff, and im glad i for once read the story instead of skipping to the fap part
Thanks. She's Nina Elle.Playing this game is a lot of fun! What is the model of Kelly?
Was it at School? I haven't finished there yet.i have the camre but it still says no camera no photos
I have a different but similar opinion. Absolutely find a pace that you are comfortable with. With that in mind, small updates done consistently, quickly, and with good Q&A on bugs can be good for perceived health of a game. It is easier to catch bugs when you add small amounts of content especially since it seems like a lot of developers try to add all of their content and systems to a game all at once and then try to bug check. Bug hunting in 1000 lines of added code is lot easier than in 10,000 lines of code.The game you're referring to is Harem by Ker which is currently abandoned as he hasnt updated since last November. I remember playing when he was doing it monthly, and tbh Im pretty sure hes still planning on coming back to it.
The sentiment is right though, take it slow, don't force out updates because you feel the game needs updates. Go at your own pace and release when things are ready, otherwise you'll get caught in a cycle of making consistently on time mediocre updates instead of longer consistently good updates.
I'm of the same mind. While big updates are good and all, they are a nightmare when it comes to debugging. My first version (0.1) had to be divided into 4 distinct builds and even then quite a few typos and some bugs went through. There's just so much I, but mostly my Beta Testers, can do. So I would much rather release small, weekly updates, with a focus on what I want to accomplish every week. This also helps me keep my mind into the game. If I have a singular focus, i.e. one objective, to work on, I feel like I can do a better job.I have a different but similar opinion. Absolutely find a pace that you are comfortable with. With that in mind, small updates done consistently, quickly, and with good Q&A on bugs can be good for perceived health of a game. It is easier to catch bugs when you add small amounts of content especially since it seems like a lot of developers try to add all of their content and systems to a game all at once and then try to bug check. Bug hunting in 1000 lines of added code is lot easier than in 10,000 lines of code.
Whatever you decide be consistent and when you can't be consistent post a message letting people know whats going on. In fact the more you post messages even if it is just situation normal posts the more rapport you build with your subscribers and player base. You'd be surprised at how much that can quell the trolls and negative assholes who will accuse you of milking the project the first time they think an update is late. Don't engage the assholes. They will drag you down to their level and beat you with experience. You're off to a great start. I hope you don't burn out.
Not right now. Maybe in the future. And don't worry, Kelly is next week, maybe Sarah will be included. If not, then it will be the week after that.Grandork at a point with Anna we get a warning that this is a "point of no return" and she will get corrupted. Does that suggest that there are more than 1 route to finish the game? I thought the corruption thing was needed.
Also more Sarah please!
I see what you did there.Just sayin' but with a title like
Unexpected Expectations
I expect someone to end up expecting.
ThanksGreat fun story. Looking forward to more.
Why do you feel that raising the stats are a grind? It's 5 points of Fitness and 4 points of Intelligence and Charm. With an average probability of getting 1 point per event (a little less for Intelligence and Charm), it takes an average of 5 events to Max Out. How many events do you think it should be, in order to max it?Finished this version as only Rachel's corruption on the Pravitas list is open.
Liked it, but I missed on some stats first because I did not know how to raise them. Raising them is a grind. But other games are more grinding. Once you know your way it's getting easier.
Green color is easier to read IMHO. Textflow as normal writing / reading would be preferred.
Waiting for next version!
I think he was referring to love and corruption.Thanks
Why do you feel that raising the stats are a grind? It's 5 points of Fitness and 4 points of Intelligence and Charm. With an average probability of getting 1 point per event (a little less for Intelligence and Charm), it takes an average of 5 events to Max Out. How many events do you think it should be, in order to max it?
Yes. I explained. When you don't know where to go, going on "feels" like grind.I think he was referring to love and corruption.
Oh, because you said "but I missed on some stats first because I did not know how to raise them", so I imagined that you were talking about fitness. That's something that is solvable with just more content. If you have more things to do, it won't feel as such a grind. In the next version, I will allow you guys to skip school if you want to, thus allowing you to focus more on home.Yes. I explained. When you don't know where to go, going on "feels" like grind.
Thanks dude.I have to say, I really like the idea of the game. I like the mechanics and the story so far. The Kindle addition looks like a pretty easy way to fit in some fan faves.
But. And this is kind of annoying tbh. I played 0.2 and 0.3 and I think: Great I am making progress can't wait to be rewarded for all that grind I am putting in. But suddenly the quest is over and all I saw was a nipple. So I open the img folder and see: there is no more content. As much as I like slow paced games (GRasputins work as an example). As long as there is no interaction with at least one of the main characters this feels like work without reward.
Anyways it's a great premise and I probably go for the patreon for version 0.4