You can get 500k of each by selecting bonus option. But the resource gain per turn is reset which sucks indeed.wait! ng+ resets your resources (the 4 currency in the upper right) and its upkeep?
You can get 500k of each by selecting bonus option. But the resource gain per turn is reset which sucks indeed.wait! ng+ resets your resources (the 4 currency in the upper right) and its upkeep?
probably not what you expect, also when choose leader,i prefer someone with boots,command or sap skill.Does anyone know the calculation for critical?
Specifically, how does Deadly resist work? Is 100 deadly resist immune to critical hits, or can creatures with immense crit rate bypass this?
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Look at this bitch lol. Isn't she pretty much immune to every attack if you put her on leader? You just need to overstack evasion so that enemies with ranged/dimension + high flank can't hit her. Well, as long as 100 deadly makes her immune to crits. There is a claw that gives 25 parry + 25 evasion. Put more evasion from titles, and you got a super tank.
Deadly Resist is a simple subtraction on Critical Boost.Does anyone know the calculation for critical?
Specifically, how does Deadly resist work? Is 100 deadly resist immune to critical hits, or can creatures with immense crit rate bypass this?
View attachment 2838541
Look at this bitch lol. Isn't she pretty much immune to every attack if you put her on leader? You just need to overstack evasion so that enemies with ranged/dimension + high flank can't hit her. Well, as long as 100 deadly makes her immune to crits. There is a claw that gives 25 parry + 25 evasion. Put more evasion from titles, and you got a super tank.
Yea, I read through the HOLLOW thread to find the discussion on parry tanks. Deadly resist will subtract from crit rate, but extremely few unit can surpass such high deadly resist, at least in HOLLOW. She is extremely weak regardless and doesn't rely on defense to tank, so day attuned wouldn't matter. Give her an evasion and deadly resist title to overstack it just in case, and she should be pretty much invulnerable unless there is an enemy that has unimaginably high speed and crit boost.Deadly Resist is a simple subtraction on Critical Boost.
You still get some crit based on Speed.
And it has Nocturnal so it is incredibly weak in Daylight, I recommend Day Attunement.
The problem is precisely that Nocturne will negatively affect her speed in Daytime.She is extremely weak regardless and doesn't rely on defense to tank, so day attuned wouldn't matter. Give her an evasion and deadly resist title to overstack it just in case, and she should be pretty much invulnerable unless there is an enemy that has unimaginably high speed and crit boost.
Losing all her speed will lead to less decrease in crit protection than losing 25 extra deadly resist from a title.The problem is precisely that Nocturne will negatively affect her speed in Daytime.
Crit % = sqrt(atk Speed) * 3 - sqrt(def Speed) + atk Critical Boost - def Deadly Resist
Noel's Speed will usually fluctuate between 150~200, depending on how many boosts are stacked onto her. The difference between 150 and 200 Speed is less than 2% crit reduction, so it's not a huge factor. It's worth noting that if Noel's Speed gets reduced from 150 to 1, she loses ~11% crit reduction.
Bug reports.You must be registered to see the links: units/arcanas/items filters; hotkeys; skills tooltip, leader change, no units limit like in Hollow
This NEEDS to be placed in the main page.You must be registered to see the links: units/arcanas/items filters; hotkeys; skills tooltip, leader change, no units limit like in Hollow
I'll check it, but cannot promise anything.I got one suggestion, but I'm not sure if it's technically possible. It would be nice if there was a better UI for title selection. At the very least, it would be nice if we can see what stats the titles gives and then either confirm it or pick something else. It would be even better if we could actually see the whole skill set of the unit so we can better decide which title fits the best.
Right now, there is so much save loading to pick the title, and for the NG+ titles, you can't even save during it.
Ok.When you swap tabs, like from birthing/formation/items, it sometimes hangs with the search box remaining on screen. It resolves itself if you click somewhere on the screen.
Should be fixed already.When you click on the small portrait to switch between mothers in the birthing screen, the game crashes if you don't have any mothers who have remaining slots to give birth.
Ok.Small suggestion for the search fields. Adding a small (x) you can click to remove the search term without having to delete it using the keyboard would be quite convenient.
There's a minimum 5% chance to crit regardless of any other factors. Not really a big deal on easier difficulties, but when every enemy starts getting added attack and group attack...Yea, I read through the HOLLOW thread to find the discussion on parry tanks. Deadly resist will subtract from crit rate, but extremely few unit can surpass such high deadly resist, at least in HOLLOW. She is extremely weak regardless and doesn't rely on defense to tank, so day attuned wouldn't matter. Give her an evasion and deadly resist title to overstack it just in case, and she should be pretty much invulnerable unless there is an enemy that has unimaginably high speed and crit boost.
Is that right? That would be bad if she gets one shotted in high difficulty or something lol.There's a minimum 5% chance to crit regardless of any other factors. Not really a big deal on easier difficulties, but when every enemy starts getting added attack and group attack...
Dude, the top screen clearly still has weapons equipped. That's why the stats look like the same or even lowered.what am I doing wrong?
the top screenshot is before I dismissed this unit. the bottom is after dismissing and re-recruiting it again. the stats are lowered (which is probably because I didn't rebirth it at the best time) but other than that, only triumph changed. what's the point of re-rebirthing them again?
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...that doesn't answer the question. literally what's the point of rebirthing them again when I could just get stronger (more costly) units?Dude, the top screen clearly still has weapons equipped. That's why the stats look like the same or even lowered.
Costly units have lower Growth Rate, meaning you can't use the more powerful Arcana Cards and lower Level Cap....that doesn't answer the question. literally what's the point of rebirthing them again when I could just get stronger (more costly) units?