Finished my latest playthrough. The fuckable men, that are supposed to be attractively feminine, look terrible though, but that's old content. I had never player any of the loose chapters before and while the infiltration missions are cool, those are the best. The way they reflect out past choices is excellent, makes them feel more important and gives us some extra content on characters we met before that might be dealing with consequences of past meetings - such as Zuri and the Acolyte, though the second isn't dealing with consequences the same way as the first.
It's a bit disappointing that we can only treat prisoners like trash or like lovers. I wish we could treat them like servants, with council positions but still serving as breeding stock. I suppose that'd be like having the best part of both paths so it would probably make sense to need something before that unlocked, like fully upgrading their territories or completing a quest.
During those quests we actually see a great example of how I think the Slave route should actually play like, how they should behave after you send them to the Dungeons and give them a child or two. The wenches are fearful and obedient, starting to accept their new roles in life. Extremely submissive and aware that the way they're being treated is much better than what could have been. This should be a natural progression, something that happens as time passes, and their dialogue should reflect that instead of repeating the same "I decided to put you in the dungeon" dialogue every single time years after it happened.