- Jun 6, 2021
- 64
- 22
I am indeed running game ver. 2.3 x64 bit.
It would seem that my first step is to extract
BepInEx_x64_5.4.21.0.zip
to the same folder as the game.exe
The current folder contents are as follows:
BepInEx (folder)
MonoBleedingEdge (folder)
universe_treasure_Data (folder)
changelog
doorstop_config
UnityCrashHandler64
UnityPlayer.dll
universe_treasure
winhttp.dll
At this time, the game is not running the auto translation, even after letting it sit for a while. Waiting to see if it is slowly working and relaunching the game have yielded no results.
As I understand it, my next step should be to supplement the original BepInEx .zip with one of the build .zip files from the website posted above.
the question is, which one?
The current win x64 mono builds I have tried are
571
572
577
652
Or is there something else I am missing?
It would seem that my first step is to extract
BepInEx_x64_5.4.21.0.zip
to the same folder as the game.exe
The current folder contents are as follows:
BepInEx (folder)
MonoBleedingEdge (folder)
universe_treasure_Data (folder)
changelog
doorstop_config
UnityCrashHandler64
UnityPlayer.dll
universe_treasure
winhttp.dll
At this time, the game is not running the auto translation, even after letting it sit for a while. Waiting to see if it is slowly working and relaunching the game have yielded no results.
As I understand it, my next step should be to supplement the original BepInEx .zip with one of the build .zip files from the website posted above.
the question is, which one?
The current win x64 mono builds I have tried are
571
572
577
652
Or is there something else I am missing?